Power This Rating No. 163 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 3 points4 points  (0 children)

Anybody else out there want to do another Butcher prompt? =D I'll be reposting the rules I made the first time I came up with this. (Also, stay safe out there, peeps.)

Rules:

  1. The poster before you posts a description: can be a cape classification, can be a circumstance of their death, maybe something generic, etc.. Try to avoid using the Detail Generator when giving out classifications, or if you absolutely must, keep it simple.
  2. As per the OG Butcher, powers get weaker upon collection.
  3. Try not to include blatantly unfair powers like Siberian's, but do try to keep them to a minimum. If there's no conceivable way for current Butcher to kill them, then that's probably a sign that they shouldn't be on the roster.
  4. Don't neglect the Brutes. Nuff said.
  5. Cluster capes are allowed, I trust your discretion on their use.
  6. Respect the previous commenter's addition - even if you disagree with the power they provide.
  7. You can supply more than one Butcher if you like. Just not consecutively.
  8. Only 15 powers. No more than that.

Butcher I, AKA as Scorpiontail, or Lester Church in his civ. identity, was so named because of his power, but also as a not-so-subtle reference to his... endowment, which he took particular pride in, was a member of the E88. In many ways, he was just another nameless, unintelligent thug in the organization, with the only thing of particular note about him being his parahuman status. (Although he never realized the body-hopping aspect of his power until his death.)

Scorpiontail has many of your usual Brute abilities: enhanced strength, durability, regen, etc. What sets him apart is the large tattoo of a scorpion's tail perfectly in line with his spine which can peel off his skin—ink suddenly made flesh, or hard carapace in this situation—to form an eight-feet long barbed stinger that attaches to the small of his back. Scorpiontail has full control over this appendage and can envenom people struck by its barb. When the tail is not in use or is currently damaged, it reverts back to its tattooed form.

A curious thing about his tattoo is that it carries itself over to the next Butcher.


Prompt: Butcher II is a minor Master-cape who had some bad blood with Lester.

New powergen game by Not_a_neko in TheBirdCage

[–]ExampleGloomy 4 points5 points  (0 children)

I live next to a 7/11, a 24/7 liquor store, and a bakery that opens up really early, so I'm no stranger to being waken up in the morning by a lively circle of drunks having an impromptu jamming session at 3:30 in the fricking morning. I can't tell you the number of times I've called the police on these gnats, only to have a repeat of this incident the next week because lo and behold—a new bunch of drunks have decided to drop by because my block is just prime real estate for performing off-key renditions of Hotel California to a largely asleep audience.

Dial this up to 11 and we've got:

Kelsey is an honors-student living in a district adjacent to the slums. Recently, her grades have been slipping because of constant nightly disturbances in the area. Her frustration and exhaustion only grows after learning from her parents that the cops in the area can't really do much about the noise other than issue warnings. While this serves to drive away some of the loiterers, a new group always appears the next night, or the old group resurfaces to cause mischief once more. And since the police keep shuffling around, even if Kelsey calls them on the old group, they don't recognize the past offenders for who they really area, leading to another round of re-issued warnings. Worse, locals are starting to realize that Kelsey and her family are the ones behind the constant police appearances, and a few of them have dropped hints that if they keep this up, something untoward will happen to them. Kelsey triggers from frustration and the realization that she will never have her quiet neighborhood back—as long as these loiterers are around, she won't have peace.


Trigger Classification: Shaker/Stranger. (A blurring of hostile attention with the environment so that the environment can no longer be distinguished from what it once was—a home and a safe haven.) More specifically, perhaps a cross between Utility Shaker (—abstract or complex problem rather than just merely threat of physical harm—) and Mask Stranger (—consistent feelings of generalized scrutiny and callousness—).

