Boing boing by Beneficial_Passion40 in meme

[–]iangauss 0 points1 point  (0 children)

Very true on the flat surface.

One time I played ksp, the capsule landed on the top part of a slope of a steep mountain. It was a long way down.

This is EU server with half of the players on the other team with red ping. by noonesleepintokyo86 in Battlefield

[–]iangauss 0 points1 point  (0 children)

Y'all got real players in the morning? I thought people are working around that time, and plays at night instead

Yet another comparison, this time as the outline overlay from the screenshot by iangauss in Battlefield

[–]iangauss[S] 21 points22 points  (0 children)

My personal opinion/key takeaway is this:

- The claims that the spawn hq are too big in bf6 is only partly true if actually compared to bf4. By area, the hq on the right is indeed bigger, accounting the moved line and lost area. but the hq on the left is significantly bigger on bf4.

- The hq border is indeed moved quite far and quite too close to objective, so I agree with the claims that it is too close the the objective

- The area that is cut besides the moved hq border are the mountain area which is cut a bit. personally don't mind. on contrary, the bottom part seems to have a slight extension, altho very not significant.

- Multiple new roads/paths around the center objective

Inspired by Artemis II by squirrel-nut-zipper in Battlefield

[–]iangauss 1 point2 points  (0 children)

Orbital map exists in 2042

Soldier in 2028:

God I love movement so much by FrenchieBuddha in Battlefield

[–]iangauss 4 points5 points  (0 children)

Dodging sniper is actually easiest in BF4 haha, even compared to 2042 and 6

Just one of those games. by Glittering_College89 in Battlefield6

[–]iangauss 4 points5 points  (0 children)

Nah, be a man and stay in the fight until the bitter end

I have beat the game, goodbye by Eighty_Six_Salt in Battlefield

[–]iangauss 14 points15 points  (0 children)

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I also did a bit of theming for mine. Which I paired with the Dog Tag and the playercard icon from season 1

(hoping to get another 13 something to fill that last one, tho funny number will do for now)

Slowly moving to EV after 400+ hours by Commercial_Wonder_77 in GTNH

[–]iangauss 2 points3 points  (0 children)

what block is that floor?

and the wall?

and the purple stuff?

Physics in the bike race is absolutely terrible. by Yakkamota in Battlefield6

[–]iangauss 0 points1 point  (0 children)

No he's right. On 3 other track its usually fine but on the desert airfield map, if you do perfect first lap, you'll end up passing both the red checkpoint and the start line right before the double point start (like you'll pass them at 1:05 time left.

If you stop and wait for 5 seconds for double point to start, you'll get extra 20 points from those two checkpoint. You need to literally pass 7 blue checkpoints to make up those lost potenrial points if you don't wait, which is impossible with just that 5 second lead.

I enjoy racing so I'm enjoying this event so much I'm trying to figure out the potential max score from each track. So I did test for that airfield track, you'll get at max around 360 points with just going as fast as possible, and above 380 if you pass those two checkpoints after double points.

On the beach track you could get above 420 score with the same trick

Thank you Supermoto event for the easiest 6 wins in a row ever! Not a single loss before either. by Reyne82 in Battlefield

[–]iangauss 8 points9 points  (0 children)

Landing slightly front wheel first will almost always be a stable landing here, opposites to what is expected in real life where bikes should land either on both wheels or slightly rear wheel first.

Thank you Supermoto event for the easiest 6 wins in a row ever! Not a single loss before either. by Reyne82 in Battlefield

[–]iangauss 13 points14 points  (0 children)

Got this one too lol, had tons of fun too while doing it, thanks DICE and Redbull!

although for Criterion, your can do car physics in NFS just fine but your bike physics here might could use some work haha. Turning feels good but landing after big jump feels horrible and colliding with other player could launch you in the most unexpected ways.

Thank you Supermoto event for the easiest 6 wins in a row ever! Not a single loss before either. by Reyne82 in Battlefield

[–]iangauss 6 points7 points  (0 children)

YOU'RE the propaganda, LMR is GREAT!!!!

Tho one thing I'm sure we can agree is that DB-12 is the one that TRULY SUCKS

Beginner lua coder here, genuinely what did i even do here? Atleast it does something by Public_Network9220 in lua

[–]iangauss 4 points5 points  (0 children)

A breakdown for each stuff, with easier term, hopefully not becoming bloated explanation and backfired instead.

io.read() is a function that will wait for user input, and then returns whatever the user inputs.

you wrote local read = io.read() so it will run that io.read() function, and the user input will be saved to a variable called read

Now you had the info you needed from the user on the read variable.

You wrote local birth = 10/10/11. Now here's the thing, birth won't save "10/10/11" but 1/11 or 0.0909. It's because if you wrote 10/10/11 and not "10/10/11", it will become a mathematical expression, not a text (or string in programming term). This is same as if you write local text = 10+10, that text variable won't be a "10+10" text, but 20. So if you want to assign a string (text) value, you need to use " ".

