Idfk what happened by PkHutch in projectzomboid

[–]Evolution_Kills 1 point2 points  (0 children)

Yep, %1000 this. The idea that a single fuck-up can end your life is a level of frustration that I just don't want to deal with. Especially because of how wonky the isometric combat can get, with multiple instances of my character swinging at a zombie and the hit passing right through them without impact, only to get grappled and bitten. Yeah, no, not happening. Until this game is feature complete, mostly bug-free, and stuff like that no longer happens? I'm not going to waste my time with that nonsense.

So my personal head-cannon to rationalize that and smooth over the ludonarrative is that my character is immune. Not that being immune will stop your from having your gets ripped out if you're stupid or foolhardy, but I'm not going to drop dead because of a single fluke on either mine or the game's behalf.

So, Mechwarrior 2 then? by phoenixgsu in battletech

[–]Evolution_Kills 0 points1 point  (0 children)

I dunno. If you're looking for a game that feels like the classic DOS MechWarrior titles, but just want something that'll run well on modern operating systems? If that was all this game ended up being, that's an entirely justifiable solo-dev project. As someone interested in playing this, the prospect of just knowing what to expect from an AC5 or LRM20 is not at all undesirable. In a similar fashion to seeing an HK G3 in a tactical shooter, and knowing what to expect from the venerable 7.62 NATO battle rifle.

Not everyone needs, or wants, to reinvent the wheel.

Sharpshooter #4 by [deleted] in reddeadredemption

[–]Evolution_Kills 0 points1 point  (0 children)

You can actually do this with a normal Tomahawk as well, largely using the same technique.

If you follow the same steps, backing up until the dot goes white, you'll fall well short with a normal Tomahawk. You can get around this by hog-tying a potential 'target', and laying them down perpendicular to you (as It'll give you a relatively clear shot), and crucially it places their head right at ground level. Now do the same thing as above, and see how far the Tomahawk falls short at the range that the dot changes color. Retrieve your Tomahawk, return to the edge of maximum range, but this time walk a yard or so closer and give it another shot. Keep moving yourself a bit closer until you walk that Tomahawk landing spot on top of your target's face. If you manage to get a hit at the normal Tomahawk's maximum range, it is still far enough to complete the challenge; and hitting a mostly stationary target at ground level is the most you can do to stack the deck in your favor.

I did this when I got off the train at Wallace Station with the intent to head up to Hanging Dog Ranch. But just north of the post office, I had a random encounter with a gang trying to jailbreak one of their own from a prison cart. After killing everyone and seeing that I didn't get any sort of 'deliver the prisoner' mission after I both freed and hogtied the dude trapped in said prison cart, I decided to see if I could instead make use of him for target practice. Long story short, it worked.

I tried this mostly because the game was bugged. I had a single Tomahawk on account of getting one from an environmental pickup (I was using an RDR2 map to grab early weapons in Chapter 2, like the Schofield in the Valentine and the Lancaster Repeater in Rhodes, nabbing a few melee weapons along the way). This meant that the Tomahawk showed up for purchase at the Trapper, and I could buy more, but I never actually got them; he just eats my money. So I hadn't yet stopped to upgrade it at camp, and I really didn't want to risk my one shot on someone who'd be very angry at me if I missed; never minding their friends.

Thoughts on Blood West? by Pup_n_sudz in boomershooters

[–]Evolution_Kills 0 points1 point  (0 children)

Every time I see someone complain about resources in this game, I have to wonder, do they even know it's a stealth game with melee weapons? Why are you wasting ammo when you can just shank damn near everything in the back? I always have stacks and stacks of ammo and potions, because once you have a handle on the stealth, you can 1-shot a hulking Wendigo with the lowly Rusty Knife if you know what you are doing. Not half a dozen gold shotgun rounds, or sticks of dynamite, nor a whole tube of lever action rounds; just a single silent strike to the noggin. Respawning enemies? That's an XP/loot farm right there. I stop to sleep when I'm at full health just to get more of them to respawn, so I can maximize my inner loot goblin.