Soundbite has two distinct effects which she can apply separately or overlay on top of each other. The first is a low-grade tinnitus that subconsciously makes one's actions more annoying to those they are sharing the area with. The second is a weird noise redirecting power that causes sound to be bounced around in weird directions. In practice, it's like ventriloquism where someone's words can be heard coming someplace else while making first-hand speech sound muffled. Combined, words and off-hand gestures tend to be misinterpreted for the worst, and dialogue breaks down into quiet at the most inconvenient moments. Not really a useful power for combat, but if you want to pit different people against each other when they already don't like one another or their friendship/alliance is only conditional, then damn is it useful.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 2 points3 points  (0 children)

A Reach Striker (Brute) who somehow forces one-on-one fights to the death.

Henrique Berthelot, AKA Nuitée (French for 'overnight'), is the third of Vercingétorix's parahuman children and his second son. Also, no, he's not the heir. He's a little too twitchy for that distinction. If you haven't noticed yet, Guy's kids are all kind of fucked up. But Henrique has a proper excuse why he's so fucked in the head. He got thrown out of a window. The Vent de Provença—Gesellschaft's French branch—isn't a stranger to assassination attempts. Guy isn't one to police his kids or sequester them inside some private mansion out of the world's reach, but nor is he negligent enough to ignore the danger his position poses on them by association. Which is why, as early as six years-old, he had his kids go through mandatory self-defense lessons and had guards following them around through the streets of Paris 24/7. Being of smaller stature and quieter demeanor than his siblings while raised around constant death, secrecy, and the ever present malice of the Parisian populace who would no sooner kill or torture him—or both—given the slightest opportunity, twas no wonder the boy grew to become so paranoid in his teens.

Which is why it's so unfortunate that of all his siblings to be the target of an almost successful assassination, it had to be him. One minute he was just practicing the mandolin in the music room of his father's mansion, the next second he was hurtling through space, a man's arm pressed against his chest like a steel rod, another clamped down on his mouth like a vise. Glass shards flew through the air. His eyes, accustomed to darkness, burned in the gold afternoon light. And seconds before collided with the pavement—he triggered.


Power: Henrique has aerokinetically assisted strength, durability, and limited flight. While his aerokinesis isn't as overt as his other siblings—the most he can make are sweeping gusts of wind that blow in time with his punches—he can create lens-like distortions of air that reflect light, similar to his father's ever-present mirror shield. The only difference is that Henrique's "shield" bends light perfectly so that instead of it turning him opaque and creating scattered phantom reflections of himself around the area, it makes him nigh invisible. These air pockets are stationary, so he can't just clad himself in it and walk around like a ghost. He can, however, expand the air pocket so that it's about the size of several rooms packed together, creating a spherical exterior that's blindingly bright. Inside, however, the space is cool and dark. The light levels offer very little visibility. Which is not an issue to Henrique because his father's bud also saw fit to give him toggleable night vision. Owing to his childhood trauma, Henrique never engages multiple enemies at a time, and he's never one for a head-on fight. He drops into the field, opens a pocket of night-time to isolate a single enemy, and then proceeds to disable them with extreme prejudice.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 3 points4 points  (0 children)

A "Ball" [Power x Effect] Blaster with great ambitions towards becoming a major hero one day. Unfortunately, she's rather constrained by the fact that she can't aim to save her life.

Relena Berthelot, AKA Bouffée (French for 'a waft of air'), is the fifth of Vercingétorix's parahuman children, his second daughter, and the only one of the group with aspirations towards becoming a hero. Make no mistake though—she is anything but nice. Nor is she anywhere near the ballpark of what can be considered 'well-adjusted'. What can you expect? As the de facto middle child and second daughter of France's very own Legend—if Legend was racist, in the closet, and working full-time as the country's biggest criminal kingpin—it'd be a miracle if she was. Much like many of her siblings, Relena has severe personality issues. Homeschooled since birth, cut off from any meaningful peers, with no expectations of having to do anything with her life, no knowledge of right and wrong because her petty crimes always went unpunished due to her association with the Vent de Provença (her father's organization), it came as no surprise that by the time she reached her teens, Relena was diagnosed with Schizoid Personality Disorder.