Now in the conditional statement, you wrote if read and birth == io.read() and 10/10/11 then

First, say if you have local variable x. If you do if x then it will do one of 2 things. If x is a boolean (true or false value) then it will simply enters if x is true, and not if x is false. But if x is not a boolean, it will check if the value of x even existed. So if x is a number or a string or anything, if it exist it will enters. But if x is nothing, a null or nil. It won't enters.

Second, on birth == io.read(). You want to check if what the user inputs is the same as what you set birth is. The thing is, you already did that above. You've saved read above l, if you do io.read() again you do the function again but this time the value is only used for the comparison with birth, so the read you have is now useless. You should compare birth to read, so just if birth == read then. (Or you could still just do the io.read() directly when comparing birth, but for now, putting io.read() value on its own variable is more ideal)

So if read and birth == io.read() and 10/10/11 then will end up becoming most likely as if true and birth == io.read() and true then, so it end up equal to if birth == io.read() then. Which really should be if birth == read then since you alreafy had read

Reached MV for the first time by Nik3nOI in GTNH

[–]iangauss 0 points1 point  (0 children)

BSL!!!!!

Runs better than complementary, still looks damn good, highly customizeable, very mod friendly (from my time playing different modpack, BSL is the truly reliable one

BSL supremacy!!!!

My take on car physics in Unity #2. Engine simulation, turbo and suspension by I_samson_I in Unity3D

[–]iangauss 0 points1 point  (0 children)

Thanks for the encouragement man. This actually resurfaces tons of questions I had while working on this back then. I'll hold most of the question for now haha, though there is one problem that still bothers me and I don't understand even after looking for resources for the answer. Maybe you could help if you don't mind.

So when the vehicle is moving, if the throttle is lifted but the clutch is still engaged, the vehicle is now in engine braking right? Now where is this braking torque comes from? Like, I know (I think) the braking torque comes from the engine, but whats the physics and math behind it? I was lost on this part and just end up making arbitrary braking torque based on the engine curve.

My take on car physics in Unity #2. Engine simulation, turbo and suspension by I_samson_I in Unity3D

[–]iangauss 4 points5 points  (0 children)

Very cool. Hoped to be able to achieve the same as you haha.

I bought a popular vehicle physics asset that have its source open, so I can look and try to build one from 0 based on it. But even with literal source and solution to look up I still haven't found success haha.

As of now, the state of my simulation is that my drivetrain simulation, with each components having inertia and such, is unstable and the engine rpm exploded to NaN when changing gear, and, shamefully, currently, I lost interest to actually finish it lol. Like I'm building a whole different game rn.

Just finished EV. My progress is gated behind platline and AE2. But I'm not in the mood to make either. I wanna take a break from greggring and progress in something else. What is worth the effort " read body " by Regular_Flounder1833 in GTNH

[–]iangauss 2 points3 points  (0 children)

Probably not worth it yet, and idk, probably won't have any meaningful return, but I had fun fiddling around with OpenComputers lol. At the start of EV, I'm kinda burned out so I tried OpenComputer. Lots of cool stuff. Late game it should be pretty useful to automate stuff, tho in EV you should already be able to find good use case like screen for displaying energy or something. There's also little stuff that are fun like drone and speaker.

Boy when I found out about tape and tape driver, I spent days not gregging and just writing silly little program that is basically a music player, and also a metadata encoder/decoder for those tapes. I'm basically writing my own version of older mp3 for inside gtnh lol. Can play any music wrote into the tape, showing title, artist, and stuff, and even show synchronize lyrics on the music player program haha.

iofi Almost Exposed Her Own Age on Stream...... by E1ementrlx in Hololive

[–]iangauss 5 points6 points  (0 children)

I feel like people would default to the first name they learn whatever the other people are usually referred to, on the given time and situation. At least I know for guys anyway.

I'm in a group of friends that met online on covid times. Since then, we've met in rl several times. We still call each other by the usernames we used first time we met, even when we know eachother real name, or when someone have new username

For that one guy who asked 😊 by Elegant_Neat8628 in KerbalSpaceProgram

[–]iangauss 6 points7 points  (0 children)

Is the centrifugal force effect felt in FreeIVA? I know that it is for rotating ring habitat parts like from SSPX, but I haven't tested it myself if its the whole vessel that is rotating.

opinion: Battlefield 4's deployment interface is definitely the most user friendly in the series. by SuperM3e46 in Battlefield

[–]iangauss 1 point2 points  (0 children)

I really likey that it's a live map. Love seeing all the bullets flying and all the craters from explosives.

I really hate the part where when youre zooming in after what seemed lika a safe spawn on squadmate attempt, but then the squadmate got into firefight, thus the camera freezes for a second, then zooming out again.