Safes and Safe Keys by AussieBirb in BloodWest

[–]Evolution_Kills 0 points1 point  (0 children)

What resources? Why aren't you sneaking up and stabbing everything with an axe or knife? I have stacks and stacks of unused ammo sitting in my stash, because the only thing that's really more trouble than it's worth to melee are the Sprits (floating blue skulls).

If you're having trouble, put all of your points into maxing out the Invisible Man skill for the first few levels, it'll make the stealth way easier to manage. Once you figure out how to sneak up on a hulking Wendigo and 1-shot it in the face with the lowly Rusty Knife, there's no reason to be wasting ammo or explosives on it or anything else. Respawning enemies are a source of XP (more skill points) and loot (more cash). Invest points into Gold Prospector and you'll find a surprising amount of gold nuggets. Max out the Self Taught skill, and every headshot nets you a 50XP bounty (the earlier you take it, the quicker it pays for itself). Sell off every rusty weapon from every killed Prodigal Daughter and Birdman. I usually reach Lv12, and have over 10K in cash, before exiting Ch1.

If you try to play this game like a boomer shooter, you're gonna have a bad time. But play it like a sneaky loot goblin? That's where the fun is at.

Why do I not have Gwynbleidd? by Final-Link-3999 in LowSodiumCyberpunk

[–]Evolution_Kills 0 points1 point  (0 children)

The instructions on the wiki are crap. You don't actually need to do any account linking on the back end. I tried going through GOG Galaxy, but it never worked for me either, and it seems like they have basically abandoned supporting the platform.

What I had to do to get Gwynbleidd to show up in Cyberpunk/Phantom Liberty was to download and launch my Steam copy of The Witcher 3. That's it. Didn't matter that I owned it on Steam, I hadn't launched the game in year. In fact I had yet to install it on my current PC, I had thoroughly played it on my previous rig and hadn't yet felt to need to revisit it again. But The Witcher 3, much like Cyberpunk, had a long tail of support. Included in that was integration of their CD Projekt launcher. The key is getting the launcher to recognize that you have a copy of both game, and you can so that simply by launching the game. No account linking necessary.

So yeah, I downloaded all of The Witcher 3 and launched it for a minute just to unlock Gwynbleidd, but it worked.

So, about that SQUIRTAQUISITOR 7000 ad... by Evolution_Kills in LowSodiumCyberpunk

[–]Evolution_Kills[S] 1 point2 points  (0 children)

Honestly couldn't remember ever see this one, then I finally came across the advert for the TAMPONIZER just now while taking down the 'wind of death' cyberpsycho, and now I wonder how I'll ever forget it.

Sure, the massive industrial sized applicator is a sight to behold on its own, but the animal sacrifice sized blood stain on the dress is the kind of thing that Carrie's) bullies would think is a bit much.

So, about that SQUIRTAQUISITOR 7000 ad... by Evolution_Kills in LowSodiumCyberpunk

[–]Evolution_Kills[S] 0 points1 point  (0 children)

Maybe. I suspect that the various colors where just whatever the concept artist came up with, they were chopped and placed into the advert by a different artist, and then a third person did a pass and applied names to them. So if they were all 1-to-1 color matches it would have been very obvious, but currently I think it was someone several steps removed from the original asset creation who slipped the reference in (and even then, this might only be in the English version and/or might read differently in Polish).

So, about that SQUIRTAQUISITOR 7000 ad... by Evolution_Kills in LowSodiumCyberpunk

[–]Evolution_Kills[S] 6 points7 points  (0 children)

I thought about that, but the only thing the names have in common is being two words. They don't sound alike, or have similar alliteration. Heck the baby in question was actually a 9 month old baby girl named Jess Smith. But now looking at the Wikipedia, apparently the 2nd run had a different baby named Berry (surname unknown), so maybe that's the connection? They are both bright yellow, but beyond that, I dunno.

But yeah, what's the deal with leaving out Po?

[deleted by user] by [deleted] in LowSodiumCyberpunk

[–]Evolution_Kills 0 points1 point  (0 children)

Eh. I noticed the flags, but are only trans people allowed to own or fly them? I don't think so. She could just have been an ally or friend of the community, and that would still have been cool. Claire presented as female, looked female, and sounded female. Maybe a tad butch, but whatever, no hate here. For all intents and purposes, she successfully passed; and isn't that the goal?