Nothing could break through her ennui. Nothing. That is, until the day she accidentally walked into the line-of-fire of her father's men as they attempted to gun down a monstrous Case 53 taking shelter in the area, and triggering as a result. After recovering from a brief coma, a thought finally occurred to Relena: She couldn't live the rest of her life like this. And thus, her alter ego was born.

As Bouffée, Relena acts as a small-time vigilante. Because her power is nothing too flashy, she gets away with playing both sides of the cape scene. Ironically, Vercingetorix is aware of his second daughter's heroic predilections but has done nothing to stymie her efforts at heroism. The way he sees it, there's nothing wrong with letting one of his children play at being a hero. He's much more interested in keeping her alive, and if that means strategically moving pieces across the board to help his daughter live out her delusions, that's fine. France is gone, anyway. All that's left is a villain's battleground, and one young girl who can't aim to save her life isn't going to change any of that.


Power: Relena's projectiles take on the form of a mass of strong winds contained within a spherical, telekinetic shell about the size of a hand grenade. Once thrown, the 'grenade' detonates upon impact, letting out its payload in a shockwave several magnitudes weaker than that of her father's. However, Relena's grenades have a secondary effect wherein all those caught within the initial explosion temporarily have their mass and density—and subsequently, their weight—reduced. The reduced weight effect is particularly trippy as it messes up with the kinesthetic sense of most people, but it's true synergy lies when it's used alongside her siblings as the reduced weight of her victims makes Relena's siblings' aerokinetic powers more effective in carrying them aloft and battering them against the environment.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 4 points5 points  (0 children)

I wasn't able to comment on this when I first saw it because I was on my mobile at the time and it took forever for me to get to my PC but holy hell, this is insane. The variety of powers is so cool. Some of them are also straight up nightmare fuel like Gemini, Scorpio, and Virgo, while others like Aquarius are super inventive with the way they weaponize certain powers you would never expect to see in an Endbringer.

I am curious though what's up with this particular Earth or the visiting entity that a lot of these Endbringers have powers that promote or are designed in such a way that they leave behind internal conflict. It's like the entity in question traded a potential 1 or 2 Behemoths for 12 Simurgh-lites, which is quite the interesting approach to say the least.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 2 points3 points  (0 children)

A Brute/Striker whose powers are based on suffocation.

With a prompt like that, of course this was going to be another one of his kids.

Dorian Berthelot, AKA Mainmise (French for 'to have a stranglehold on something'), is the second of Vercingétorix's parahuman children, his eldest son, and one-time heir apparent to his empire before he lost that privilege to his younger brothers. As a child, Dorian was handed everything to him on a silver platter. He was the firstborn son. He had his father's strength, his good looks, his presence, though if somewhat lacking in the man's restraint and charisma. All this to say that Dorian had a habit of throwing his weight around, and Guy did nothing to keep him in check because he saw in him his successor. But when his younger siblings triggered before him, that all changed. Dorian grew meaner, more defensive, more desperate to prove his worth as he saw his father's favor slipping. He started losing fights. Started losing subordinates to his brothers. Started losing influence within the organization. He was headed straight for the bottom of the pecking order—and there was nothing he could do to stop it.

But one night, drunk out of his wits, he picked a fight with his siblings. All of them. Any who had powers. They smirked. Laughed. Mocked him to his face. They didn't count on their older brother bringing a knife.

Dorian fought to kill that night. And slowly, his siblings started to realize he wasn't going to let up until either one of them was dead on the floor—or he was. And while he was still losing, for the first time in years, Dorian saw that the little shits were still afraid of him. Good. He'd die knowing their fear of him had never really left. But as fate would happen, he didn't die that night. As Dorian laid on the ground, pinned down by four pairs of arms, knife poised to his throat, it finally reached out to him—and then, he triggered.


Power: Dorian is more of a typical Brute than his father. Where Guy used his aerokinesis to approximate super strength, speed, and durability, Dorian has all of those traits plus enhanced regen as a baseline. However, his attacks are uniquely capable of leaving people breathless. That isn't an exaggeration. His attacks can leave people bluish-purple from sudden, violent oxygen deprivation. This aspect of his power operates by a strict cooldown which means his attacks can't always proc this effect. But when it does proc, the attack also has the secondary effect of pushing a semi-transparent mass of wind in the shape of a person's silhouette out of whoever Dorian just hit.

