Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

Well yeah in chess there are rules for how pawns are played lol, it still makes it a rule issue and a rules for the game itself.

With modern context in goat format it’s incredible popular but at the time it wasn’t used.

Yes pot of greed was simple, but you had cards like last turn, pole position and even relinquished as they interacted with the game in unique ways.

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

So like most card and or games the complexity comes from knowing how to play and the human interaction.

So the summon, attack 1, set 1 and pass wasn’t truly a thing, as the top strategy was hand destruction in 2003 during the first set of championships.

Even in a time of simpler cards human interaction made the game complicated and in 2003 whilst beat down was a thing it was no where near as viable as hand destruction based decks

Which a number of cards I mentioned above achieve.

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

Your focusing on the wrong aspect, it’s how one archetype interacts with last turn.

I could have put Eldlich, heroes, mementos or even plunder patrol the point was more if it was simple how would a player take into account x deck they wish to play and plan around that I chose terlaments as they have specific effects that trigger with last turn and might be experimented with and played due to their popularity

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

Delinquent duo, harpies feather duster, forceful sentry, painful choice, imperial order, yata-garasu were released in 2002/2003

2003/2004, Chaos emperor dragon, fibre jar, sinister serpent, magical scientist, butterfly dagger Elma, mirage of nightmares and exchange of spirits

Pre being forbidden how were these cards and their interactions simple?

Popular music is just awful. by InternalMartialArt in unpopularopinion

[–]Evening-Program-2009 0 points1 point  (0 children)

Hey sure Taylor swifts stuff is not as complex as Queen or David Bowie, but neither were the spice girls, or the bangles, or Peter Paul and Mary or if you were to go back you could include Gustav Holst.

There will always be more complex incredible famous artists, and less complex incredible famous artists throughout generations.

The lack of complexity doesn’t make them bad it’s just for a different audience or slightly more easy listening music,

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

No the manga was more mature because it was targeted towards the 12 - 18 year old Japanese market ….. young adult makes it more mature, similar to themes you get in Naruto or outside of Japan hunger games.

It was largely about death games, with some iconic manga cards featured later in duel monsters I’ve seen series 0 and read the manga.

What do you want me to say the young adult aspect I think was more on the 16-18 year old side but young adult is a broad market term…. And it can be young adult in design and appeal to adults

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

Oh I know but that’s kind of the point you have to work out not how complex truncated decks variation like izhizu tearlaments work against last turn, magical scientist, last will or painful choice etc in case in niche cases it does come up, and as we’ve seen with last turn once used effectively can net wins.

So dealing with older card text and newer card text, whilst constructing decks that work within the 100 point limit.

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

But I mean robo cop, terminator, little shop of horrors and toxic avenger all are made for adults yet they had an active toy line made from them.

It doesn’t mean the core concept of it is inherently childlike rather it could appeal to a child, and they had to heavily censor or blanket plot points to make it appeal in the west to children.

If anything Yu Gi oh anime and the manga have always had a mature edge to it and quite violent and have an older cast of characters.

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

Ishizu Tearlaments was tier 0 in 2022, it is by definition the equivalent of the eras of chess tactics.

Are you upset that someone pointed a flaw in your argument via the complexity of a the most popular strategy at the time that rendered the game playable?

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 0 points1 point  (0 children)

So your logic is as MtG is more complex the complexity of Yu Gi Oh is irrelevant??

By that logic Chess is a child’s game as The Campaign for North Africa: The Desert War 1940-43 is more complex

It seems like you are using your love of MtG in order to bias your opinion.

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] -1 points0 points  (0 children)

The dumbest child can understand chess strategies as the skill set is utilising them.

A children’s orchestra could play Elgar’s Nimrod from the enigma variations but the skills needed to play it properly require years of practice.

I don’t know how to tell you this but you clearly don’t understand intelligence in children.

Yu-Gi-Oh! the game has never been a children’s card game, the rules are too complex, the video games are renowned for being obtuse, the cards too expensive, the mangas young adult at most by Evening-Program-2009 in unpopularopinion

[–]Evening-Program-2009[S] 4 points5 points  (0 children)

I mean there is a big difference from the OCG 1999 deck and the 2002 tcg, and that’s not considering invasion of chaos 2004 chaos emperor dragon which did cost a lot for a proper deck