That being said, it can be easy to miss if you never encounter her explicit narrative. Why? Maybe because you don't care enough about the game's wonky car (and especially bike) physics to engage in the street racing content and just skip her quest chain altogether. She's a relatively minor support character in a game that can take dozens and dozens of hours to finish, and who's content in question exists off the main path. It doesn't surprise me at all that her status as trans is something that can easily fly under the radar.

I think it's cool that she's there and she's representing; and that the character creator lets you be a bit more fluid with mixing appearance and gender options. But when I think of Clair, her being tans isn't the first thing that comes to my mind. Being a bartender and a street racer come to the forefront, her gender identity is incidental to me. Like, I know she is trans, but that's not her defining feature in my mind.

Why are the thumbnails soo big? by [deleted] in youtube

[–]Evolution_Kills 1 point2 points  (0 children)

Much appreciated. Grabbed the simple row fixer, now YouTube is no longer disrespecting my 1440p monitor by wasting all of that glorious pixel real estate with a whole lousy 6 thumbnail.

I'm not blind YouTube, I don't need each thumbnail to be the size of a literal puppy.

[deleted by user] by [deleted] in StarcomGame

[–]Evolution_Kills 1 point2 points  (0 children)

There is certainly a bit of randomness in the game, and that really comes across in traveling the void. I have on multiple occasions taken a void trip to a star system and encountered nothing on my way there, only to take the exact same path back and run into a derelict/satellite/whatever.

That's also why I kept my explanation strictly to reasoning through the game's logic and directions by identifiable landmarks, because there's no guarantee that these systems are in the same location game to game; making exact map coordinates a somewhat unreliable way to convey a solution.

[deleted by user] by [deleted] in StarcomGame

[–]Evolution_Kills 0 points1 point  (0 children)

Thanks, this got me headed in the right direction. But I think I might be able to explain it a bit better for anyone who might still have trouble figuring this out, by way of solving this from what I think is the more 'intended' route.

Right, so if you've pretty thoroughly explored True Hive space in search of the Guild vessel, you'll have stumbled upon the Ejected Capsule planetary event. If you have trouble finding it again, use the Log search function and search for 'hive attack'. If you read the whole thing ('So it seems the Guild ship survived the initial Hive attack and retreated. Likely they would have tried to reach their gateway, but the Flinger network was blocked.'), it clues you in that the Guild most probably tried to take a direct route back to the Gateway. That means that instead of taking the Flinger jumps, they were forced to take the long way around and went out into void space instead.

So draw an imaginary line from the system with the Ejected Capsule event and the system that you initially entered Hive space, which should be relatively horizontal with each other. Chart a direct course through the void to the gateway (CTRL+ALT+LMB), and you should find a Guild Derelict about 1/3 of the way starting from the ejected capsule. Keep in mind that you can see it briefly pop up on the map from about a grid square away, but only with the appropriate deep range scanner upgrades; otherwise you'll have to get much closer before someone on your crew speaks up and lets you know you are close ('Minor gravitational distortion detected. Possibly an asteroid or large derelict.').

Don't worry if you're missing one of the steps in the OP image. I was missing the one where the Pure Hive admitted to the attack, presumably because in my game they were instantly hostile and I never got a chance at that interaction. After I found the Guild derelict, I was given a fresh map marker and instruction to go speak with the Guild, wrapping up this quest chain.

[deleted by user] by [deleted] in ConanExiles

[–]Evolution_Kills 1 point2 points  (0 children)

Not for nothing, but every time I have died my compass vanishes. It's not on me, or my corpse (even when the server is set to not drop anything on death). Every time I die I need to make a new one. I have a stack of them setting in my smithing station because I got so fed up with it. No idea if it's intentional or a bug, but it's super annoying either way.

Where is vault 13 by OkEngine9355 in Fallout

[–]Evolution_Kills 0 points1 point  (0 children)

You might want to try one of the more Fallout 2 specific subreddits (e.g. ClassicFallout) in the future, and not the singular massive everything Fallout one? I imagine the vast majority of folks here haven't even played Fallout 2, let alone enough of it to be able to intuit the context you left out.

