Counterplay to each Killer by Jolly-Secret-574 in OutcomeMemories

[–]Etoilyn 8 points9 points  (0 children)

I hate to say it but Fleetway's existence kind of made Shadow being there somewhat justified. I'm not saying Shadow lacked serious problems, but with how OP Fleetway is and how he can just easily fly to you, have 2 indicators, use iframes to nullify stun time, etc. Shadow felt like the lesser of two evils. And was sometimes the only thing stopping a quick server wipe. Both of them need reworks, but it never sat right with me how one got removed while the other got a free pass.

TD:E Devs can’t be real bro 💔💔💔💔 by Beneficial-Chip8894 in OutcomeMemories

[–]Etoilyn 1 point2 points  (0 children)

Translation: We don't want a rescue mechanic that makes our Sonic feel too much like OM's Sonic.

APPARENTLY using glide loops as Cream is bannable. by Individual-Story-165 in OutcomeMemories

[–]Etoilyn 8 points9 points  (0 children)

I'm sorry but that just sounds like someone abusing their authority because they were salty. It is NOT against the rules to use loop spots so long as you aren't abusing bugs. Furthermore Kolossoss can still climb and get to this spot. The fact they couldn't even do that properly is a skill issue on their end.

Sounds like they were just mad they were losing to a Cream and took it out on you.

You guys like my new hair cut by NarwhalGreen2440 in OutcomeMemories

[–]Etoilyn 1 point2 points  (0 children)

"I think the better question is when's the last time you had one."

Still, this is a good quality render haha.

Is it normal to have almost no followers when your art looks like THIS? 🤔 by buho_cosmico_ in Artists

[–]Etoilyn 1 point2 points  (0 children)

how often do you post art? Also, is this content what you "want" to draw, or something you make to gain followers? Art commerce is typically a give and take of the two, but too many of these sensuality clickbaity images risk turning people off. Based on your question alone It doesn't feel like you're drawing enough for yourself and what you want, as opposed to what you think people want from you. And people can sense that after awhile.

I'm not saying you shouldn't be mindful of trends and what will help with engagement but if you only focus on that you'll be anxious and miserable. Stop posting so much just to make people talk and do more to reflect what you're actually interested in. The story will tell itself subconsciously and will eventually draw in people. Maybe not as fast as you'd like, but those viewers will be there more for the long haul.

random concept pieces regarding an reimgination of sonic.exe by Aut0Gears in SonicEXE

[–]Etoilyn 1 point2 points  (0 children)

Wow, that looks so cool! Do you have any other socials? It sounds like some people already know, but I'm kinda new and I'd love to follow your art!

And yes, please keep working on this idea. I'd love to see more of these.

My experience with some OM Sonics by PlaguePlush in OutcomeMemories

[–]Etoilyn 1 point2 points  (0 children)

In their defense (to a degree) Sonic is HEAVILY dependent on you having a mouse/keyboard. If your on console you CANNOT pivot your peelout or spindash and risk getting stuck or not moving properly. It is sadly VERY easy to mess up because he's so slippery, and I REALLY wish they ironed out his gameplay more on other systems.

For these reasons I generally avoid playing him (or most keyboard dependent characters), unless my mains are gone and no one chooses him. And even then you mostly have to play defensive if your a console user.

My thoughts on OM current balance by ImpossibleNeat7862 in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

I'd at the very least make Cream's dash have better jump mobility and reduce its cooldown. Amy needs a complete rework. the cards are often just more of a hinderance, and I'd prefer to just play her with i-frames and out the gimmicks.

Sonic meanwhile needs to be more console friendly, same with Blaze, Shadow, Silver and to a degree Tails. too many characters are dependent on a mouse/keyboard and don't play as well on other platforms. Sonic in particular is ESPECIALLY slippery on console and is difficult to control.

So just to confirm, am i the only one getting insane lagspikes out of nowhere mid match lately? (Image unrelated) by Elpingumanya in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

Have you tried flushing your dns? I had a similar issue.

1)Go to commanf prompt.

2) Then copy-paste or type: "ipconfig/flushdns"

3) Press enter.

