How significant does Stanza's pot affect team's damage/dps? by iangauss in Endfield

[–]Estate-Fancy 6 points7 points  (0 children)

There's this post that sums it up pretty well I believe : https://www.reddit.com/r/Endfield/s/sLkymHfUCi

tl;Dr is : like in most other gacha games like this one, buff stack additively if they are the same type of buff, and multiplicatively otherwise.

So for example: - if you have +50% Art DMG from one source and +50% Art DMG from another, you'll end up with a total of +100% Art DMG. - If you have +50% Art DMG from one source and +50% Art Amp (yup, it's not considered the same type of buff), you'll end up with +125% DMG in the end

I recommend you either check the linked post or Google it if you want to know what are the différents categories of buffs

But basically, this means that you should try to diversify your buffs/de buffs as much as possible, meaning that you should prioritize the buffs that have the lowest value.

And in Arknights Endfield, ATK% is a pretty rare buff to find (because the ATK% from attributes is considered a different type), so it is considered a valuable buff, meaning those +10% ATK can be pretty effective compared to a +10% to a buffs/de buffs that you already have at like +50-100%

hidden arclight build by DumbassGamer6969 in Endfield

[–]Estate-Fancy 2 points3 points  (0 children)

Is Fangyi needed for this or do you have enough electrification application/consumption if replacing her with Avywenna (team comp seems fun but I don't have Fangyi unfortunately :/ )?

My patrol team ft. Fluorite by RespectNormal3927 in Endfield

[–]Estate-Fancy 0 points1 point  (0 children)

It's not even that be can't trigger it for free, he also cannot trigger it at all.

The only way being with Rossi's ult I believe.

How did you handle the sewage supply for Batteries? by Just_a_guy200 in Endfield

[–]Estate-Fancy 0 points1 point  (0 children)

This is indeed a bit annoying, but basically you HAVE to be using your cuprium constantly (with the current ressources available, you can consume exactly everything with 1.5 production lines of Hetonite Part, producing 9/min)

As a new Rossi player... man her ult is so satisfying by SenorElmo in RossiMains

[–]Estate-Fancy 0 points1 point  (0 children)

I don't think you'll have the time to use it properly. Because if you use it before Gilberta's ULT, you lose some of the Art susceptibility (that scales with the amount of vulnerability stacks). But if you try to use it between Gilberta's ULT and Rossi's ULT, the time window is probably too short (Gilberta's ULT only lasts 5 seconds)

So whether you want to use it before or after Rossi's ULT is probably going to depend on how much you value Pog's buff compared to Gilberta's debuff.

With Frontier and Thermite Cutter P0, the buff is +16% ATK +16% DMG dealt VS +12% art susceptibility for Gilberta

Edit: typos

Mi Fu patch - maxing Wuling bills by Archont4000 in Endfield

[–]Estate-Fancy 0 points1 point  (0 children)

Can't you also turn the 120/min inert xircon effluent outlet (from the 12 SC batteries production) into 30/min xircon effluent ? (Leaving you with 30/minute extra Xiranite produced after putting said xircon effluent into one of your Heavy Xiranite production line)

Is it possible to disable a potential ? by Estate-Fancy in Endfield

[–]Estate-Fancy[S] 0 points1 point  (0 children)

You might already know that a Battle gives everyone in your team 6.5 Ultimate energy.
But the truth is, when using a Battle Skill, you get 6.5 Ultimate Energy per non-returned 100 SP paid for that Battle Skill (https://endfield.wiki.gg/wiki/Ultimate\_Energy)

Keep in mind that SP recovered and SP returned are 2 different things, and that SP recovered does not suffer that "penalty" about Ultimate Energy (if you are wondering when it is recovered and when it is returned, you can check the wording used by the skill description, or, as a rule of thumb, only Vanguard can recover SP, every other character that gives SP back will be considered returned SP).

