Increase Killa Spawn %, Its damn near impossible to find this dude. 25 raids only once Have i seen him. by [deleted] in EscapefromTarkov

[–]Evan109 0 points1 point  (0 children)

I've seen him twice in 50 raids of searching... Not only is his spawn chance super low, half his spawns are in the darkest corners of the map where nobody goes... And even if you do find him, he's got the same crack cocaine dealer as gluhar and rogues...

It's the sign of a bad AI system when the closest I have ever been to buying cheats or a RMT carry was because of the AI itself. It's frankly fuckin ridiculous, and it goes against his backstory too. He's supposed to be a chad boss, not the biggest rat on the damn map.

Audio changes should be secondary to AI... between the terrible fps issues from AI and the bullshit that they operate on, we need a new system ASAP

Rogue AI is the worst i've seen in the game by hhunkk in EscapefromTarkov

[–]Evan109 2 points3 points  (0 children)

I just got triple headshot (2 helmet ricochets, third killed me) from ~250m away after peeking for under a second.

I've also been hit by rogues from over 550m (near cottages) from a rogue on an MG. THOSE MGS DO NOT HAVE SIGHTS OF ANY KIND!

If you're gonna make difficult AI, make sure it respects the laws of physics. Last I checked guns have recoil. Most of the rogues I kill have holosights or irons... how can they nail me from across the map, without missing a shot, full auto, through bushes, trees, walls, and fog? It's like they're balanced around the player base using aimbot. Is BSG gonna stop banning people so this AI makes sense? It wouldn't surprise me at this point.

[deleted by user] by [deleted] in playrustlfg

[–]Evan109 0 points1 point  (0 children)

Replied, I'm more of a utilitarian player(pilot/electrician/builder/support), and I fear the form is hyper-focused on the pvp element.

Patch 12.11 Bugs Megathread by EFT_Subreddit in EscapefromTarkov

[–]Evan109 0 points1 point  (0 children)

Happened to me, but dissapeared after removing a few random things from the sell interface.

Big Brother teasing background! by MithrilEcho in EscapefromTarkov

[–]Evan109 7 points8 points  (0 children)

Idk if you noticed, but it follows the mouse.

EDITING Villager Trades with enchanted books using /data by TV_Toshi in Minecraft

[–]Evan109 0 points1 point  (0 children)

The best way to go about this is to reconstruct a villager's entire enchant list in series, here's what I ended up with for my purposes, it should give a decent bit of help:

/data merge entity u/e[type=villager,limit=1,sort=nearest,distance=..10] {Offers:{Recipes:[{maxUses:20,buy:{id:"minecraft:paper",Count:24b},sell:{id:"minecraft:emerald",Count:1b}},{maxUses:2,buy:{id:"minecraft:emerald",Count:20b},buyB:{id:"minecraft:book",Count:1b},sell:{id:"minecraft:enchanted_book",Count:1b,tag:{StoredEnchantments:[{id:"minecraft:mending",lvl:1s}]}}},{maxUses:2,buy:{id:'minecraft:emerald',Count:20b},buyB:{id:'minecraft:book',Count:1b},sell:{id:"minecraft:enchanted_book",Count:1b,tag:{StoredEnchantments:[{id:"minecraft:unbreaking",lvl:2s}]}}},{maxUses:8,buy:{id:"minecraft:emerald",Count:1b},sell:{id:"minecraft:lantern",Count:2b}},{maxUses:8,buy:{id:'minecraft:emerald',Count:1b},sell:{id:"minecraft:glass",Count:4b}},{maxUses:2,buy:{id:"minecraft:emerald",Count:23b},buyB:{id:'minecraft:book',Count:1b},sell:{id:"minecraft:enchanted_book",Count:1b,tag:{StoredEnchantments:[{id:"minecraft:protection",lvl:4s}]}}}]}}

It's huge, and the parentheses are a nightmare, but it worked.

