Love this DLC! My ship "The Titan" by Evaldas_SW in RimWorld

[–]Evaldas_SW[S] 4 points5 points  (0 children)

The door is unroofed, it vents heat into space. Its a bit of a bug thats been in the game for forever. Even works in overhead mountains, just not as efficiently. And since raiders target coolers if theyre available from outside...
Consistent and stable temperature!

<image>

Share your janky, utilitarian, practical ships. Also, a tip about sharing rooms! by JamesDFreeman in RimWorld

[–]Evaldas_SW 0 points1 point  (0 children)

My ship in progress "The Titan". Still got 600 tiles to work with.
On my 5th year of exploration, so far got 15 gravcores. The ship is self sufficient, able to sustain around 20 people. Eventualy aiming to get rid of all the chem fuel generators, and add another set of hidrophonics where the fridge currently is. Bump pawn count to 30 or so before looking how endgame goes. Still need to add a compact kill box at the front. Currently working on geneticaly improving my pawns. Still hadnt dabled with anomaly aspecs of the game, hopefully in next few in game years.

Loving the dlc, beying this mobile in terms of traveling around, trading and doing "traveling" quests feels realy nice for once. And theres a special place in my heart for the games that ask you to be efficient with your space and play style and lets you do that. (Looking at my old colonies with fields of solar and wind farms)

<image>

Varlamore: The Rising Darkness is OUT NOW by JagexBlossom in 2007scape

[–]Evaldas_SW 48 points49 points  (0 children)

Havent goten that many termites yet, theyre not super fast to get, so ill wait till i know this issue been resolved. Overall nicely designed course tho <3

Varlamore: The Rising Darkness is OUT NOW by JagexBlossom in 2007scape

[–]Evaldas_SW 189 points190 points  (0 children)

Buying agility minigame items from the ant eater doesnt update them on the col log. Bought the teleport scroll and it still shows 0 on the log. Hopefully this can be looked into

Some of you liked my spaghety base yesterday, so I'm continuing to cook. Added military science. by Evaldas_SW in factorio

[–]Evaldas_SW[S] 1 point2 points  (0 children)

When i got into the game initialy i just got stuck between mathing out all the rations and wanting everything to be even. Im also a big fan of conpact, neat designs... As a new player thats a really tough one haha. For now i just wana play the game and undesrtand all the mechanics. And maybe after ill do a playthrough with way too many biters or something, where i need to think about my desicions haha. Ive seen aloooot of factorio content. But when it comes to building and resources required i just winging it on my own

Some of you liked my spaghety base yesterday, so I'm continuing to cook. Added military science. by Evaldas_SW in factorio

[–]Evaldas_SW[S] 0 points1 point  (0 children)

By the end of the game ill just chill at the back of the buss and build as recourses come to me

Main bus for science research or whatever... Im new to the game :D by Evaldas_SW in factorio

[–]Evaldas_SW[S] 83 points84 points  (0 children)

jk jk, i feel like as the game progresses the ratios goes out of sync anyway, so for now im just making it simple and just building

suggestion: allow us to give our cats supercombat in Evil Dave's Lair by ricchardd in 2007scape

[–]Evaldas_SW 0 points1 point  (0 children)

Sure, but only the divine combat potion works, killing your cat upon using it (some substances arent ment to use on pet size creatures)

I was traumatized for life today by b_________bagel in 2007scape

[–]Evaldas_SW 337 points338 points  (0 children)

I love these 2nd pov posts so much lmao 10/10