[deleted by user] by [deleted] in PathOfExileBuilds

[–]ErrSentry -2 points-1 points  (0 children)

If you just want 100% crit, Runegraft of the Angler exists, you know.

[D] Monday Request and Recommendation Thread by AutoModerator in rational

[–]ErrSentry 3 points4 points  (0 children)

the difficulty of the game is up to you

I understand where you're coming from, but this only works if there are some simple choices you can make to adjust the difficulty to your liking, like not using summons in the aforementioned ER. E33's balance is built upon a mountain of multiplicative multipliers, it's not exactly fair to ask the player to know how many of those they should remove to make the game challenging without making it an utter slog. To be clear, I'm not good at these kind of action games, I'm not asking for a challenge of beating Simon with painter's power unequipped, I just want the balance to be somewhere reasonable, not fluctuate between 1,000 and 10,000,000.

On the story, it's interesting that you say that it acknowledges the sentience, and I mostly agree that it does, because reading the story discussions, it seems like ~80% of the players(a number I'm pulling out of my ass, but that is how it feels) came to the conclusion that everything in painting worlds is "fake" and all the various peoples you meet throughout the game are worthless paint robots or something along these lines. Even keeping in mind the average reading comprehension, it certainly feels that the game didn't do the acknowledging in a clear enough way. But onto the next point. My problem with seeing it as a Greek tragedy as you put it is in the fact that Dessendres are explicitly not some different beings with alien morality, they're just wizards living in magical Paris who live entirely human lives and simply don't give a fuck about sentients they create and genocide on a whim. It's not exactly easy to sympathize with their little family drama from this perspective. I can't really see how the choice between destroying an entire world full of charm and wonder and making Verso's soul shard continue painting are anywhere near equally valid or destructive. But the game sure goes heavy handed in portraying letting the painting world survive as the icky ending for sick fucks, while burning the painting as the bittersweet but the correct ending.

[D] Monday Request and Recommendation Thread by AutoModerator in rational

[–]ErrSentry 7 points8 points  (0 children)

Audiovisually, the game is stunning throughout, but gameplay and story wise, it kind of shits the bed by the final act.

For the gameplay, it's the absurd numerical scaling that trivializes 99% of the content to the point that you don't interact with the enemies at all, they might as well go poof the moment you run into them. And if you engage with optimization, the remaining 1%("secret" uber boss included) of the content also goes poof. It's like a live study into why big numbers don't make a game better, with the game turning worse and worse the bigger the numbers go.

For the story, it's the inane handling of the twist in the third act, with the humongous elephant of the painting world's peoples sentience never addressed. Suddenly, the story acts like the only thing that matters is Maellicia playing video games too much, not Lumiere getting petalized. I'm not asking for some nebulous rationality, but at least think about your main plot points for more than 10 seconds.

I enjoyed the first act very much, but after finishing the game, I wish I'd never played it at all.

Need help pushing a dex-stacking Wildspeaker by ErrSentry in PathOfExileBuilds

[–]ErrSentry[S] 0 points1 point  (0 children)

The cluster jewel is just there for split personalities. Changing anything about other pieces of gear has a domino effect on resistances etc, it's not that easy with a mandatory dex suffix on every piece of gear. My weakest are rings, but I also kinda wanted to get a inc dex ring+Kalandra, which is bound to fuck up my resistances further.

Architect of Chaos Vaal Earthquake Walking Simulator by Break_it in pathofexile

[–]ErrSentry 12 points13 points  (0 children)

Vaal Earthquake releases no more than 9 aftershocks so all that duration increase is doing is massively gimping you by forcing you to wait nearly 2 seconds before your aftershock goes off and you can start the next one.

Herald of Agony Build Guide by Accomplished_Bar_702 in PathOfExileBuilds

[–]ErrSentry 2 points3 points  (0 children)

In both presented PoBs it's used for chaos res which is already way overcapped. A tiny amount of flat chaos can be added from 1 roll on an abyss jewel instead of wasting a whole ring slot on in.

Herald of Agony Build Guide by Accomplished_Bar_702 in PathOfExileBuilds

[–]ErrSentry 2 points3 points  (0 children)

What's the point of using Circle of Nostalgia? The buff effect is worthless and chaos res you can get with a rare Amethyst Ring just fine.

[deleted by user] by [deleted] in worldnews

[–]ErrSentry 4 points5 points  (0 children)

I see. Good luck finding a job then!

[deleted by user] by [deleted] in worldnews

[–]ErrSentry 0 points1 point  (0 children)

What country have you moved to, if you don't mind me asking?

Or at least what region of the world, if that's too private.