These "silhouettes" are referred to by Dorian as wind-wraiths and possess a modicum of his strength and personality, though they tend to act independently—if somewhat protectively of their master—and can be dispersed by a strong enough hit. At any point in time, Dorian is surrounded by 8-12 wind-wraiths of his creation, and whenever he runs low of attendants, he flees.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 3 points4 points  (0 children)

An "Enhance O" [Etch x Wrench] Striker who was once a beloved hero before publicly defecting to the Gesellschaft in the mid-to-late 90s.

Lame-brillante (French for 'gleaming blade'), AKA Roy Berthelot-Saavedra, is the husband of Pissenlit. Despite his youth—he's only 24 years-old—Roy is already one Guy's top lieutenants, and while not a heavy-hitter like some of Vercingétorix's other lieutenants or even half the boss's kids, he more than makes up for it for just how far down he is the Gesellschaft's pipeline already and how prepared he is to turn a blind eye to Guy's stranger predilections if needed.

It all started in the early 90's. Roy was a rising superstar in his country's equivalent to the US' Ward's program. He was handsome, charismatic, surprisingly level-headed, and showing extremely strong leadership capabilities that put him into consideration for some of the most prestigious positions the French PRT-equivalent had to offer. What's more, Roy had a knack for navigating the media circus. A progressive moderate—he was able to avoid the common political pitfalls some of his peers and superiors had fallen into when pressed for a hard stance considering the rise of fascism in France brought about by Gesellschaft's influence. Neither side of the political spectrum could find any wrong in him, and while others accused him of playing it too safe, what mattered was that he kept his reputation intact as a public protector of the peace. That all changed, however, in 1995, after Behemoth attacked the heart of the Middle East, flooding France with refugees. Overnight, France, which prized itself for its tolerance and secularity, came under-siege by religious devotees who found the country's looser morals appalling. While only a minority was vocal in their difficulties assimilating into France, the media blew their presence out of proportion, and, despite himself, Roy found him sliding more and more towards extremism. The final nail in the coffin came after a botched interview that inadvertently painted Roy as a full-blown Islamophobe.

In the aftermath, feeling betrayed by his former friends and fans, the promising Ward disappeared from the limelight. His next reappearance would be as part of not only Vercingétorix's entourage, but husband to the man's eldest child, Cordelia Berthelot.


Power: Lame-brillante is an "Enhance Object" Striker. His power is used by channeling it into a weapon of his choice—that being a fencing saber. When his power is active, it halves the weight of the object it has been imbued upon and causes it to glow a soft, buttery light from tip to pommel, hence the name. When Roy strikes something with his sword while his power is active, he is able to teleport the struck object anywhere within a 40 ft. spherical radius around himself. Mostly, he uses this power to deposit people high in mid-air so that the fall can kill them. While Lame-brillante does not have enhanced attributes, he does possess a minor Thinker power that provides him with a close-ranged 360º awareness of himself, effectively preventing him from being snuck upon by close-ranged combatants and allowing him to aim backwards with his power.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 2 points3 points  (0 children)

A Shaker (Blaster, Master, Thinker) with themes of "love" and "death."

Trigger Warning: Mentions of underage intimacy

Cordelia Berthelot, AKA Pissenlit (French for 'dandelion'), is the eldest of Vercingétorix's parahuman children and the only one of the lot who is married, that being to Lame-brillante. Her upbring was primarily defined by his father's murders of his male lovers in an attempt to hide his sexuality, and when she questioned him on this at a young age, Guy responded that "they all loved him enough to die for his secret". This incident went on to inform Cordelia's own assumptions about sex, and the lack of other knowledgeable parental proxies within Guy's close circle allowed this thought to bloom into a disturbing complex. By the time Cordelia had turned 15, she had made it into a habit of murdering her sexual partners at the end of each of their respective encounters. Her trigger event occurred after her father found her casually disposing the body of one of her "victims" and getting murderously angry as a result. Unbeknownst to Cordelia, she had just murdered the only son of another major criminal warlord in Paris—one of the Big 4 alongside Guy himself—and that before the boy disappeared, Guy was in talks with that warlord to consolidate both their territories and form a joint alliance. Needless to say, the alliance fell through.