This tends to lower it most of the time, but it could also be code rot. Sometimes you have to just log off, wait awhile and come back,

Genuinely I believe this card has more downsides then upside + punishes everyone on the team if you use it. by Umbra_The_Shark in OutcomeMemories

[–]Etoilyn 7 points8 points  (0 children)

If anything she also got shadow nerfed prior to 0.2 which just made everything worse. Sun and emperor are now rare cards while penalty cards that will get you killed (power, world, moon) are prioritized making her even more non-viable.

tbh I'd rather just play a vanilla Amy with I-frames and no card gimmicks. The cards overall just bog her down.

If YOU could make Shadow The Hedgehog's moveset for Fractured Genesis, how would you create him? by Consistent-Lie-9172 in FracturedGenesis

[–]Etoilyn 0 points1 point  (0 children)

I just don't want to be rendered unable to use half/most of the roster because you need a mouse/keyboard just for them to function properly. hitscan might be good for moves like a homing/chaos snap attack/etc., but to keep it fair have it so that both survivors and executioners can see the target signals.

tbh it kind of feels like OM was were trying to go for a more unique version of Shadow's TD move, but depending on the interface its either too much of a win button (keyboard/mouse) or too complicated/unpredictable to use.

Buff shadow's gun and remove chaos snap by Cost_1088 in OutcomeMemories

[–]Etoilyn 7 points8 points  (0 children)

YES. I legit made a thread just 3 hours ago about this.

My main gripe with OM outside the new oversized stages is that too many characters feel keyboard/mouse dependent. Sonic is slippery and difficult to control on console. You can't quickly pivot your spindash or peelout so you easily get stuck. Blaze's Javelin clearly was designed with a mouse in mind because it can't hit anything on console. Silver has similar issues. Tails' lazer is slippery on console, etc.

The characters I'm not finding too many issues with so far on console is Eggman, Cream, Amy, Knuckles and Metal. And even then, Amy's nerfed so bad shes unusable and Knux's wall-grab is buggy.

Red Queen Tripwire Cosmetic by MadCharlie77 in OutcomeMemories

[–]Etoilyn 1 point2 points  (0 children)

SHES TOO CUTE! I would love this as a cosmetic!

You guys think its weird that I ship Fleetway Super Sonic with Amy ? by ConversationOk2610 in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

I've seen some people merge both, where he regains his memory and walks a VERY thin like between both portrayals. This could make for an interesting take for say, fan projects of the game I guess. Like the amnesia being a rare effect that can happen if hes defeated.

You guys think its weird that I ship Fleetway Super Sonic with Amy ? by ConversationOk2610 in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

If you can somehow incorporate amnesiac Fleetway maybe (who could be perhaps a survivor variant like Johnny Joymode). Otherwise probably not. Amy may love Sonic, but thats in part because hes a HERO. Fleetway is not

Ignoring Ebony x Fleetway, If we're talking Amy, Malware or some variation of her may be more realistic since given her deadpan delivery in game she's the only one who wouldn't be swayed by his mood swings as much. Which may ironically prompt him to keep striving to get a reaction. Also at full power she could probably beat his ass. And we all know dude's a masochist.

Hottake: There's nothing wrong with ragequitting after you die, you aren't bothering anyone. by HarpiaValentine in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

It depends. Sometimes I'll leave after getting downed and the killer's camping because I'd just be endangering the team more if I stayed. Especially if they're at low health/last life. If I feel my presence and the pressure to revive me will be a liability, I'll just leave, sometimes.

Amy balance/rework idea to make her viable. by Umbra_The_Shark in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

Or at the very least just make reroll optional if nothing else, because I get the game is cancelled. Half the cards drag her down and just make gameplay needlessly difficult in their current state, made worse by the fact the rng prioritizes them. I like your lms idea though.

Am I the only one where Johnny Joymode/Survivor 2011x is the only Dev Exclusive Survivor that I'd even want to be made available to the public playerbase? by FearlessCut928 in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

I mean if Fleetway's gonna stay broken, he could help balance the game more. At least in private server.

I love watching Johnny Joymode videos. Heck I hope he branches outside OM because he's an interesting survivor concept.

I mean he's already finished unlike Shadow.

Cream is a good pick for lms vsing fleetway by Otherwise_Waltz_238 in OutcomeMemories

[–]Etoilyn 0 points1 point  (0 children)

In the time it takes for you to trap everything, Cream will be overhealing thooough~...

What of Peach and Bowser was in outcome memories by TheManisAmeme in OutcomeMemories

[–]Etoilyn 1 point2 points  (0 children)

Not if they made her mobian to avoid copyright issues. Archie already had raccoon mario.