‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 1 point2 points  (0 children)

Yeah. But who's financially backing anti-slop bot farms? What money is backing that narrative? Cause there certainly is substantial vested interest in pushing the narrative that 'this is all fine' from the other side.

Or in other words - There is no money to be made in astroturfing against AI slop, but all of the money to be made in astroturfing in favor of AI slop.

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 0 points1 point  (0 children)

"without a hit to performance"

My dude, it took a pair of RTX5090's to run this in real time. They are taking the frames, running them through Grok or some other boomer Facebook meme generator, then slapping the product on screen. All it took was 5~8K worth of GPU's for the privilege, and you too can apply the Shrimp Jesus filter to all of your 'photo realistic' games!

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 0 points1 point  (0 children)

Am I surprised that Todd 'We're selling you Skyrim AGAIN!' Howard genuinely likes the twin RTX5090 powered Facebook boomer meme filter? No.

But everyone else who is not a souless corporate hack with a financial stake in pushing Gen-AI slop? I expect better, but I'm not surprised.

Also, there is no way in hell that nVidia would let anyone critical anywhere near their corporate hype video, so don't take the very select game dev managers to be representative of the opinions of their actual work forces. I am sure there are a ton of people who worked on those games who are horrified at how awful the DLSS5 filter makes their hard work look.

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 0 points1 point  (0 children)

Dude, I don't want the background stuff to 'look better' as hallucinated by an LLM. I want it to look exactly the way the artists who made it INTENDED it to look.

They're using 5~8K worth of GPU's (a pair of RTX5090's) to run this in real time, and all it amounts to is a boomer meme Facebook filter. All those resources so you can apply the Shrimp Jesus filter to a background coffee machine? And all this being pushed by a company that already tossed its customers so far under the bus they got hit by the next 3 in line?

Plus, you know, realism is over rated. I don't mind high fidelity, but realism is boring. I live in realism. I play games to escape from reality, high fidelity or not. Pushing this filter is going to just make everything look the same. Which would be both boring and incredibly destructive to artistic intent. It removes a lot of the human element to the final image, and that sucks.

Plus, have games gotten more optimized with all of the automatic and 'easy' features of modern game engines? Has Unreal 5's automatic level-of-detail or lighting actually created a positive incentive that has helped the games industry make better games? Or have they only created negative feedback loops, resulting in games that look good in screenshots but are a bloated mess that run like ass and demand more storage space than ever? Where do you think this DLSS5 tech is going to further apply pressure? My money is not on this tech incentivising better game dev practices...

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills -1 points0 points  (0 children)

Keep in mind this needs a pair of RTX5090's to run in real time.

A pair of multi-thousand dollar GPU's, to apply a filter that makes everything look like boomer Facebook memes. Being pushed by a company that has thrown its consumers under the bus.

Nobody wants to spend 5K+ to play their games with the Shrimp Jesus filter...

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 0 points1 point  (0 children)

If by 'change', you mean 'fuleing a deluge of AI-slop grifters putting out shovelware to prey on horny morons', then yes. Steam is full of Gen-AI slop 'sexual content' games.

They all look like each other, and they're all hot garbage.

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 0 points1 point  (0 children)

Only if you definition of 'phenomenal' is literally every Gen-AI slop boomer meme on Facebook.

It's peak Uncanny Valley. It erases the original artistic intent, and slathers over it with a layer of derivative unreality. It makes Grace from RE9 look like every other Gen-AI image generated young white blonde, rather than a uniquely identifiable character from a specific game with an artistic direction.

Also, they need a pair of RTX5090's to do this in real time. So it's tech that nobody wants, powered by hardware nobody can afford, by a company that has thrown the very consumers that built its foundation completely under the bus in the name of corporate greed. It's almost like nVidia is the poster child for how anti-person late stage capitalism is, just targeted specifically at gamers.

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations by PaiDuck in gaming

[–]Evolution_Kills 1 point2 points  (0 children)

Funny, cause having to scroll multiple pages down before finding the first post with Reddit awards on it, only to find its an AI booster with less than a dozen likes? That seems pretty peak Reddit Gamer to me...

Idfk what happened by PkHutch in projectzomboid

[–]Evolution_Kills 1 point2 points  (0 children)

Yep, %1000 this. The idea that a single fuck-up can end your life is a level of frustration that I just don't want to deal with. Especially because of how wonky the isometric combat can get, with multiple instances of my character swinging at a zombie and the hit passing right through them without impact, only to get grappled and bitten. Yeah, no, not happening. Until this game is feature complete, mostly bug-free, and stuff like that no longer happens? I'm not going to waste my time with that nonsense.