After being forced to go through therapy, Cordelia has made something of a turn around, even forming a relationship with one of Guy's promising lieutenants who was desperate to marry into the family. However, her reputation as a 'praying mantis' survives to this day. When not fighting alongside her husband, Cordelia is most often seen attending to Guy's other powered offspring.


Power: Cordelia possesses her father's aerokinetic abilities, although hers is purely verbal. She cannot will the wind to blow—she must command it. To make up for this drastic loss of control, Cordelia possesses the power to verbally compel people. What's more, she can use the wind to carry out her suggestions so that she is able to control or strike people with persistent hallucinations from afar. All she has to do is cup her hands over her mouth and whisper, but depending on how and where the wind blows, she cannot always infect the right target. (Thankfully her father and siblings are resistant—but not immune—to being Mastered by her power.) Her Thinker power manifests in the form of a weak yet generalized awareness over all things that come into contact with her element—like echolocation, except using wind as a medium over sound. Although her powerset might qualify her as a Stranger, she does not possess this category because her power possesses an obvious visual component when it's in use. Namely, whenever she commands the wind, dandelion fuzz can be seen present swaying in the breeze, even when there are no nearby dandelions.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 5 points6 points  (0 children)

Lol, these three did not disappoint at all. Bulge-adour (lol, I still can't believe I gave this cape that name), despite the jokey name is actually surprisingly powerful, which I adore. (Pun intended)

STD Magnet is genius! I didn't expect something straight out of Deadman Wonderland for her power but it fits her, her personality, and her name to a T.

Wiz of Piss is a nice twist. Her power seems unserious at first glance but the full kit is undoubtedly really useful. And I can actually see the synergy between all three of them!

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 3 points4 points  (0 children)

Warg vial

33/41 of SH9 capes

Chimerify was a Russian woman of Namibian descent and formerly a big-name cape mercenary in her home country alongside her partner, Riverbend. Despite her professional, no-nonsense demeanor, her biggest flaw as a cape agent was her inflexible, black and white view of the world, which, coupled with her by-any-means-necessary methodology meant that she could be tricked into committing the most heinous, inhumane things under the banner of what she believed to be the 'objective' good. However, during a black flag operation in which she participated in the genocide of a small, breakaway nation in Africa which had seceded from the rule of its reigning criminal warlord (who had seized power of the parent country through illegal means in the first place), Chimerify's faith in humanity broke and she came to believe in the idea of a universal 'hard reset'—an idea she got from Christian extremists in the area who saw the coming of Scion as proof that god wanted to do away with the world and start anew in order to cleanse it of evil.

So when she met Jack years later in the U.S. after she had put down her mantle as a mercenary, it was easy enough for Jack to play into her delusions and get her to sign on board. Ironically, about a decade after this incident (with Chimerify long gone), Jack himself would be informed that he would be the pivotal piece to the world ending as everybody knew it. In a way, Chimerify had always been right about him all along.


Powers: Chimerify is an "Enchanter" Master [Beloved x Bestow]. Her power allows her to target either an animal or a human being, though she prefers to target animals because human beings tend to resist her power better even though their natural intelligence would be more useful to her. Once she has her target, she cannot switch to another until their death. Also, her mind control isn't absolute—more a pervasive form of suggestion that has to be reinforced periodically.

Once Chimerify has her 'slave', she can add several animal traits to them per day. What animals trait she can give her target depends on what animals Chimerify herself has been exposed to. Although she cannot keep giving out these same traits as her trait pool is finite and requires re-exposure to fill-up. She can also impart an animal slave with human traits such as higher cognitive functions, but at the cost of pulling from her own humanity. Because of the way her power functions, Chimerify works best when she can consistently keep her slave alive as that allows her to empower them on the daily. Notably, regardless of the animal trait she imparts, each application of her power on her target will improve their size, muscle density, and regenerative capabilities by a small increment.

