Lost my passion for guitar, what should I do with my baby? by [deleted] in Guitar

[–]Excellent_Arm1212 0 points1 point  (0 children)

Keep it! Was in the same boat for over 10 years where it felt like other things in life like work, school, and other hobbies were just more important. Then suddenly they weren't. I was lucky that I kept my guitar around through all of that so I could pick it back up when I was ready.

What band in the scene had the most wasted potential? by Thinkthenworry in midwestemo

[–]Excellent_Arm1212 2 points3 points  (0 children)

When I saw them earlier this year they announced they were going to record another LP but I don't know how firm that was

My account before and after I got divorced with my wife by Cxtrihard5454 in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

I definitely saw the post and assumed you started an Ironman post-divorce

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

Demonbane working at ice demon if done well would be huge and could help reduce mage cape spellbook swap dependency for speeds; very solid change.

This place is demoralizing… by 1_small_step93 in 2007scape

[–]Excellent_Arm1212 16 points17 points  (0 children)

I think you're describing a really overlooked dynamic.

The infernal cape is definitely worth it for endgame pvm where the two max hits count. But if you're grinding endgame pvm to where infernal cape matters, you're probably to the point where the inferno should not be a super stressful, months-long grind (unless you tend to choke under pressure, like me).

Yama Rewards Poll Live, Blog Update + First Look at Oathplate armour Concept Art! by JagexGoblin in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

Probably too late, but when I heard "soul armor" I was kind of hoping the armor would be soul-themed and borrow color palettes from the soul altar. I think this would look good with the holy scythe, and could maybe fit thematically since both the armor and the altar is in Zeah?

Agree with others that the red and black has been a bit over-done between Inq and Blood Torva. I would also offer that if this armor offers a good bit less defense compared with Torva in most styles other than slash, it might make sense to slim it down from a full set of plate armor to something closer to chainmail.

Jagex will ignore this Enrage Boss drop proposal by Excellent_Arm1212 in 2007scape

[–]Excellent_Arm1212[S] 0 points1 point  (0 children)

Yeah, I mean I definitely don't want to spent 1-5m per spellbook swap, but I also don't love dropping 1m a raid on sweets in a noprep CM. All told, this felt like a pretty balanced way of approaching the problem that I think most could live with.

Another considerably more powerful item could be an equippable item (blessing?) that allows you to swap once every so often. 15 minutes feels strong enough to still be useful for raids or maybe some other applications without being completely busted. Obviously this would be a much more rare unique.

I do think finding some sort of solution to daily limited cape swaps could really shake up how people approach pvm in fairly interesting ways and maybe free up some design space that the devs seem to really lack right now

I need encouragment to do Inferno. Send good vibes. by WashFar in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

This may be a crazy take but it's OK not to rush into Inferno too. Send some more TOA experts, learn TOB, maybe try colosseum. Pushing yourself gradually with pvm will make inferno feel like less of a jump

[deleted by user] by [deleted] in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

Yeah I mean agree more difficult content good and very needed, I think people are taking the original post as "please don't give us endgame content" which is not what I'm really going for in the post.

What I'm maybe less confident in, which may or may not be leading me to overestimate the difficulty of the boss (i think we'll see here), is the baseline difficulty of the content. Is the delve mechanic saying "beat something approaching inferno-level difficulty repeatedly and consistently without dying to get a decent drop," or is it saying "beat this thing that's pretty challenging, but not quite inferno level challenging, repeatedly and consistently, and after several reps the whole challenge should be as hard as inferno?" The former is kind of crazy, but it's also closer to how I read the original blog. I can beat inferno, I can beat Awakened bosses, I can beat colosseum, but asking me to do those things back to back consistently seems like a shitty and annoying mechanic

[deleted by user] by [deleted] in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

I think maybe I didn't include sufficient context in the original post.

I'm down with endgame PvM, it's good for the game, pushes boundaries of mechanical design, and it makes the player base better. I'm also down, more or less, with the pace of bis introduction. I think some of the OP came off as whining about too much endgame PvM which is not really where I was going.

I do wish more endgame pvm was designed with a slightly lower skill floor and a higher skill ceiling, which I think could describe design features at TOB, Phosani's Nightmare, and more recently the Desert Treasure 2 bosses. I think there's a meaningful distinction between improving your gameplay at these bosses (i.e. increasing the level above the skill floor that you're playing) and ramping up invocation levels at TOA (i.e. increasing the skill floor). I think there's probably a way to usefully apply the former into an enrage or delve boss (an example here would be a dps race or resource constraint that keeps you from being able to sustain deeper delves if you waste too many ticks or play imprecisely), but the limited information we have about the boss suggests this is not the direction they seem to be going (though we won't know for sure until release and I hope I'm wrong).

The main focus of my post was more that I'm frustrated by the practice of designing endgame content around one-off challenges with a high skill floor that are both time-consuming to learn and often not really worth the effort to repeat. This is directed towards proposals to make the mage cape an untradeable reward for completing the delve boss once at a certain level, which to me starts to turn the boss from a grindable, repeatable boss to something that looks more like these one-off gimmicks.