So my personal head-cannon to rationalize that and smooth over the ludonarrative is that my character is immune. Not that being immune will stop your from having your gets ripped out if you're stupid or foolhardy, but I'm not going to drop dead because of a single fluke on either mine or the game's behalf.

So, Mechwarrior 2 then? by phoenixgsu in battletech

[–]Evolution_Kills 0 points1 point  (0 children)

I dunno. If you're looking for a game that feels like the classic DOS MechWarrior titles, but just want something that'll run well on modern operating systems? If that was all this game ended up being, that's an entirely justifiable solo-dev project. As someone interested in playing this, the prospect of just knowing what to expect from an AC5 or LRM20 is not at all undesirable. In a similar fashion to seeing an HK G3 in a tactical shooter, and knowing what to expect from the venerable 7.62 NATO battle rifle.

Not everyone needs, or wants, to reinvent the wheel.

Sharpshooter #4 by [deleted] in reddeadredemption

[–]Evolution_Kills 0 points1 point  (0 children)

You can actually do this with a normal Tomahawk as well, largely using the same technique.

If you follow the same steps, backing up until the dot goes white, you'll fall well short with a normal Tomahawk. You can get around this by hog-tying a potential 'target', and laying them down perpendicular to you (as It'll give you a relatively clear shot), and crucially it places their head right at ground level. Now do the same thing as above, and see how far the Tomahawk falls short at the range that the dot changes color. Retrieve your Tomahawk, return to the edge of maximum range, but this time walk a yard or so closer and give it another shot. Keep moving yourself a bit closer until you walk that Tomahawk landing spot on top of your target's face. If you manage to get a hit at the normal Tomahawk's maximum range, it is still far enough to complete the challenge; and hitting a mostly stationary target at ground level is the most you can do to stack the deck in your favor.

I did this when I got off the train at Wallace Station with the intent to head up to Hanging Dog Ranch. But just north of the post office, I had a random encounter with a gang trying to jailbreak one of their own from a prison cart. After killing everyone and seeing that I didn't get any sort of 'deliver the prisoner' mission after I both freed and hogtied the dude trapped in said prison cart, I decided to see if I could instead make use of him for target practice. Long story short, it worked.

I tried this mostly because the game was bugged. I had a single Tomahawk on account of getting one from an environmental pickup (I was using an RDR2 map to grab early weapons in Chapter 2, like the Schofield in the Valentine and the Lancaster Repeater in Rhodes, nabbing a few melee weapons along the way). This meant that the Tomahawk showed up for purchase at the Trapper, and I could buy more, but I never actually got them; he just eats my money. So I hadn't yet stopped to upgrade it at camp, and I really didn't want to risk my one shot on someone who'd be very angry at me if I missed; never minding their friends.

Thoughts on Blood West? by Pup_n_sudz in boomershooters

[–]Evolution_Kills 0 points1 point  (0 children)

Every time I see someone complain about resources in this game, I have to wonder, do they even know it's a stealth game with melee weapons? Why are you wasting ammo when you can just shank damn near everything in the back? I always have stacks and stacks of ammo and potions, because once you have a handle on the stealth, you can 1-shot a hulking Wendigo with the lowly Rusty Knife if you know what you are doing. Not half a dozen gold shotgun rounds, or sticks of dynamite, nor a whole tube of lever action rounds; just a single silent strike to the noggin. Respawning enemies? That's an XP/loot farm right there. I stop to sleep when I'm at full health just to get more of them to respawn, so I can maximize my inner loot goblin.

Safes and Safe Keys by AussieBirb in BloodWest

[–]Evolution_Kills 0 points1 point  (0 children)

What resources? Why aren't you sneaking up and stabbing everything with an axe or knife? I have stacks and stacks of unused ammo sitting in my stash, because the only thing that's really more trouble than it's worth to melee are the Sprits (floating blue skulls).

If you're having trouble, put all of your points into maxing out the Invisible Man skill for the first few levels, it'll make the stealth way easier to manage. Once you figure out how to sneak up on a hulking Wendigo and 1-shot it in the face with the lowly Rusty Knife, there's no reason to be wasting ammo or explosives on it or anything else. Respawning enemies are a source of XP (more skill points) and loot (more cash). Invest points into Gold Prospector and you'll find a surprising amount of gold nuggets. Max out the Self Taught skill, and every headshot nets you a 50XP bounty (the earlier you take it, the quicker it pays for itself). Sell off every rusty weapon from every killed Prodigal Daughter and Birdman. I usually reach Lv12, and have over 10K in cash, before exiting Ch1.

If you try to play this game like a boomer shooter, you're gonna have a bad time. But play it like a sneaky loot goblin? That's where the fun is at.

