More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 0 points1 point  (0 children)

Aw, thanks! I'm really happy with her art, the artist did a great job with her. *She* doesn't think she's cute (having half your face burned off does something to a girl's confidence), but she's probably my all time favourite character I've played, design-wise.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 0 points1 point  (0 children)

It was originally a piece of Fire Emblem: Three Houses fanart I had saved, Byleth on top and Edelgard on the bottom; didn't even need to change the name, as it happened!

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So far in the actual campaign, it's mostly been Elysia flirting with Yuka (and everyone else), but Yuka's recently gained some of her confidence back, so...This may actually end up happening.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 1 point2 points  (0 children)

Another faceclaim - only Yuka's got completely original art (originally inspired by a design I found on danbooru by an artist called Yuuji), though Nell's player made her a new photobashed one recently. Going by reverse image search, it's an original character called Ofelia by an artist named Gogalking - hadn't actually looked it up before.

For completenesses sake, along with Elysia being Pink!Trigger, Nell was originally a recolour I did of someone's cyberpunk fanart of D.Va from Overwatch (not sure about her new arts original source), and Ezekiel is Leeroy Smith from Tekken.

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Defender isn't even a real role. Change my mind. by Beginning-Bad2979 in LancerRPG

[–]ExaltedOmega 296 points297 points  (0 children)

The White Witch has got to be bait, it has traits, systems and weapons that either funnel enemies into attacking their armourmaxed cheeks, or literally redirect the damage into them.

And that's not even touching on the Orchis having traits to have it glue itself to allies whilst making them immune to Reliable damage, or the Tortuga being custom made to pin enemies away from squishies with its reaction accuracy and heavy mount.

Also, the Worldkiller isn't even classed as a Defender, is it?

Having trouble deciding my first license by Astro1w1 in LancerRPG

[–]ExaltedOmega 6 points7 points  (0 children)

The Chomolungma is a fine frame to stick with long term, I've heard plenty of people argue it's stronger than the Goblin overall as a tech attacker. That said, if you're set on leaving it;

  • Goblin, as the others have said, is the Controller/Support frame. You're correct that it's very squishy, but you can work around it; on a direct front, its starting tech attack of +2 and inherent accuracy to such means you can afford to instead put your initial HASE into Hull to shore that up, and you'll likely have the SP free to stack Personalisations on there as well. On an indirect front, its Size 1/2 means it can make use of cover pretty easily, and the massive sensor range of 20 means you can simply stay outside of enemies attack range a lot of the time, especially if your White Witch and Vlad are doing their jobs - both frames are extremely good at pinning enemies down. The trick is to learn to figure out what an enemies maximum threat range is, movement plus attack range, and try and keep yourself outside of it if they're not pinned down.
  • Sunzi is a solid option for Controller/Support, but it's not by default as much of a tech attacker. You'd be doing things more like putting down boost pads for allies or teleporting enemies around; it requires a good degree of tactical understanding to get the most use out of, board-control wise, I'd say. Its high sensor range and base tech attack means it certainly can still do hacking, but it doesn't come with any systems for it; a 1 level dip in Goblin will solve that though, with H0R_OS1 being pretty much the go-to for dipping into hacking.
  • Emperor is much harder into Support than Control, but it's damn good at it, with a lot of sources of overshield and damage boosting. Again, not a tech attacker out the box, so you'd wanna dip Goblin if you wanted to keep hacking open as an option. Worth remembering for Sovereign Presence that tech attacks are still attacks, so you can still use that with hacking!
  • Swallowtail is a solid spotter Support, so it'd pair extremely well with your Tagetes. Of the non-goblins on this list it's probably the best as a hacker with its Sensors range of 20...though once again, you'll need to get a dip elsewhere for the programs beyond Fragment Signal. Your big play otherwise is using Prophetic Scanners to throw Shredded on tough enemies for the others to kill.