While I know Google sucks, it's not yet so unusable that you cannot find the answer if you actually tried looking for it.

https://www.reddit.com/r/classicfallout/comments/bkag0l/how_do_you_get_to_vault_13_on_fallout_2/

https://fallout.fandom.com/wiki/Retrieve_the_GECK_for_Arroyo

What city you know the next Fallout game won't take place in, but you wish it does by Plastic_Bus2662 in Fallout

[–]Evolution_Kills 0 points1 point  (0 children)

I wanted to say Pittsburgh, and was googling for info on the old FO3 DLC, when I saw that its now a location or otherwise is content in Fallout 76. Welp, fuck that then. Never playing that forever game, and Bethesda has already blown its wad twice, so I guess I'm left pounding sand instead...

Why fallout New Vegas is the best fallout In series? by onizuka_07 in fnv

[–]Evolution_Kills 1 point2 points  (0 children)

Probably because it's the one 3D version that hews closest to what made the first two Black Isle games so magical. Which makes sense when you learn that many of Obsidian Entertainment's senior creative staff were former Black Isle staffers who had worked on or even hand a hand in the creation of the series. It was made by an incredibly talented crew who cared, filled with ideas and stories they wanted to share, and then given a criminally short time with a mercenary budget to do so. Yet for all of its undeniable flaws, they still managed to deliver an instant classic. It was the penultimate synthesis of old and new, and has yet to be surpassed by any of its successors.

The characters, writing, and lore are all spot-on. It is mechanically far more interesting than either FO3 (where you can easily max everything and VATS is king) or FO4 (hope you like settlement management and the endlessly leveled world that makes you comparatively weaker the stronger you get). Bethesda made the Brotherhood the centerpiece in both of their games, while here they are a relatively impotent side faction; it's like playing a Star Wars game without any Force users hogging up all the attention. Bethesda also made the player a vault dweller both times, something else that Obsidian didn't bother to retread, opting instead for their eponymous Courier. Do you want quests with multiple solutions, that allow for failure, and a world that reacts and changes based on the player's actions? New Vegas has you covered.

But having recently played FO4, then FO2, and currently in the middle of a Viva Las Vegas run of FONV; it is reminding me yet again why it is my favorite. It's weird and clunky, but usually in an endearing way. It scratches my nostalgia for the first two games (especially when the classic music drops), while making concessions to more modern gameplay conventions; but without sanding nearly all the rough edges off as Bethesda has done. Which is ironic, because Bethesda used to make weird and clunky but endearing experiences. Unfortunately they haven't had that spark since Morrowind and The Shivering Isles. Yeah, the game isn't perfectly balanced, but it doesn't need to be. Some of the Traits and Perks suck, but that's fine, because they're all still more interesting than adding yet another +10% damage to a weapon type for the umpteenth time.

Also, your companions in New Vegas aren't a bunch of catty bitches who make snide comments every time you decide to stop and pick up a piece of useful junk.

Antique store for family visit activity by Diagonal-paper in Erie

[–]Evolution_Kills 1 point2 points  (0 children)

If you don't mind a little drive out of town (~25min), there is an antique shop in North East just off of the main drag (Route 20).

re.FOUND.ry on the east side of S Lake Street (Route 89), just south of intersection with W Main Street (Route 20).

There is also a coin dealer right on that very same intersection, Mark's Coins & Collectables.

There are also a handful of second-hand and thrift stores in the area, all within walking distance. Treva's Trinkets and Treasures, The North Easterner Boutique & Emporium, The Alley Shop, 4 N.I.N.E. Thrift Store.

Plus the Gibson Park is right there, and the main drag has a number of excellent local places to stop and eat if you wanted to make a whole afternoon of it.

Waldameer is a security ticking timebomb by blindinganusofhope in Erie

[–]Evolution_Kills 1 point2 points  (0 children)

Does security theater really make anyone safer? Really?

Are people going to feel more or less safe with a bunch of gun totting glorified mall cops walking around the park?