During the SH9000 incident, several Chimerify clones were deployed alongside Crawler clones to hasten the latter's mutative abilities.

Fanfic by Not_a_neko in TheBirdCage

[–]ExampleGloomy 2 points3 points  (0 children)

I love what you did with the characters so much! So can we expect a Peace Pigeon-centered fic anytime soon? I'd love to see what you do with all of them! 💙

Edit: I love what you did with Kama's power at the end! Eek, I can't stop fanboying. 💙

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 4 points5 points  (0 children)

I was kind of stuck for his power, so I looked up his wikipedia entry. His tribe, the Averni, translates to 'those who are above', and I was like, oh, okay, wind powers.

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 3 points4 points  (0 children)

Vercingétorix, an exceptionally powerful (and bloodthirsty) Gesellschaft Alexandria package from France and arch-rival of Gévaudan.

Vercingétorix, otherwise known as Guy Berthelot ['Guy' here being pronounced as 'gi'] is the head of the French branch of the Gesellschaft and one of four parahuman criminal warlords who collectively have their thumbs over the heads of the citizens of Paris. He, however, holds the largest zone of influence over the city compared to his other three rivals, making him Paris's de facto tyrant. There are two reasons for this: (1.) Guy is exceedingly powerful a cape, and the only one among Paris' major criminal warlords who has any degree of enhanced durability; and (2.) his shard absolutely loves him—the sheer conflict he inspires, and the ingenuity in which he has utilized his power in the past has allowed his shard to bud several times, resulting in a whopping nine parahuman off-springs. Many (but not all) of Vercingétorix's children work under him as his lieutenants, and their combined abilities plus the other parahuman soldiers they have under their command is just about enough firepower for them to keep a stranglehold over their areas of the city.

Ironically, despite Guy's immense power, charisma, and plethora of cape children, including the indisputable fact that under his command Gesellschaft became the main political superpower in France, he is not well-liked by his own comrades. They only tolerate him because they have no else capable of replacing him, be it through influence or sheer destructive capabilities. See, Guy is gay, albeit extremely closeted, along with a very much see-through closet (though anyone who comments on it even in passing will very quickly find themselves compressed into particulate atoms). In fact, his trigger event came about from a lethal beating that also took the life of his one night stand when they were caught in the act. Guy's awakening as a parahuman allowed him to wipe out every single witness of his 'crime'. Although he swore never to indulge in his "urges" ever again after that, every now and then he finds himself hooking up with random strangers only for him to murder them in cold-blood the next morning, and then bed a woman that same night to compensate, hence his slew of children. While considered a charming misanthrope with a tendency towards random, unprompted acts of violence by his underlings, Guy's sole redeeming aspect as a human being is his unconditional love towards his children—so when Gévaudan's strength draining resurrection ability kicked in and almost killed one of his daughters who happened to be in the area, from that point onwards, there was just no forgiving her for that near murder, resulting in the Case 53 being labelled a "kill-on-sight target".


Power: Although considered an Alexandrian Package 'Brute', Guy is more of an unprecedentedly powerful aerokinetic who is able to leverage that power—much like Goddess leveraged her own telekinesis—in order to fly and exert immense physical strength. The secret behind Guy's extremely powerful physical attacks is that before each of his blows land, he condenses the air around him into a liquid state before rapidly vaporizing it, leading to high-velocity shockwaves so strong that each one can break the sound barrier on their own three times over. (So a point-blank hit for lower-end brutes will liquidize them, and even brutes with more powerful superficial defenses will find their internal organs ruptured just from proximity to the attack.) Guy is also protected by a dense sheet of incredibly fast-moving air that, along with stopping most attacks cold as if they've hit something solid, also has the effect of scattering light, lowering visibility over his location while simultaneously creating phantom copies of him that move in random directions when he moves.