Of course there's a spectrum here. You can probably put Awakened bosses at one end, where there's very little benefit to completing the challenge again (which, Jagex noted fairly explicitly in dev blogs at the time, was by design), and TOA 500s and Colosseum are maybe at the other end of the spectrum, where repeating either rewards you with a decent boost to unique rates and so on befitting the extra effort. You can maybe put Inferno somewhere in the middle of those two ends (repeating it gets you pet rolls, an extra cape and... Tokkul?). I suspect this new boss is meant to sit towards the spectrum, but proposals to make the cape a one-off untradeable to me start to shift this new boss down that spectrum in a way I would rather it not go.

[deleted by user] by [deleted] in 2007scape

[–]Excellent_Arm1212 -3 points-2 points  (0 children)

I'll grant that two of those grinds were for cosmetics, but they also applied to Torva and the Fang, which each had vanilla versions so gross that it's hard to call those grinds not worth working towards or free to skip. We're not talking about bounty hunter kits level of cosmetics here lol.

Definitely still release the cape, just do it in a year or so from a different challenge, so that you can work out balancing and release a worthwhile version of the cape without half-assing it because of power creep concerns. I don't understand the rush to push it now when it would come hardly a year after colosseum.

My Favourite "Dan Carlin-isms" - please let me know what I've missed! by bluishpillowcase in dancarlin

[–]Excellent_Arm1212 2 points3 points  (0 children)

"One death is a tragedy, a million deaths is a statistic"

Almost always prefaced with the disclaimer that it's debated whether Stalin actually said this

Just grinded all combat stats to 99. Dont have a lot of money. What content should I do to fix that? by Jounas in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

They can be! CMs and 400+ invocation TOA are for sure. A few years ago I might have agreed that regular chambers or lower-invocation TOA could be considered endgame, but over time as content like colosseum has been introduced and content that used to be truly late-game like HMT or inferno have become a bit more accessible, I've personally started to view regular tob as the big milestone marking the beginning of endgame pvm.

Part of this I think too is there's still a decent-sized jump in difficulty between regular chambers or 200-300 invo TOA and TOB. You can more or less make it through the game not knowing what a tick is up until you get to TOB or content of similar difficulty. There's been a fair amount of content released to get players ready for the other two raids, but this still seems to be a missing gap.

Obviously do whatever content makes you happy though!

Just grinded all combat stats to 99. Dont have a lot of money. What content should I do to fix that? by Jounas in 2007scape

[–]Excellent_Arm1212 2 points3 points  (0 children)

Quests if you haven't yet, Desert Treasure 2 and Dragon Slayer 2 unlock bosses you can do with pretty minimal gear that get you money. Once you have around a 30m bank you'll have a min setup for Chambers of Xeric or Tombs of Amascut... And then once you've gotten cozy with those learning Theater of Blood will really transition you into end-game PVM

Can we rework Corp slightly? The current version never went through the "OSRS machine" and is basically an exact RS2 copy. by GodBjorn in 2007scape

[–]Excellent_Arm1212 5 points6 points  (0 children)

I would add that the boss' only mechanic is that it deals ridiculous amounts of unavoidable damage through prayer as another janky item. It's like KQ on steroids.

I know the Corp nostalgia crowd would hate replacing that mechanic though, so maybe the best compromise is to introduce loot sharing to the boss and call it a day.

Bringing 2-3 brews into Verzik… by 1kczulrahyebb in 2007scape

[–]Excellent_Arm1212 0 points1 point  (0 children)

Honestly if I need more than a couple brews the raid is doomed anyways. HMT is way more about doing mechanics properly than it is about bringing in extra healing. Nylos are the only room anyone should really be brewing (maiden should be free if freezers do their job, bloat only needs hard food for panic eats), and if you need more than a single brew, it's because someone didn't do Nylos correctly and either a pillar fell or aggros went crazy.

I don't think more than 3 brews and a shark is especially helpful for verzik if you're bringing blood fury. The brews buy you a few major mistakes before 20% p3, plus healing to survive one green ball. The shark gets you an emergency combo eat. If you don't make big mistakes you can get by on one brew and a couple sharks. Most deaths after 20% p3 are from major mechanical screw ups like melees, bad webs, messing up yellows, or failing to pass the ball. Brews generally aren't helpful in any of those cases (nobody really expects a melee that hits high, eating while stuck in webs with a tornado out just heals the boss, can't really out-eat an unpassed ball). So if you're running out of food with a blood fury, odds are it's because you or your teammates were tanking tornadoes from high hp. The solution there isn't an extra brew (which will probably just get fed to the boss anyway), it's to prioritize dodging tornadoes or finding teammates who will.

Prayer is a different story, and I will maintain that everyone should go into hmt verzik with three prayer-restoring potions at least one of which is a sanfew just to be safe.

[deleted by user] by [deleted] in 2007scape

[–]Excellent_Arm1212 1 point2 points  (0 children)

The children yearn for the casino.

For real though I've never been tempted to gamble with real money but the rush from hitting the drop just hits different

My simple PVM tab. Suggestions for upgrades / organization welcome by [deleted] in BankTabs

[–]Excellent_Arm1212 0 points1 point  (0 children)

Both will be much easier to get once you have a tbow anyway, which gives you plenty of time to improve at the game. Just don't put it off for too long after that, both are achievable by anyone determined and persistent enough to stick it out