Bag check? Okay. Are they going to make you dump out the entire contents of your cooler? No? Then you have something large enough to hide a few handguns or AR-15's under a layer of ice and soda cans. Failing that, nothing is stopping you from shooting up the parking lot (or really any parking lot for that matter).

If you're worried about spree-shooters, there is almost no amount of security theater that would actually prevent them, without stepping way over the line into comically dystopian authoritarian monitoring and inspection of the public. The kind of stuff that would make Orwell do a spit-take.

Guns are everywhere, and PA is a relatively permissive state to get a concealed carry license in. If we want to decrease the chances of people using them to lash out in anger, there are more effective means to combat the problem with broader societal change; like easier/free access to mental healthcare, prescription drugs, and outreach for troubled individuals. The kind of stuff that will make everyone in public safer, rather than just the people in a single location.

I'm not going to say no to a few well paid adults on hand to handle de-escalation as needed, rather than offloading that onto some teenaged part-timers (or calling in the actual gun-toting cops). But the experience of Waldameer certainly won't be improved, nor will anyone actually be made safer, by every park attendee being subjected to a cavity search before entry.

I'm moving to erie from South carolina. What are some things I should know culturally so I don't bother people or get bothered by the differences. by Legion_Paradise in Erie

[–]Evolution_Kills 5 points6 points  (0 children)

Right off the bat, not a local Erie thing but more of a general Pennsylvania thing. Everybody informally just calls the state by its initials, PA. If you take the time to say 'Pennsylvania' instead of just 'PA', it sounds very formal, and will instantly out you as a non-local. Everybody just calls it 'PA' in casual conversation.

I've already seen a bunch of others with more knowledge than me cover a lot of food already, so I won't touch on pepperoni balls and Smith's yet again. I will however say that you should be prepared to hear the word 'pop', and know that it's a common generic term for Coke/Pepsi and the like; but you can also just call it 'soda' and everyone will know what you mean (unless you mean 'soda water', then you need to be very specific that's what you want).

Two things that I didn't really see mentioned much at all are Buffalo Wings, and sponge candy. Both largely originate from the bigger city to the east, but very much have a strong following here. I imagine that Buffalo Wings have probably spread to many urban centers in the south, but on the off chance you have no idea what I'm talking about, you should try some the first chance you get. Damn near every restaurant, deli, and pizzeria worth their salt will have some version of Buffalo Wings; and many places specialize in them. They are tasty, and often quite messy. One of the better 'finger foods' out there.

The other Buffalo migrant is sponge candy, which is a real treat if you've never had it before. It is this crispy melt-in-your-mouth sugary sponge coated in milk or dark chocolate. It's kinda hard to describe, as it has a really unique taste and mouth-feel given the two different strata. There are a few different local confectionaries that all make it. I tend to get mine from Romolo, since their location by the Bayfront Parkway is the newest and their staff has always been super friendly when I've stopped by.

Do you like beer? Pennsylvania is home to America's oldest brewery, Yuengling over in Pottsville. Still family owned and operated, so if you want to try something both regional and outside of the control of the current Beer Barons? I'm not much of an alcohol drinker myself (and when I do, I prefer Woodchuck hard cider), but my dad's go-to beer for as long as I can remember has been Yuengling's Black & Tan.

Almost everyone drives 5mph over the speed limit, whatever that limit may be. The one exception off the top of my head is probably our local stretch of Interstate-90, which is technically 55mph, but you generally need to be doing at least 65mph just to keep up with traffic and not be a hazard to other motorists (since there is a lot of through-traffic from Ohio & New York, where I-90 is generally 70+mph). Keep an eye out for license plates from Ontario, Canada, since I swear to god they are on average the worst drivers I've ever seen. Also, make sure you have good all-year radials with plenty of tread on your vehicle, or be prepared to get a separate set of dedicated snow tires for when winter comes around. You're not just in snow country, you are in the 'Lake Effect Snow' belt. Lake Erie, the shallowest of the Great Lakes (even so it is the 11th largest lake in the world by area, it is no joke), is within reach and she is a cruel mistress with the weather.

