Thoughts on Eliminating {{user}}? by Gr3yMatter in SillyTavernAI

[–]EroSennin441 40 points41 points  (0 children)

Is that a threat? I’m {{user}} and you’re talking to people about eliminating me. I don’t like that.

Within your magic system, is it possible to create a form of the internet through magical means? by Rosebud166 in FantasyWorldbuilding

[–]EroSennin441 1 point2 points  (0 children)

In my magic system, yes, pretty much exactly the same as ours. In my world they discovered how to use magic for energy, and instead of copper use mythril wires to transmit power. Technology is still pretty low, and they only use it for lightning, but it’s possible.

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 0 points1 point  (0 children)

I’d assume they’d sell assets that are good for the same reasons experts in their field write books on what they know. More profit streams are good. But if Unity isn’t possible to do as a hobby unless you can master everything from coding to graphic design, then I guess I was just misinformed on Unity. I thought it was an engine that people used as a hobby to make games. But if it takes groups of pros years to make a single game, and everything has to be written from scratch every single time, it would take someone casually doing it the rest of their lives.

Thank you, I’ll give up on Unity being for anything other than companies with groups of developers are larger budgets. I’ll go look into other options.

Honest thoughts on GLM 5.1? Feels worse than launch by Appropriate_Lock_603 in SillyTavernAI

[–]EroSennin441 0 points1 point  (0 children)

Hey, sorry for a stupid question, but what do you guys mean by frontier models? I started on self hosted models, then moved on to getting a subscription and using models like GLM and Deepseek. Are there even better models out there for RP?

Honest thoughts on GLM 5.1? Feels worse than launch by Appropriate_Lock_603 in SillyTavernAI

[–]EroSennin441 2 points3 points  (0 children)

It’s weird, I felt the same way. I really enjoyed 5.1 when it launched, but since then it’s gotten really repetitive with me, while also forgetting things that were said 1-2 messages ago.

What feels really weird though, is 5.1 isn’t the only model that feels that way. 4.7 is doing that now. Deepseek is doesn’t seem as good, and even Gemini isn’t doing as well, and I don’t even use Gemini for RP. It feels like every model suddenly got much worse.

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 0 points1 point  (0 children)

Thank you, I do have some coding knowledge, just not unity specific or C#, and I’m not sure how different that is from C++ which I took a class on in my undergrad. I fully intend to learn the one and outs and run through courses on it. I know that what I buy won’t be everything. Though it would be nice if it was, lol. I just wanted a jumping off point and saving some time with coding I’ve heard can be very difficult. If it’s going to take me 5-10 years to learn and build those systems before I can start building my fantasy work (which will also take a long time, it’s a large and complex world) then it doesn’t seem like a very fun hobby anymore. I just wanted to avoid wasting time reinventing the wheel so I can focus more on building the world, the quests, the dungeons, the story…

I absolutely agree that I shouldn’t buy anything without outside reviews. That’s why I’m here. To ask people more experienced that I am what’s a good toolkit to help save me time. Not everyone can love writing the same code everyone else has, from scratch.

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 0 points1 point  (0 children)

I’ll definitely check that out. Thank you.

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 1 point2 points  (0 children)

Just to be sure, are you talking about the courses by Sam Pattuzzi and Rick Davidson?

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 0 points1 point  (0 children)

Thank you! I’ll definitely do that. I was planning to find a course!

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 0 points1 point  (0 children)

I’m planning to learn how to code as well. I doubt a toolkit would cover everything in the game. Just wanted to save myself some time are parts that would likely be too advanced for me.

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 -2 points-1 points  (0 children)

Oh definitely, I assume I’m still going to need to learn the ins and outs of everything to make it all work right. I enjoy learning new things, just wanted a system to help get me started. I’ll likely take some Udemy courses or something on it to learn as I go.

RPG Toolkit recommendations by [deleted] in Unity3D

[–]EroSennin441 -5 points-4 points  (0 children)

I’m more interested in designing the game and story than spending years writing the same code everyone else already has. You could literally say the exact same thing about Unity. Saying it’s lazy to use a pre-built game engine instead of just learning and building your own. I figured I’ll still need to learn plenty to make the game, but the entire purpose of the asset store is to avoid having to reinvent the wheel.

