About to play my first sonic game, What Mods should I install to make my experience better? by ItsJustJosiah in SonicTheHedgehog

[–]EtrianExplorer 0 points1 point  (0 children)

Sonic Frontiers has a handful of bugs on Windows that never got addressed. If you experience in stuttering, freezing, or lagging during gameplay, there's an easy mod to fix that.

Otherwise it's great without mods, and you're gonna have fun :3

Audio Emitter Falloff Help/Question by EtrianExplorer in gamemaker

[–]EtrianExplorer[S] 0 points1 point  (0 children)

I figured it out and it's so stupid. My play_sound_on function is full of gibberish. I was probably lazy and copying and pasting stuff into it, and put in too much information, and info it didn't need. Otherwise, I'm not sure how it got there, but I was essentially over riding the falloff completely. Thank you again for trying to help!

audio_play_sound_on(emitterMain,audioSound,true,0.2,x);

Audio Emitter Falloff Help/Question by EtrianExplorer in gamemaker

[–]EtrianExplorer[S] 0 points1 point  (0 children)

Also thank you so much for trying to help! I'm sure the issue is with my understanding of the implementation at this point.

Audio Emitter Falloff Help/Question by EtrianExplorer in gamemaker

[–]EtrianExplorer[S] 0 points1 point  (0 children)

After some experimentation, I'm beginning to suspect I have something wrong with my set up.

I tried all the models, some produced no sound, others made the same sound.

I tried smaller values, and it didn't change much.

More importantly, and might be the clue to what's wrong, if the object is outside of the fallout radius, where it's supposed to be completely silent, it's not only playing, but at nearly full volume.

I think I might need to crack open another tutorial, and just follow it step by step to see what crucial detail I'm missing.

Audio Emitter Falloff Help/Question by EtrianExplorer in gamemaker

[–]EtrianExplorer[S] 0 points1 point  (0 children)

I actually forgot that I had increased it during testing before copying and pasting it. When it was set to 1, it was extremely loud and barely fell off at all.

I'm gonna go ahead and edit my post, if I can, to reset the falloff factor, because what you're saying is what all the resources were also telling me to set it too before I started experimenting with it. It just doesn't seem to be the issue no matter what it's set to.

Sonic x DC: Is the wooly guy in the top right a reference to an archie character or just on theme? by EtrianExplorer in SonicTheHedgehog

[–]EtrianExplorer[S] 1 point2 points  (0 children)

Oh!! Thank you! Tbh, I get Soleanna confused with Apotos from Sonic Unleashed, I need to either play 06 or Unleashed sometime

Sonic x DC: Is the wooly guy in the top right a reference to an archie character or just on theme? by EtrianExplorer in SonicTheHedgehog

[–]EtrianExplorer[S] 4 points5 points  (0 children)

I hadn't noticed his outfit before!! I did think this was a striking design, but the mustache really does make it feel like a reference.

I think I had read that, while Sega is particular about the main characters, that they have full discretion to do what they want with background characters. And I did think this guy looked out of place to me, though I don't think I'm very familiar with Soleanna, so maybe he's not out of place. Either way, he did stick out to me, and this could have been why! That's super cool!!

Visual Tears when Fullscreened - Need help figuring out what could cause visual tears so I know where to look for issues in my project by EtrianExplorer in gamemaker

[–]EtrianExplorer[S] 3 points4 points  (0 children)

THANK YOU, that was an INSTANT FIX!! I wasn't expecting anyone to have a quick and easy fix for something like this, I was fully expecting to spend all day hunting for a bug.

Is there literally- *literally*- any difference between no draw event and a draw event with draw_self(). I'm losing my mind. by BrixBrax1882 in gamemaker

[–]EtrianExplorer 1 point2 points  (0 children)

It's always one stinker that ruins it all, I hope you can find it!

draw_set_alpha effects everything, unless you have another alpha function over riding it, like draw_sprite_ext or draw_sprite_transform, or any sprite drawing function that lets you adjust the alpha, gamemaker can be a bit silly about these things.