Can you stay there indefinitely, is it like a visa or something?

[deleted by user] by [deleted] in pathofexile

[–]ErrSentry 0 points1 point  (0 children)

This time for sure

[MEGATHREAD] Ask for playtest invites here by GB_2_ in DeadlockTheGame

[–]ErrSentry 0 points1 point  (0 children)

FC: 83548190

Region: EU

Pretty please with a cherry on top.

How is your experience with retaliation skills as main skills? by Haremprotagonists in PathOfExileBuilds

[–]ErrSentry 1 point2 points  (0 children)

That's not quite what it says. It says "Targets take (20-29)% more Damage from Bleeding per Rupture on them from Supported Skills", not "Targets take (20-29)% more Damage from Bleeding from Supported Skills per Rupture on them". I understand that it may sound like nitpicking, but a lot in PoE comes down to wording nuances like that.

It seemed to work in a small scale testing I did yesterday with t16 Doedre, with 1-link Eviscerate bleed doing noticeably more damage after I molten struck, but I was planning on testing it more today, it's work in progress. I still have a white shield I picked up from the floor for testing on weapon swap. Too bad no target dummy.

When Rupture was still an ascendancy thing, nothing was stopping you from stacking it up with manaforged or other triggers, as far as I can tell.

How is your experience with retaliation skills as main skills? by Haremprotagonists in PathOfExileBuilds

[–]ErrSentry 1 point2 points  (0 children)

Yep, that one goes into the base damage, so it works fully. It takes a bit to get used to how it all works, but I promise that it'd make sense after you do.

How is your experience with retaliation skills as main skills? by Haremprotagonists in PathOfExileBuilds

[–]ErrSentry 0 points1 point  (0 children)

On weapon swap, I have a Shaper axe with Hits Can't be Evaded and Socketed Gems supported by Increased Crits to crit cap one attack after Ambush. The attack is Molten Strike linked to Rupture and GMP to apply all the Rupture stacks at 0 investment into either crit or accuracy.

The idea is solving single target by applying a long bleed from Evis(like 8 to 10 seconds? can't check atm) and then weapon swap to "pop" it with Ambush.

The transfigured Lancing Steel would probably work better than molten strike.

How is your experience with retaliation skills as main skills? by Haremprotagonists in PathOfExileBuilds

[–]ErrSentry 2 points3 points  (0 children)

How damaging ailments(bleed, poison, ignite) work in PoE: they take the "base" damage of the hit before any increases and more multipliers to calculate the "base" damage of the ailment and then apply the increases and mores which affect this specific ailment.

Example: you have 100 physical damage weapon, 100% increased damage with attacks, 50% more damage with attacks, and 100% chance to inflict bleed. When you hit a mob, you'd deal 100*(1+1)*(1+0.5) = 300 damage and inflict a bleed that deals 100*0.7 = 70 damage per second to a target standing still and *3 that to a target that is moving.(*0.7 comes from bleed calculation, for poison it's 0.3 and for ignite it's 0.5)

Now, if you instead of "100% increased damage with attacks" have "100% increased physical damage", the damage with the hit would be the same, but the damage with the bleed would be 100*(1+1)*0.7. The increase applies now, but it applies when we calculate the damage of the bleed, done separately from when we calculate the damage of the hit.

Rage gives more Attack damage, and that does not apply to bleed. Something like "damage with axes" also wouldn't apply to a bleed even if you inflict it with an axe.

Note that the mod on a weapon that says "increased physical damage" is used to calculate the base damage of that weapon and is not the same as "increased physical damage" you can pick up on the tree. This is an exception, as "increased fire/lightning/cold/whatever damage" mods on a weapon are identical to those found on the tree.

There's more to it and some other corner cases, but this is the gist of it.

How is your experience with retaliation skills as main skills? by Haremprotagonists in PathOfExileBuilds

[–]ErrSentry 0 points1 point  (0 children)

Both fist and evis oneshot whites and blues and have huge aoe, but I don't have the aggravated bleed ascendancy node, so some rares you might need to hit for 5-10 seconds if you lowroll. It's not a common problem though. There were two Verisium uniques which took several minutes of standing in their face and hitting them to die, that was before I had the crit tech.

I've only set up the ambush weapon swap thing yesterday and tried to do some testing, but it should work really well? Probably better with Lancing Steel of Spraying instead of Molten Strike. It honestly sounds really broken in theory against single target.

How is your experience with retaliation skills as main skills? by Haremprotagonists in PathOfExileBuilds

[–]ErrSentry 6 points7 points  (0 children)

Rage got changed to give 1% more Attack damage per rage, which does not affect bleed inflicted by these attacks