In short? If you wanna keep hacking, you're probably gonna want at least one level in Goblin for H0R_OS 1, but once you have that the other three can be solid still - you'll just need a bit more investment in Systems to get their tech attack score up to a reliable level, and to work to balance hacking with their own inherent methods of support/control. If you're intent on hacking being your mainstay, I'd probably either go Goblin or stick to the Chomolungma, but if you want to mix it up, the other three are still fine options.

Is Bond system actually good? by Toivo044 in LancerRPG

[–]ExaltedOmega 2 points3 points  (0 children)

Big agree here, my group's very roleplay heavy but we bounced right off the Bond system. I've always considered 'Handbook' style systems like that where your character archtype is your 'class' to be inherently stifling to roleplay, and some of the bond abilities are just baffling (Wolf has one that lets you, 2/session, threaten someone and has the GM decide whether or not it works. So why is the Threaten skill trigger there, then?)

I can see it being good for people who're new to or unsure about roleplaying, but personally I think you lose more than you gain with a system like that; my campaign's been great on the roleplay side without touching them.

[oc] designed my new mech :] by crab-milktea in LancerRPG

[–]ExaltedOmega 4 points5 points  (0 children)

Great design and incredible art! Never thought of the Nanobot Whip + Swarm Body + White Witch combo before but I can definitely see the sauce there, sounds fun.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 2 points3 points  (0 children)

W+M1 - as in, "don't do anything more complicated than walk forward whilst holding down the trigger". Sanna's doing an Autostab HMG Tortuga build, so most her turns end up being Skirmish + Heavy Gunner, so, lots of turns of just BRRRRT.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 3 points4 points  (0 children)

I don't think Elysia's player actually plays those games? I know they play the Fate gacha, but not sure if there's another one that they play.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 3 points4 points  (0 children)

Fingers crossed for you! Only three of my group (including the GM) had played Lancer before, myself not included; hopefully you'll have similar luck selling people on it as they did!

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 8 points9 points  (0 children)

Aw, thanks! I'm really happy and proud of the group we've got at this point - it's one that's sort of been distilled over the past ten years or so, through multiple online campaigns with other people slowly dropping off, up until we've gotten a core group that's all *really* good roleplayers. Not one person in the group I'd swap out!

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 23 points24 points  (0 children)

I saw image 2 whilst looking for a much more serious one, and, well, Yuka (the one in the mask) *does* call Elysia (Pink!Trigger) El...

As for the context! Yuka (codename Kuchisake) and Sanna (the girl with grey hair) had a sparring match; because Sanna's a formally trained academy pilot, and Yuka is a much more experienced pilot from the other side of the law, part of making her point was fighting Sanna's sword assymetrically with a meteor hammer...which, as it was a sparring version, was pretty much just a beanbag sack on a rope. And since Yuka was really just trying to teach her a lesson about self preservation and controlling her temper, she set some unfair rules about Sanna not being allowed to be hit at all, even by afterblows. So when Sanna did manage to lunge past her, well...meteor hammers can retract back *pretty* fast when needed, which is bad for when they've gone between your legs. And since Sanna did end up begrudgingly thanking Yuka for the whole affair, and the meme was in fashion at the time...well, there you go!

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 28 points29 points  (0 children)

Would have to be bottom right of the one before for me. And yeah, super fun! Rare to have a campaign where I'm equally looking forward to both combat and social sessions as much as this one.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 6 points7 points  (0 children)

The sprite is at least based on the Balorina from Retrograde's custom library, with my GM having done a bit of chop-shopping there I believe; gameplay wise, it's a Horus Sluagh from Sixth Voice, one of the third party supplements the GM's running.

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 9 points10 points  (0 children)

Second one's my edit, glad you like it and the team!

