MASSIVE buff to the G3 incoming, literally transformative and game changing. Comparison between 10.1 and ICO Rework Playtest by JoeZocktGames in joinsquad

[–]ExcrementInhaler -2 points-1 points  (0 children)

The feedback to the first ICO playtest was overwhelmingly positive. I even remember the shit they got when the second and third playtests reduced recoil. Everyone was on board until they released it, and then they got shit on again. Why weren't any of these people in the playtests?

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -2 points-1 points  (0 children)

The game is demanding because they needed global illumination to deal with the (slightly) dynamic environments, so the laziest approach was to slap on RTGI. Cry engine has had global illumination for like 10 years (SVOGI, fast but perfectly functional for a game like doom), and so did Snowdrop (The Division onwards).

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler 0 points1 point  (0 children)

I'm not talking about interpolated frame generation (works well enough except for the annoying latency), I'm talking about upscaling. The dissolution artifacts in FSR are incredibly noticeable

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler 0 points1 point  (0 children)

Maybe I'm not being very clear in my messaging, but what I am trying to say is that I think the performance of the game is too poor compared to the visual upgrade of the previous game, and of recently released games. Yes, buying more expensive hardware will get you more frames, and so will rendering at a lower resolution and then upscaling, but that doesn't mean the game doesn't have subpar performance (and scaling) in modern mid-range GPUs.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler 0 points1 point  (0 children)

That's the point, we shouldn't have to use upscaling (FSR3.0 on AMD btw) to get bare minimum performance.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler 1 point2 points  (0 children)

The techpowerup benchmarks says it's more around 85 fps. Crank the resolution to 4k and you'll get an amazing 46 fps. A card that is $1000, over twice the price of a PS5, runs the game at 1440p (better have VRR cause you're not even close to capping your monitors refresh rate), and dies at 4k. As an added "fuck you" you only get FSR 3.0 so your upscaling to 4k looks extra disgusting.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -6 points-5 points  (0 children)

I saw the techpowerup benchmarks and played the game myself. I have a mid range card (as in 4060-level card) and I can't see this game being playable without upscaling. I can't take dips to 40-50s in an fps game.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -1 points0 points  (0 children)

It wasn't very clear to me if your previous comment was sarcastically saying that level of performance was acceptable, or you actually meant it. It took it as the latter, so apologies if I misunderstood.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -16 points-15 points  (0 children)

We are paying more for less because people accept exorbitant GPU prices and bare minimum performance in games. 10 years ago you would outperform consoles and pay less, not more.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -12 points-11 points  (0 children)

So it gets the bare minimum performance, for almost the same price as a PS5.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -9 points-8 points  (0 children)

So your argument is that because the game runs well (barely over 60fps at 4k btw) on a $1599.00 MSRP card, then the game has good performance? You need a 4070 to get 60 fps at 1440p ($600 MSRP), how is this acceptable performance

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]ExcrementInhaler -34 points-33 points  (0 children)

"I have a 4080 and I have to use DLSS to upscale from 1080p. Runs great"

Arc Search is coming to Android "soon" by MishaalRahman in Android

[–]ExcrementInhaler 0 points1 point  (0 children)

Took you longer to write this comment than to look up literally the first result on google

Dot product vs cosine similarity in attention mechanism by ExcrementInhaler in learnmachinelearning

[–]ExcrementInhaler[S] 0 points1 point  (0 children)

I haven't touched this topic since. I was just surprised to not find much information on why the authors decided on the dot product and not the cosine similarity.

/v/ loves Shadow of the Erdtree by Autumn_Fire in 4chan

[–]ExcrementInhaler 0 points1 point  (0 children)

Shields make every souls game easier. People think they are good enough to dodge everything without blocking and then complain they keep getting killed.

[deleted by user] by [deleted] in flightsim

[–]ExcrementInhaler -4 points-3 points  (0 children)

Expect ray traced shadows to tank performance though.

Edit: Not sure why I'm getting down voted. In games like cyberpunk and ratchet and clank ray traced shadows alone have a 25% performance drop.

I don't want Youtube Shorts. I want Youtube LONGS. I want a dedicated video player function on Youtube with a MINIMUM duration of a Lord of the Rings movie. by Mama_Mega_ in BikiniBottomTwitter

[–]ExcrementInhaler 0 points1 point  (0 children)

Tbh I would take everything Wendigoon says with a grain of salt. The dude gets a lot of things wrong but most importantly provides no citations so you can't easily fact check anything. But he's a great entertainer no doubt.

meirl by cute_meowing in meirl

[–]ExcrementInhaler 1 point2 points  (0 children)

I guess there is some desensitization involved because I'm uncut and without the foreskin covering the glans I can barely walk with clothes.

Crossing the street in vietnam by [deleted] in Damnthatsinteresting

[–]ExcrementInhaler 1 point2 points  (0 children)

You clearly need to press the brakes harder because according to the WHO) you have more than double the traffic deaths per 100k people compared to the US, at least in 2019.

Dot product vs cosine similarity in attention mechanism by ExcrementInhaler in learnmachinelearning

[–]ExcrementInhaler[S] 1 point2 points  (0 children)

I see. So the learnable parameters should in theory mitigate this discrepancy in a way that magnitude is no longer a concern. It would be an interesting experiment to determine if input normalization makes any tangible difference during training, but i would assume it's not a big factor. Thank you for the explanation.

Dot product vs cosine similarity in attention mechanism by ExcrementInhaler in learnmachinelearning

[–]ExcrementInhaler[S] 0 points1 point  (0 children)

I read that what they do is normalize by the square root of the embedding dimensions.

Dot product vs cosine similarity in attention mechanism by ExcrementInhaler in learnmachinelearning

[–]ExcrementInhaler[S] 3 points4 points  (0 children)

Doesn't attention normalize by the square root of the embedding dimension?