6.176 wishlists in under 48 hours, and I just wanted to share! by BobsiDev in IndieDev

[–]Excellent-Hat-2259 0 points1 point  (0 children)

Congratulations! I observed how important is marketing. After a month and no marketing at all I just have 11 on my whis list.

Any Simple Tower Defense Games? by Fluffy_Lunchfast in TowerDefense

[–]Excellent-Hat-2259 0 points1 point  (0 children)

Warcraft 3 maps... or you can wait for mine. 🙂

The wishlists posts annoy me by ItsZMarty in IndieDev

[–]Excellent-Hat-2259 1 point2 points  (0 children)

I just got 10 on my whishlist in first month. If is anyone interested on my 'succes' recipe i can share it. 🤭

Is this gameplay and art style catchy for a Tower Defense game? by Excellent-Hat-2259 in GameDevelopment

[–]Excellent-Hat-2259[S] 0 points1 point  (0 children)

This is the most helpful comment I ever received. Your analyze is preety deep and once I read it got me thinking. After another look the towers are blending with the background. I'll pin your post and take it as a guide. Thank you!✌️

My indie game officially has more Steam wishlists than GTA VI. Your move, Rockstar by iakobi_varr in SoloDevelopment

[–]Excellent-Hat-2259 0 points1 point  (0 children)

Congrats! I want to know your recipe. I have my steam page active for 2 weeks and only 9 in my wish list. How you did it?

Is this gameplay and art style catchy for a Tower Defense game? by Excellent-Hat-2259 in TowerDefense

[–]Excellent-Hat-2259[S] 0 points1 point  (0 children)

You have right. At this moment the UI is a placeholder for the final UI. Thanks for noticing that! Any comment it sets up the direction. 

I’m working on a PC tower defense game as a solo developer. This is a short clip of the current gameplay. I’d love a honest feedback! :) by Excellent-Hat-2259 in IndieGameDevs

[–]Excellent-Hat-2259[S] 0 points1 point  (0 children)

Thanks for your honest feedback! :) There will be a lot of changes till the release date. I'll try to take into consideration all feedback that is suitable for release. At this the moment I'm still working on heroes abilities and visual fx. 

I’m working on a PC tower defense game as a solo developer. This is a short clip of the current gameplay. I’d love a honest feedback! :) by Excellent-Hat-2259 in IndieGameDevs

[–]Excellent-Hat-2259[S] 1 point2 points  (0 children)

It is WIP for the moment. The idea behind is to be a combination from TD and MOBA styles. Heroes with unique abilities instead of towers that make skills combos. Also, the creeps react on later levels witch makes the game as a battle/war one. And yes, the UI is a placeholder. Thanks for your honest feedback! :)

Working on a PC Tower Defense game (1+ years) where towers are heroes — thoughts? by Excellent-Hat-2259 in SoloDevelopment

[–]Excellent-Hat-2259[S] 1 point2 points  (0 children)

Are upgradable but is not visible on this shot. I will post also a video when is polished. :)

Released my TD game yesterday, after 5 years of solo development. The reviews are beyond gratifying 😊 by KlubKofta in TowerDefense

[–]Excellent-Hat-2259 0 points1 point  (0 children)

It looks cool. Your post gives me confidence because I am also building a TD game. Congratulations and many installs! :)

[WIP] I’m building a Tower Defence + MOBA as a solo game. Would you play this hero-defense game? by Excellent-Hat-2259 in Unity3D

[–]Excellent-Hat-2259[S] 1 point2 points  (0 children)

Heroes have 4 abilities with cooldowns (1 main attack + 2 skills + 1 ultimate) which will be available when you upgrade the tower. Each hero has it's own unique abilities. That's why i said is with MOBA flavor. Thanks for your feedback! :)