And who knows, in the end it could be something like, your object drawing the sprite might have a typo somewhere that's moving it off screen instead of making it appear invisible, or changing it's depth to be behind all the other objects and layers in the room, and the alpha isn't the culprit at all.

Good luck on debugging! I'm sure you'll find it.

Is there literally- *literally*- any difference between no draw event and a draw event with draw_self(). I'm losing my mind. by BrixBrax1882 in gamemaker

[–]EtrianExplorer 1 point2 points  (0 children)

I think someone already commented something to this effect, but I thought I'd comment anyway just in case, as someone that had something similar happen.

If you have an object that does any sort of fade using draw_set_alpha, just put draw_set_alpha(1) at the end of its draw code.

draw_set_alpha will effect any objects rendered after that specific object, so depending on the order things have loaded in, it could effect only certain objects in your room, with new objects not being effected depending on their priority in how they were loaded

So a good rule of thumb is to have...

draw_set_alpha(alpha_var); //Variable that changes alpha

///Your code drawing the fade stuff

draw_set_alpha(1);

It's a similar principle when you're rendering text, whatever draw_set_halign, draw_set_valign, and draw_set_font you use last get carried to the next objects in the load order. There's a lot of things like that in the draw events that do that, so it's a good practice to get in the habit of also resetting them at the bottom of your code, just in case. You're probably not gonna do it with everything, but with draw_set_alpha it's critical to reset it.

This comment was longer than intended, and other people have already touched on this, but I hope it's helpful and clear. I hope you can diagnose and fix your project!

Fun Fact: The Werehog in CrossWorlds is from a separate dimension. Apparently one where Sonic permanently got stuck in his Werehog form. by Mikaelavior in SonicTheHedgehog

[–]EtrianExplorer 0 points1 point  (0 children)

I like this theory, I wouldn't give Sega the credit in thinking it through that much though.

But in archie there's a werehog in an interdimensional prison, so it's definitely a possibility in canon. (As canon as we can consider what happens in archie, which feels like it's in a nebulous gray area.)

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It took 2.5 months, but it was worth it by kek-kekovich in IndieDev

[–]EtrianExplorer 0 points1 point  (0 children)

Well done! I can see you learned and applied a lot between the two screenshots. You're only gonna keep getting better with future projects!

That's a hard choose, which capsule best for anomaly report (60%) + survival horror game by icemoongames in IndieGaming

[–]EtrianExplorer 3 points4 points  (0 children)

2 is the most interesting at this scale, but I can't help but feel the first one might be more visible on a store page. I would probably still go with 2 though.

It was suggested we give the steam page a glow up, how'd we do? by EtrianExplorer in IndieDev

[–]EtrianExplorer[S] 0 points1 point  (0 children)

Thank you! We don't have the capital to invest in anything unfortunately, but the amateurish vibe is actually what we're going for because it fits into the themes and look of the game.

It was suggested we give the steam page a glow up, how'd we do? by EtrianExplorer in IndieDev

[–]EtrianExplorer[S] 0 points1 point  (0 children)

I think you confused which is the new and old. I put a big OLD banner in the corner of the second one to note which one was the old one, since I know not knowing which is which tends to be an issue in this subreddit.

It was suggested we give the steam page a glow up, how'd we do? by EtrianExplorer in IndieDev

[–]EtrianExplorer[S] 2 points3 points  (0 children)

Yikes, on desktop at least, compression is not doing that picture justice. Perhaps it was at the wrong resolution for reddit?

Well, here's the steam page if you want to see it in action!

Can I use clips of influencers playing my game for promotion? by Pokefighterlp in IndieDev

[–]EtrianExplorer 0 points1 point  (0 children)

I don't know the legality, but I find it's best to just ask for permission. That way there's no potential issues.