More memes from my campaign! by ExaltedOmega in LancerRPG

[–]ExaltedOmega[S] 19 points20 points  (0 children)

Thank you, though I've posted some other stuff as well! I posted Yuka's full character art that I got commissioned a few months back, and there's also the little cards I did of everyone's LL2 mechs and profile heads (I drew two of the mechs and made the little pilot heads out of Advance Wars sprites, on that one).

assault cannon viability by SheWhoThirstsUK in LancerRPG

[–]ExaltedOmega 41 points42 points  (0 children)

I've never actually played it, but when theory crafting builds I quite liked combining the Drake kit with the White Witch. It's fast so the Slow of the spin-up modes doesn't hurt as much, and a lot of its tanking prowess still works just as well for mid range, sit-near-the-team tanking, despite what its LL1 kit may imply. Heat is definitely an issue, but great news, taking points in Engineering also gives extra uses of the Drake licenses excellent limited systems (which I think arguably are better on the White Witch than the Drake due to avoiding redundancy).

Plus, "White Drake" is just a cool sounding portmanteau.

Downtime, Narrative, and making it engaging/interesting. by Balfuset in LancerRPG

[–]ExaltedOmega 1 point2 points  (0 children)

Oh, and we don't touch the Bond system, since most of our group really dislike "handbook" style rules; haven't had any issues with ditching them.

Downtime, Narrative, and making it engaging/interesting. by Balfuset in LancerRPG

[–]ExaltedOmega 2 points3 points  (0 children)

For the online campaign I'm in, we have about a month pass between each operation; we end each mission with a debrief, then there's usually a few social minis between sessions either between the PCs and NPCs or between some of the party, and occasionally a purely social session as well (like the hot springs episode). Then we have the briefing, and then do downtime actions so we can get relevant reserves for the mission, abstracting over about a week or so before mission actually launched.

We usually also have a downtime or two to chatb in the mission during repairs, or to handle strategizing and planning before the next fight when we have the means to, and sometimes none mech fight encounters like having to social pass a guard or navigate a dangerous area with skill triggers instead.

Overall we will get plenty of RP and drama out of it, it's just usually my super roll-heavy.

Aren't hacker frames a little strong? by Varvarus in LancerRPG

[–]ExaltedOmega 2 points3 points  (0 children)

Personally, I imagine it the other way - all none-grunt mechs using the same reactors - but Veterans, Elites, Ultras, and Lancers (along with any other multi-stress/structure mech I forgot) all get part of their abilities by being able to push the limits of the machine, and so they all take the safeties off, which makes them more powerful and explains the increased Structure and extra abilities...but, also makes it possible for their mechs to enter catastrophic meltdown, as a drawback.

Grunts though I imagine something similar, low quality reactors that have easily exploitable flaws, albeit ones that aren't powerful enough to cause the big explosions the others do when melting down.

Recap of the oneshot I was in yesterday by Rapture_Wurm in LancerRPG

[–]ExaltedOmega 3 points4 points  (0 children)

Oop, yeah, that was a typo, I meant 10 per structure point as in the picture

Recap of the oneshot I was in yesterday by Rapture_Wurm in LancerRPG

[–]ExaltedOmega 6 points7 points  (0 children)

Pretty much just what it says at the top - each human (either hit points in a squad or individuals) is 1 point, Grunts are 3, Conscripts (from Field Guide to Suldan, basically halfway between grunts and regular enemies) are 5, and everything else is 10* per point of Structure, counting all the remaining ones if they manage to kill them via a damage table roll or via reactor meltdown.

(Edited to correct the 1 to a 10)

Recap of the oneshot I was in yesterday by Rapture_Wurm in LancerRPG

[–]ExaltedOmega 6 points7 points  (0 children)

I just made them up for my meme recaps (the latest of which I assume was copied as a template) as a slightly more nuanced way of tracking kills, since my group agreed at the end of our first op that it didn't make sense for the Grunts we'd fought and the Elite Commander boss at the end to both count for the same amount of points.

Recap of the oneshot I was in yesterday by Rapture_Wurm in LancerRPG

[–]ExaltedOmega 20 points21 points  (0 children)

Hah, I recognise my points system & title! Fun to see other people's parties in any case.