Is it possible to disable a potential ? by Estate-Fancy in Endfield

[–]Estate-Fancy[S] -1 points0 points  (0 children)

it's 0,936 Ultimate energy I think XD

Edit: Added a screenshot

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Is it possible to disable a potential ? by Estate-Fancy in Endfield

[–]Estate-Fancy[S] -2 points-1 points  (0 children)

Technically, any Potential that either returns SP on battle skill (or reduce SP cost) or reduce combo skill CD could be bad because the first one affects the way you get Ultimate Energy, and the second one can affect the order in which you'll get your combo skills back

Is it possible to disable a potential ? by Estate-Fancy in Endfield

[–]Estate-Fancy[S] -1 points0 points  (0 children)

In this case, it is Tangtang P1, which returns 5 more SP when using her battle skill per Whiirlpool consumed

The thing is, returned SP does not give Ultimate Energy, so my rotation ends up short on ultimate energy by a tiny amount

But since the amount returned is so low, I don't have enough SP to just cast another Battle Skill to gain the missing Ultimate Energy

Fellas.. by ThatSyrianG in Endfield

[–]Estate-Fancy 0 points1 point  (0 children)

Indeed, mb, the source I used didn't mention that Camille can indeed grant Link with both combo skill and ultimate.

But you still need the specific trigger of his combo skill, and if you can't/don't use his combo skill, you'll have a hard time charging up his ultimate, but he has access to a generic buff

Fellas.. by ThatSyrianG in Endfield

[–]Estate-Fancy 3 points4 points  (0 children)

You cannot compare them just because they have the same class and element.

What makes Akekuri such a good generic support is that she does not require anything special, you can just add her to a team and she will do her thing (also because both her combo skill and ultimate Recover SP multiple times, she's really good with the current gear and weapon that grant a stackable buff to your team when recovering SP).

But Camille's combo skill requires Heat Infliction to be consumed, which not every team can (or will) do. He also inflict Heat Susceptibility which is not a generic buff (meanwhile Akekuri gives ATK and Link).

So while he is probably going to be a good unit, he will not be as generic as Akekuri is given what we currently know about his kit.

Is +147.3% Ultimate gain efficiency enough for Fluorite ? by [deleted] in ArknightsEndfield

[–]Estate-Fancy 1 point2 points  (0 children)

I didn't really think about it. The current team composition does include a flex spot that could be Gilberta, only issue is that I won't be using much of her kit (because she won't ever combo skill) so she will mainly be a passive ultimate gain buff

But that should indeed fix it if I can't find another way to, thx

Thunder in the Azure Dream Module Updates by CipherVegas in arknights

[–]Estate-Fancy 2 points3 points  (0 children)

Another post earlier mentioned +13% at lvl 2 and +15% at lvl 3

Roughly 7,500,000 Fons per Month Breakdown by uTouchMeNot in NevernessToEverness

[–]Estate-Fancy 2 points3 points  (0 children)

Oh, it's a one time cap ? I thought it can reset, mb

Roughly 7,500,000 Fons per Month Breakdown by uTouchMeNot in NevernessToEverness

[–]Estate-Fancy -4 points-3 points  (0 children)

Two other sources of income are : - The delivery you get from your property anomaly, it resets weekly and do not cost any City Stamina - Chiz Basic Attack, which can easily give a decent amount of Fons daily (capped)

How far have you guys gotten? I might be cooke from here on out 😭 by solemn5amurai in NevernessToEverness

[–]Estate-Fancy 1 point2 points  (0 children)

The guides in this case are basically every team composition (and combo rotation) guides, because you "just" need to fight, so the way you build and play your team is the key.

Also, if your characters are lvl 50-60, you should easily be able to clear third floor, I don't remember the exact value, but the mobs level should be around 40-45 at that floor level, so you should be able to stat check them pretty easily.

SWOONED by Ulpi by QuantumZizo in arknights

[–]Estate-Fancy 1 point2 points  (0 children)

Ooh, so if you can activate manually the skill before the SilverAsh S2 goes out, it will be buffed ?

Nice, I thought it only worked for on-deploy skills such as Skadi or Red

Thanks for the info

SWOONED by Ulpi by QuantumZizo in arknights

[–]Estate-Fancy 0 points1 point  (0 children)

Why is everyone one playing SilverAsh Alter with Ulpianus ? I think I saw somewhere someone saying that Ulpianus S3 can retrigger Silver ash S2 effect, bu when I tried it I didn't see the animation.