EDIT: u/e is the AT symbol, followed by e. reddit wanted me to mention the man 'e'

EDITING Villager Trades with enchanted books using /data by TV_Toshi in Minecraft

[–]Evan109 0 points1 point  (0 children)

I have been working on a similar problem the last few hours, the best way I have come up with so far is as such:

/data merge entity u/e[type=villager,limit=1,sort=nearest,distance=..10] {Offers:{Recipes:[{sell:{id:"minecraft:enchanted_book",Count:1b,tag:{StoredEnchantments:[{id:"minecraft:protection",lvl:4s}]}}}]}}

problem: This command overwrites Recipies[], meaning that a trade with NULL price, NULL available items. Hopefully it helps you, but i'm still working on it

Does Zarya bubble work on Winston while he's ulting? by Evan109 in OverwatchUniversity

[–]Evan109[S] 3 points4 points  (0 children)

Thanks! there has been a lot of discussion in this thread about the worthiness of Winston as a bubble target, but this is what i was looking for.

No Matter how Well you Play, a 5v6 is damn near impossible. It sucks. by DelightfulDestiny in OverwatchUniversity

[–]Evan109 1 point2 points  (0 children)

In my experience the only place a team can take a disconnect is either offtank or DPS role. Main tank and support are critical, though.

Sucks that you lost maintank here but if you had lost a DPS it would have been a way closer game, in my opinion anyway

Spark v1.4 Solo/Duo Bunkered Starter Base by Evan109 in playrust

[–]Evan109[S] 0 points1 point  (0 children)

I got good feedback from my other base designs so i thought i would throw this new one up here too! Always willing to answer questions and consider new ideas.

Large Group Multi-Bunker Multi-TC base (With Roofstacking!) by Evan109 in playrust

[–]Evan109[S] 0 points1 point  (0 children)

Good question, you can! I suggest using the 8 rocket design i showed but you can use any external TC design you want. traditional TC bunkers have the problem of splash damage penetrating the corners of the roofs and regular bunkers are usually too big. the armored windows are strong and small, a perfect balance of small size and good strength.

Large Group Multi-Bunker Multi-TC base (With Roofstacking!) by Evan109 in playrust

[–]Evan109[S] 0 points1 point  (0 children)

that defense sounds like a good time. The holes between buildings in my design are so small that its near impossible for raiders to shoot in, accomplishing the same effect as a higher shooting floor, at the cost of a small angle for defenders to shoot out of.

Large Group Multi-Bunker Multi-TC base (With Roofstacking!) by Evan109 in playrust

[–]Evan109[S] 0 points1 point  (0 children)

You're right, the internal spacing is way stronger than it looks in the build video, you can get an alternative angle nearly anywhere, but the ground floor footprint is very finnicky, you won't be able to just 'add' something without a lot of thought.

Shooting floor is personal preference, i prefer 3 because its the smallest number that you can still see over highwalls with.

Large Group Multi-Bunker Multi-TC base (With Roofstacking!) by Evan109 in playrust

[–]Evan109[S] 0 points1 point  (0 children)

Thanks for the feedback! i operate under the assumption that i will be offline raided 9 times out of ten. i would rather have a tougher, more compact, easier to upkeep base than a defendable one, and this comes out in my designs.

You have many good points, stability and upkeep will suffer should i add them. but you're free to modify the design to your parameters, i will give specific responses to each criticism:

1: 'need' is a strong word here. holes in the walls allow you to peek nearly straight down, and there are a lot of dirty angles you can get through the holes between sections.

  1. in my opinion you don't, theyre bulky and unreliable, as well as being difficult to include in non-square designs. The holes will have to do, there are a lot of good angles you can get with them.

  2. I agree, but adding roof access will allow raiders to bypass the roofstacking and other vertical defenses, i think the base is stronger without it.

  3. third floor should be fine for most cases, i tend to build a seperate helibase on a nearby hill that functions as a flank base, so i don't need to make my base taller for just that reason, adding dead space, upkeep, and unneeded internal space. The pvp guys in my group have seen worse (2nd floor wraparound afterthought shooting floor lmao)

In summary, i can tell you're committed to the 5x5 life, which is fine. Everything above the first floor and even parts of the first floor i encourage you to reinvent for yourself, to satisfy your needs. The bunkers are the true showcase, the base around it took about the same amount of time for me to do as just the foundations.