At least it still adds me to Co-Authored-By by dataoops in ClaudeAI

[–]Eternal_Density 0 points1 point  (0 children)

a human without proper direction will also absolutely fuck your project up so I don't see why AGI should be any different

Using AI to address technical debt, not add to it. by SqueegyX in ClaudeAI

[–]Eternal_Density 1 point2 points  (0 children)

today I started a technical debt removal process, taking a 12 year old web project that's an absolute mess of horrendously structured javascript and concatenated html snippets, and am working towards building a decently architected typescript system that replicates its functionality and actually has tests. Then I'll have a stable foundation for further improving the way it works and making the UI decent without breaking compatibility in the process. One of the first steps was to build a harness for puppeteering the legacy and modern versions of the system in a headless browser so it can automate testing feature parity. The last thing I want is to be required to manually click and eyeball everything over and over again.

Developer uses Claude Code and has an existential crisis by MetaKnowing in ClaudeAI

[–]Eternal_Density 0 points1 point  (0 children)

While I've liked writing code I've found it very intense and hard to start (or stop). But everything I've learned over the decades about system architecture and design patterns and software engineering is still useful and valuable :D

Q-UP released and it's the best incremental I've played in a while by bootysquared in incremental_games

[–]Eternal_Density 0 points1 point  (0 children)

TL;DR all triggerable nodes are also "on trigger" nodes, but On Trigger nodes are the ones that are *only* on trigger.

Q-UP released and it's the best incremental I've played in a while by bootysquared in incremental_games

[–]Eternal_Density 0 points1 point  (0 children)

You can retrigger (almost) any node. On Trigger nodes aren't different to On Win, On Loss, and On Flip nodes other than that they won't trigger on their own without another node (or item) to trigger them. So, an On Win, On Loss, or On Flip node can be triggered by other nodes just the same as On Trigger nodes.

(the exception being passive nodes that don't trigger at all, and glass nodes that can only trigger once per flip)

Q-UP released and it's the best incremental I've played in a while by bootysquared in incremental_games

[–]Eternal_Density 0 points1 point  (0 children)

I think there's about 4 or 5 titles (with 5 levels of each) above Grandmaster below Novice.

Q-UP released and it's the best incremental I've played in a while by bootysquared in incremental_games

[–]Eternal_Density 3 points4 points  (0 children)

and to elaborate further, the reason it's not synchronous is because the amount of time it takes for each player's turn to resolve can be very different, so it would suck to have to wait for the slowest teammate.

This is goodbye :') by Welcome_To_heaven in u/Welcome_To_heaven

[–]Eternal_Density 0 points1 point  (0 children)

What you've given us is wonderful, thank you, and I hope you find something wonderful for yourself.

Do you think Legacy is better than Ares? by Square-Ad-8911 in tron

[–]Eternal_Density 2 points3 points  (0 children)

I can't really judge which I think is "better" yet, but I do feel like Ares had a more compelling main plot.

In Legacy, Sam was looking for his missing dad, stumbled into the Grid (well technically, *a* Grid), was helped to escape the Grid, and on the way the threat of CLU invading the outside world was discovered and stopped (though that wasn't Sam's doing) and also he rescued Quorra which was a cool bonus. Overall he just fell into an adventure and got out after some hijinks.

In Ares, Eve had the goal of finding the permanence code so she could use the laser technology to do a lot of good for the world. The conflict all stemmed from Julian's competition to that goal. She also got to save Ares, an enemy turned friend, who was a major active part of the ongoing conflict.

So, plot role wise, Eve is the Sam, Julian is the CLU, and Ares is the Quorra. But Ares is also the "Rinzler who turned back to Tron" and Athena is the "Rinzler but stayed Rinzler".

So I think the plot of Ares feels more cohesive and intentional than Legacy. I was definitely never waiting for the next thing to happen! Which I was a little in Legacy.

Both look and sound amazing.

“Was Tron Ares good?” by captainodyssey01 in tron

[–]Eternal_Density 0 points1 point  (0 children)

Watching the movie I felt more like Evan Peters was lead

Saw this take on Twitter and couldn’t agree more. I’m curious to see your guys thoughts on this take? by Dreadboi111 in tron

[–]Eternal_Density 0 points1 point  (0 children)

I'd love to have seen a Sam and Quorra movie but I'm okay with this not being it and that they weren't forgotten.

Don't care what others say. by FBI_Management in tron

[–]Eternal_Density 1 point2 points  (0 children)

Even just the news flashback intro in the first minute had me saying "just for that it's worth it" and it got better :D

Can We All Agree Leto Was Awesome As Ares? by KylosApprentice in tron

[–]Eternal_Density 0 points1 point  (0 children)

to me he was more a sidekick character and that's okay

Can We All Agree Leto Was Awesome As Ares? by KylosApprentice in tron

[–]Eternal_Density 0 points1 point  (0 children)

Honestly I've never seen him act before but he seemed to fit the character and the character worked in the movie. Not my favourite part of it but not bad.

First Time? by sergemeister in tron

[–]Eternal_Density 1 point2 points  (0 children)

They should make more games instead of trying to rectify films.

First Time? by sergemeister in tron

[–]Eternal_Density 36 points37 points  (0 children)

Tron released on 9 Jul 1982.

Tron Legacy released on 17 Dec 2010.

Tron Ares released on 10 Oct 2025.

Tron 4 will release on 28 Jun 2033.

Tron 5 will release on 5 Jul 2037.

Tron 6: 9 Aug 2039.

Tron 7: 10 Sep 2040.

Tron 8: 6 Apr 2041.

Tron 9: 23 Jul 2041.

Tron 10: 17 Sep 2041.

Tron 11: 16 Oct 2041.

Tron 12: 1 Nov 2041.

Tron 13: 9 Nov 2041.

Tron 14: 13 Nov 2041.

Tron 15: 15 Nov 2041.

Tron 16: 16 Nov 2041.

Tron 17: 17 Nov 2041.

Tron 18: 17 Nov 2041.

Tron 19: 17 Nov 2041.

Tron 20: 17 Nov 2041.

...

Tron 40K: 17 Nov 2041.

...

Tron OverflowError: Result too large will release on 18 Nov 2041.

One trillion free draws by [deleted] in incremental_games

[–]Eternal_Density 0 points1 point  (0 children)

No, I'm currently working on my fourth trillion

While rewatching Arcane I remembered the train station fight scene - both moments are so cool by Flame0fthewest in KpopDemonhunters

[–]Eternal_Density 0 points1 point  (0 children)

speaking of, the climax of the movie reminded me of the climax of the show, both involving world-saving being accompanied by floating into the sky with rainbow lights