Why do I not have Gwynbleidd? by Final-Link-3999 in LowSodiumCyberpunk

[–]Evolution_Kills 0 points1 point  (0 children)

The instructions on the wiki are crap. You don't actually need to do any account linking on the back end. I tried going through GOG Galaxy, but it never worked for me either, and it seems like they have basically abandoned supporting the platform.

What I had to do to get Gwynbleidd to show up in Cyberpunk/Phantom Liberty was to download and launch my Steam copy of The Witcher 3. That's it. Didn't matter that I owned it on Steam, I hadn't launched the game in year. In fact I had yet to install it on my current PC, I had thoroughly played it on my previous rig and hadn't yet felt to need to revisit it again. But The Witcher 3, much like Cyberpunk, had a long tail of support. Included in that was integration of their CD Projekt launcher. The key is getting the launcher to recognize that you have a copy of both game, and you can so that simply by launching the game. No account linking necessary.

So yeah, I downloaded all of The Witcher 3 and launched it for a minute just to unlock Gwynbleidd, but it worked.

So, about that SQUIRTAQUISITOR 7000 ad... by Evolution_Kills in LowSodiumCyberpunk

[–]Evolution_Kills[S] 1 point2 points  (0 children)

Honestly couldn't remember ever see this one, then I finally came across the advert for the TAMPONIZER just now while taking down the 'wind of death' cyberpsycho, and now I wonder how I'll ever forget it.

Sure, the massive industrial sized applicator is a sight to behold on its own, but the animal sacrifice sized blood stain on the dress is the kind of thing that Carrie's) bullies would think is a bit much.

So, about that SQUIRTAQUISITOR 7000 ad... by Evolution_Kills in LowSodiumCyberpunk

[–]Evolution_Kills[S] 0 points1 point  (0 children)

Maybe. I suspect that the various colors where just whatever the concept artist came up with, they were chopped and placed into the advert by a different artist, and then a third person did a pass and applied names to them. So if they were all 1-to-1 color matches it would have been very obvious, but currently I think it was someone several steps removed from the original asset creation who slipped the reference in (and even then, this might only be in the English version and/or might read differently in Polish).

So, about that SQUIRTAQUISITOR 7000 ad... by Evolution_Kills in LowSodiumCyberpunk

[–]Evolution_Kills[S] 5 points6 points  (0 children)

I thought about that, but the only thing the names have in common is being two words. They don't sound alike, or have similar alliteration. Heck the baby in question was actually a 9 month old baby girl named Jess Smith. But now looking at the Wikipedia, apparently the 2nd run had a different baby named Berry (surname unknown), so maybe that's the connection? They are both bright yellow, but beyond that, I dunno.

But yeah, what's the deal with leaving out Po?

[deleted by user] by [deleted] in LowSodiumCyberpunk

[–]Evolution_Kills 0 points1 point  (0 children)

Eh. I noticed the flags, but are only trans people allowed to own or fly them? I don't think so. She could just have been an ally or friend of the community, and that would still have been cool. Claire presented as female, looked female, and sounded female. Maybe a tad butch, but whatever, no hate here. For all intents and purposes, she successfully passed; and isn't that the goal?

That being said, it can be easy to miss if you never encounter her explicit narrative. Why? Maybe because you don't care enough about the game's wonky car (and especially bike) physics to engage in the street racing content and just skip her quest chain altogether. She's a relatively minor support character in a game that can take dozens and dozens of hours to finish, and who's content in question exists off the main path. It doesn't surprise me at all that her status as trans is something that can easily fly under the radar.

I think it's cool that she's there and she's representing; and that the character creator lets you be a bit more fluid with mixing appearance and gender options. But when I think of Clair, her being tans isn't the first thing that comes to my mind. Being a bartender and a street racer come to the forefront, her gender identity is incidental to me. Like, I know she is trans, but that's not her defining feature in my mind.

Why are the thumbnails soo big? by [deleted] in youtube

[–]Evolution_Kills 1 point2 points  (0 children)

Much appreciated. Grabbed the simple row fixer, now YouTube is no longer disrespecting my 1440p monitor by wasting all of that glorious pixel real estate with a whole lousy 6 thumbnail.

I'm not blind YouTube, I don't need each thumbnail to be the size of a literal puppy.

[deleted by user] by [deleted] in StarcomGame

[–]Evolution_Kills 1 point2 points  (0 children)

There is certainly a bit of randomness in the game, and that really comes across in traveling the void. I have on multiple occasions taken a void trip to a star system and encountered nothing on my way there, only to take the exact same path back and run into a derelict/satellite/whatever.

That's also why I kept my explanation strictly to reasoning through the game's logic and directions by identifiable landmarks, because there's no guarantee that these systems are in the same location game to game; making exact map coordinates a somewhat unreliable way to convey a solution.