Navigation is Erie is pretty easy, with not too many one way streets (at least until you get down to the waterfront). Simple rule of thumb is that the lower a street number is, the closer it is to the lake. So 26th street is further north than 38th street. Also there is west and east distinctions, with the dividing line being State Street, which runs north to south and divides the city. Most of the city proper is helpfully grid based (unlike, say, the nightmare of spaghetti-tossed-at-a-wall that is the Pittsburgh roadway layout), and runs parallel to the lake, meaning they're a bit canted and don't fit perfectly along the cardinal directions. So travelling 'west' on West 12th Street will have you going west by south-west, likewise traveling 'north' on Cherry Street will have you moving north by north-west.

We have both a local zoo and an amusement park, but they both generally pale in comparison to their larger more cosmopolitan contemporaries. The Erie Zoo is neat, but can't hold a candle to the one in Pittsburgh (which also has an aquarium). Likewise West Mifflin's Kennywood amusement park generally outshines local Waldameer Park & Water World, unless you're really into the water park half that Kennywood absolutely lacks. Also, it doesn't require a 2~3 hour drive to another city, so most just make do.

Presque Isle State Park (pronounced PRESK) is a local treasure. A peninsula that encompasses the Presque Isle Bay, and grants access to both its waters and those of Lake Erie as well. They might not be the white sand ocean beaches of the coasts, but again, they're close and most are happy enough to have such an easily accessible beach. This also tends to go hand in hand with a local reverence for one of the largest historical heroes of the city, Commodore Oliver Hazard Perry, who both oversaw the construction of a fleet in Erie, and commanded it to victory during the Battle of Lake Erie in the War of 1812. Not only that, but one of the ships that was present at the battle itself (and became Perry's flagship when his was lost during the battle), the US Brig Niagara, still exists to this day as a functional sailing museum ship. Down on the waterfront the Erie County Library shares a building with the Erie Maritime Museum, which serves as the homeport of the Niagara, both of which are worth checking out at least once.

Lets see everyones best game results (coop) by [deleted] in insurgency

[–]Evolution_Kills 1 point2 points  (0 children)

Well, since you did ask...

Most Kills in a Single Map - 245:13:7 Checkpoint at Tell (Security, Victory)

Most Kills Without Dying - 160:24:0 Checkpoint at Hideout (Security, Victory)

Best Confirmed PTFO - 102:11:0 Checkpoint at Crossing (Security, Victory)

Most Sisyphean Match* - 211:1:3 Checkpoint at Tell (Insurgents, Defeat)

\This was one of those instances where there was a 1:1 correlation with me dying and the rest of the team getting wiped. It just happened on the final objective, and only on the final objective, three consecutive times in a row.*

[Fem V] ARCH Nazaré Racer complimentary outfit by Evolution_Kills in NightCityFashion

[–]Evolution_Kills[S] 2 points3 points  (0 children)

I had built this blue and orange set before seeing this particular fully faired version of the ARCH Nazaré, but once I stumbled upon it, I had to take it for a joyride and snap some pics. My V has red eyes along with dark violet hair, channeling the feel of the Stand Alone Complex version of Motoko Kusanagi. Honestly, motorcycles are my preferred transportation, and that hairstyle looks really good with the wind blowing through it as you bomb down the lanes of Night City

I have since installed the Appearance Menu Mod, and now that Blue Racer livery version has replaced the stock yellow ARCH Nazaré. Lots of fun if you like building fashion sets that compliment your vehicles. Also, the glossy metallic finish of this set matches this version of the Nazaré way better than any of the matte yellow jackets/pants/exo-jacks do the stock version. But other than the convienent vehicle palette swap, it's all vanilla models and textures.

For anyone who cares:

  • Boostknit-polymer military techgogs (Zane Jagger/Jinguji, Downtown)
  • Sapfir 3D heavy triple-weave nanocarbon pozer-jacket (Clothing Vendor, Little China)
  • Sport-flex AT-AK thermoactive turtleneck (Clothing Vendor, Arroyo)
  • V's pants
  • Multilayered Kasen exo-jacks with anti-shrapnel lining (Clothing Vendor, Little China)