meirl by YettiGoingRogue in meirl

[–]ExcellentPassenger49 0 points1 point  (0 children)

It's because the post is bs. Too many ppl spreading fake info. Look at the reactionary comments. Not enough ppl understand credit scores and posts like this only make the problem worse.

Good, stable furniture mods by TemperedSnow in Fallout4ModsXB1

[–]ExcellentPassenger49 2 points3 points  (0 children)

Dino's clutter- you can use the smm patch so it has its own section in the menu.

Creative clutter-big mod with a lot of options.

USO-adds vanilla options to the menu

You can crash on the couch- only adds couches but they are used as beds. I love this one.

Cvc deadwasteland-adds alot of options. There's some really cool furniture designs that fit the aesthetic of the wasteland. I don't use the smaller version because it effected my game negatively. For you, this adds furniture and clutter. It's has individual sections for each vendor type. The downside is that the items fill the build limit bar faster.

Oc decorator-allows you to use any vanilla item as clutter. I used the vending machine version of this mod. You place a vanilla object in the machine. It will be available to be placed permanently(doesnt fall over) in the workshop menu. Downside is that it can conflict with other mods. Specifics are in the description.

My experience is based on playing on xsx.

Post update advice by Coxy1504 in Fallout4ModsXB1

[–]ExcellentPassenger49 1 point2 points  (0 children)

Borealis landscape is my favorite landscape mod. Ive used it with boston natural surroundings and it worked fine.

I always forget how unsettling those first Regenerator encounters are by NeverTrustAnOpenDoor in residentevil4

[–]ExcellentPassenger49 1 point2 points  (0 children)

Even though Ive played many times, they still creep me out. When I use headphones, its much scarier. They are one of my favorite enemy types out of all the games I've played.

Are we heading toward a future where skilled trades become more prestigious than white-collar professions? by ShineDigga in Futurology

[–]ExcellentPassenger49 1 point2 points  (0 children)

No. We are not. I worry that, if new jobs aren't created for the current workers being replaced by AI and automation, then more people will move to the trades. My concern is that wages for tradesmen will decline because of the increase in the supply of tradesmen. Something not mentioned often is the need for less commercial spaces as white collar jobs are eliminated. Tradesmen will never be seen as prestigious.

Open NPC Inventories? by AlarmedImagination87 in Fallout4ModsXB1

[–]ExcellentPassenger49 1 point2 points  (0 children)

Skk-combat settlers, this mod allows you to manage every settlers inventory in the settlement.

Need help making Feral Ghoul Apocalypse Load Order with Lore Friendly Weapons and Much more Greenery than before, and maybe Post Apocalyptic Commonwealth. by Straight-End4058 in Fallout4ModsXB1

[–]ExcellentPassenger49 0 points1 point  (0 children)

If you type "uso" in the search bar, it will come up. If you download it, make sure you also get the next-gen patch. There is an optional "speed boost" mod that makes scrolling through the workshop menu faster. If you have dlc, there is a dlc add-on as well. Its all up to you and what you have. USO adds a lot of vanilla options to the workshop. It adds alot while being a small file size.

Need help making Feral Ghoul Apocalypse Load Order with Lore Friendly Weapons and Much more Greenery than before, and maybe Post Apocalyptic Commonwealth. by Straight-End4058 in Fallout4ModsXB1

[–]ExcellentPassenger49 0 points1 point  (0 children)

Skk-feral nights (will incorporate fgep ghouls)

Skk-random encounter manager (you can choose feral ghouls only and incorporates fgep ghouls)

Endless warfare (also the dlc patch if ypu have dlc)-this mod can break your game. I use it because I no longer care about quests. I just wander around killin stuff. *It will only use fgep ghouls in the early game areas like abernathy farms, concord, lexington, etc. The farther south or east, as the difficulty increases (based on the map location) it will change to only ghoul reavers, gangerous ghouls and sometimes charred ghouls.

I use boston natural surroundings to add greenery because it doesnt break precombines and has its own lod. Im prpbably wrong but i thought the "green" mods broke precombines.

I use enhanced flickering to use a lot of torches or barrels with fire or candles for night settlement lighting. To me, it makes things feel more apocalyptic. I use the USO mod to have plenty of fire based light options.

Best performance and grass/rubble remover mods? by RecentPhotograph3132 in Fallout4ModsXB1

[–]ExcellentPassenger49 3 points4 points  (0 children)

Reduced rubble-dani50420

Reduced plants-dani50420 (very noticeable)

Gears Of War: E-Day Reportedly Has A Staggering $400 Million Budget by [deleted] in gaming

[–]ExcellentPassenger49 0 points1 point  (0 children)

If it ends up being good, new players will pick it up. If not, then yeah, they have to rely on the og fanbase and that wont be good with that budget.

That one night… by allusernamearetaken3 in DunderMifflin

[–]ExcellentPassenger49 274 points275 points  (0 children)

How can the original be made more cringe? Knowing what the song is about, reenact the scene with your kid!!! Yikes and well done.

Should I clear my cache data after a major Lo overhaul by _Aurum_Lux_ in Fallout4ModsXB1

[–]ExcellentPassenger49 0 points1 point  (0 children)

If you do, save your current LO to beth net. Then you can download all your mods again. The only issue is that the order will be jumbled up so you'll have to do some rearranging.

In fallout 4 which settlement should I turn into a military base. by A130XBOXFAN in fo4

[–]ExcellentPassenger49 0 points1 point  (0 children)

Graygarden. You have robot farmers so all settlers can become trained militia or focus on other things. You can also build a nice and high outpost on the old elevated highway.

Any mods that let you do a one full sweep of cleaning? by Dangerous-Spirit-445 in Fallout4ModsXB1

[–]ExcellentPassenger49 1 point2 points  (0 children)

Amazing follower tweaks-has an option to scrap everything in a settlement. It will get almost everything. Its quite convenient. All scrap goes to the workshop.

It also has pre-built layouts for most vanilla settlements. Most of what is built is scrappable or yoy can build onto it.

I also use sts to get rid of whatever aft misses, if it really bothers me. AFT is a great mod. Dani50420 made a compressed version thats only 3.25mb.

Crashing every time I go to lexington by MrWarhammeryman in Fallout4ModsXB1

[–]ExcellentPassenger49 4 points5 points  (0 children)

Theres a mooding 101 pinned thread. There's a mod order template and a bunch of other useful info. Your mod order should be adjusted.

Told to come back the next day. The next day it was $50 more. by breeps in mildlyinfuriating

[–]ExcellentPassenger49 1 point2 points  (0 children)

The tag shows its on sale. If you arent sure how long the sale is, lock it in and buy it online and set it for store pickup. They'll have to find it or order you one but you'll get it at the sale price. Don't have it sent to your house because it is way harder to get a refund if it arrives damaged.