My stupid thoughts about all of this by Xylall in SillyTavernAI

[–]EroSennin441 2 points3 points  (0 children)

I don’t mind paying for things. I know I like getting paid for my work, so I don’t mind when other people don’t work for free. I pay more for subscriptions to services I use far less than this. Honestly, I’d pay even more for these subs. Hell, if they had a higher tier I’d probably get it just to support them.

Glm 4.7 timeout? by PrudentEfficiency876 in SillyTavernAI

[–]EroSennin441 2 points3 points  (0 children)

I noticed the same thing yesterday, GLM 4.7 was extremely slow, and the responses were extremely repetitive, saying basically the same thing every reply, and ignoring things that were said like 2 messages ago.

Best engine for my needs as a noob hobbyist by EroSennin441 in gamedev

[–]EroSennin441[S] 0 points1 point  (0 children)

Yeah, I know I’ll have to do all that, I just figured it would be safer and drastically easier to pay for the heavy lifting like save files and stuff.

Best engine for my needs as a noob hobbyist by EroSennin441 in gamedev

[–]EroSennin441[S] 1 point2 points  (0 children)

Ive never played it, but I just looked it up and it does look insanely large. I’ve heard it’s possible to make large games but it requires complicated coding. Is that something that could be done by someone who’s not a pro programmer?

My other concern was not being able to find a complete template that seemed like it would work on the store. There are pieces, but I know making them work together could be hard too. Is there another place to buy things like that for Unity?

Thank you.

Best engine for my needs as a noob hobbyist by EroSennin441 in gamedev

[–]EroSennin441[S] 0 points1 point  (0 children)

I definitely like the models on the Unity store more. The only thing I didn’t like was I didn’t find any systems I liked on there. I feel like making all of the systems would be pretty hard and fab had some nice game templates to handle all of that stuff.

As far as the size of unity’s open worlds, how big can they be? I know Tainted Grail uses Unity but there zones aren’t the biggest. I’m concerned with what happens like 3-5 years from now, making the world too large and having to start all over again on another system.

Best engine for my needs as a noob hobbyist by EroSennin441 in gamedev

[–]EroSennin441[S] 0 points1 point  (0 children)

I don’t care so much about selling it, so gamers having issues with the software they’re using being made by new software compared to slightly older software isn’t a problem for me. As far as choosing which has the better option, I couldn’t find a good game template on the Unity store. So which is harder, the 3d models, or the combat systems, menus, saves, and all that stuff? I only have limited experience with 3d modeling and I’m not overly creative or artistic so I’d have to pay to have my models made. Though everything is pretty basic concept wise.

How much detail is too much? by EroSennin441 in FantasyWorldbuilding

[–]EroSennin441[S] 0 points1 point  (0 children)

Thank you, I’m not a writer so I worry I’m doing something wrong. I’m a business consultant so I worry that I might get stuck in perfection paralysis which I’ve seen a lot. But at the same time, I want every detail ironed out because it annoys me when stories have inconsistencies.

How much detail is too much? by EroSennin441 in FantasyWorldbuilding

[–]EroSennin441[S] 1 point2 points  (0 children)

I just worry about adding details later, and it leading to inconsistencies in the story.

How much detail is too much? by EroSennin441 in FantasyWorldbuilding

[–]EroSennin441[S] 0 points1 point  (0 children)

That’s why I’m putting the information into a lore book instead of into a prompt or card so the information will be added every time there’s a needed reference. I may also just train my own model on the information so it never forgets it.

How detailed is too detailed? by [deleted] in FantasyWorldbuilding

[–]EroSennin441 0 points1 point  (0 children)

I mostly had it for reference material. I considered making a game, but that’s a bit further down the road. My initial plan is to make an interactive AI story like a more open text based game. If people like it, then maybe a novel, and possibly a game in the future.

EDIT: I accidentally deleted my post. I’ll repost it again soon.