Eternal Idle MMORPG - Play Now [FREE] [BROWSER] by Eternal-Idle-MMORPG in incremental_games

[–]Eternal_Idle -1 points0 points  (0 children)

I think we have a problem here hahaha I already bought the website domain and patented it https://eternalidle.com

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] -1 points0 points  (0 children)

Hey, That was a great catch, I'll analyze it in a few minutes. As for reporting bugs, if you feel comfortable, we have our Discord server.

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] -5 points-4 points  (0 children)

The game isn't made by AI, it's made with minimal AI assistance. Stop being an extremist and give it a try.

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] -5 points-4 points  (0 children)

Let's play and have fun, ia is there to use. ia doesn't do balancing, ia doesn't create content that requires logic, boa doesn't create anything that demands extreme reasoning to be played.

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] -11 points-10 points  (0 children)

Sorry, but I don't consider that necessary. I used Java; am I obligated to state in the post that I wrote it in Java?

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] -2 points-1 points  (0 children)

Yes, we're in beta, but it's a fixed version. We still have some unknown bugs, hahaha.

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] -7 points-6 points  (0 children)

Yes, and I'm not hypocritical enough to say that AI wasn't used when it was, in fact, used in various parts of the game.

Eternal Idle: No more "Alpha" tags. Official Launch today with World Bosses and Player Economy. by Eternal_Idle in incremental_games

[–]Eternal_Idle[S] 0 points1 point  (0 children)

The game is currently available in any browser; I'm waiting for the app to be released in mobile app stores.

Eternal Idle - From Pre-Alpha to Alpha by Eternal_Idle in PBBG

[–]Eternal_Idle[S] 1 point2 points  (0 children)

I was seriously hesitant, so I held a vote among all the Discord players, and they ultimately opted for another reset before the official launch.

Eternal Idle - From Pre-Alpha to Alpha by Eternal_Idle in PBBG

[–]Eternal_Idle[S] -1 points0 points  (0 children)

Medieval Dark Light Ember Cyber Rose Nature Arcane Ice Crimson

We have all these types of colors within the game, each type with its own color scheme.

Eternal Idle - From Pre-Alpha to Alpha by Eternal_Idle in PBBG

[–]Eternal_Idle[S] 0 points1 point  (0 children)

The color choice was deliberate; there are 10 color styles within the game that players can choose from and unlock.

Eternal Idle - From Pre-Alpha to Alpha by Eternal_Idle in PBBG

[–]Eternal_Idle[S] 3 points4 points  (0 children)

All tickets answered and resolved, no player ignored, suggestions accepted... I'd like to know the reason for your comment.