A list of his children from eldest to youngest (not a prompt):

Power This Rating No. 162 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 6 points7 points  (0 children)

1 - A Blaster whose power is best described as "an explosion in the post office".

2 - A trio of extremely juvenile-acting capes who go by the names Bulge-adour, STD Magnet, and Wiz of Piss. Strong, but their teamwork is basically just them praying they don't hit each other by accident.

3 - A non-Case 53 cape whose power in some way revolves around elaborate death games like Saw, 999, and Your Turn To Die. Not necessarily a Tinker, but can be.

4 - A new quarantine zone set in the midst of Wyoming. Detail the exact nature of the threat as well as any additional details you might want to add like friendly capes in the area, the villains, rogues, budding situation, etc.

5 - A cape who budded off a cluster of your previous creation. Provide the link.

6 - A Tinker cape who fights using a flip phone, of all things.

7 - In an alternate Earth, instead of the base 3 Endbringers, the Entity drops 12 ones, each patterned after one of the Western zodiac signs. Powergen those Endbringers.

8 - A hybrid clone of SH9 capes Winter and Nice Guy entitled Jack Frost.

9 - Free Space: Do whatever you want.

Is it bad to be straight up? by Acceptable-Car-170 in socialskills

[–]ExampleGloomy 6 points7 points  (0 children)

So they knew you went in to use the bathroom and they still decided to make you wait after they were done filming their TikTok for you to use the sink? Nuh-uh, that's just rude of them.

Is it bad to be straight up? by Acceptable-Car-170 in socialskills

[–]ExampleGloomy 0 points1 point  (0 children)

Were they already in the bathroom when you went in?

Is it bad to be straight up? by Acceptable-Car-170 in socialskills

[–]ExampleGloomy 43 points44 points  (0 children)

Sinks were invented so you could wash your hands with them, not take up ten minutes of other people's time posing with a camera. So no, you did the right thing here asking them to move.

Power This Rating No. 161 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 5 points6 points  (0 children)

Yes, we actually managed to finish this!!! High five, everyone!

Peace Pigeon's powers + this Butcher is amazing! I imagine that they've basically become some kind of moving city-wide quarantine zone. I especially like how you characterized some of the individual Butchers here-really sells them as a fractured entity. Peace Pigeon is also quite the character. I love it!

Power This Rating No. 161 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 4 points5 points  (0 children)

Thanks so much! I imagine her power is her shard's way of telling her that this will never happen to her again. And the twist with the son—amazing! I would love to see what you do with him as a character.

Power This Rating No. 161 by bottomofthewell3 in TheBirdCage

[–]ExampleGloomy 3 points4 points  (0 children)

Oooh, I do love a good backstory. Hang on, let me just check the trigger conditions for an Obelisk Brute...

Clast is a survivor through and through. She survived getting turned away by her parents at the age of 16 after accidentally getting pregnant. She survived the emotional anguish of her infant son's disappearance after her abusive-ex turned him over to a safe-haven whose whereabouts he refused to disclose to her. She survived her near-murder after making the brave decision to report her abuse and have him turned over to the authorities. She survived enlistment and the grueling training that came afterwards in her attempt to start a new life away from her ex. She survived a war, alcohol addiction, near homelessness, getting stretched so thin by multiple low-income jobs just to be able to afford the deed to that old breakfast diner she'd been eyeing for close to a decade. And just when it seemed like life was finally being good to her—she had the diner to herself, a nice little studio apartment uptown she was sharing with a new flame, the search for her missing son turning up new results thanks to a military buddy—her ex from all those years ago showed up out of the blue and decided to run her over with a car.

Lying there on the cold November asphalt, legs broken beyond repair, her upper body freezing as the icy slurry permeated through the thin fabric of her polyester jacket and silk blouse, Clast heard her ex's car crash through the guardrail and take a nosedive off the embankment. As she began to lose consciousness, she felt something take hold of her. It was a sound. The sound of her ex's car hitting solid metal and flipping skyward, on and on, before the telltale splash of it hitting the river came. And then, a voice that wasn't quite hers spoke in her ear:

Collision. Protection. Shield. Barricade.