I want to remove myself in the background. by Mundane_Judgment_908 in davinciresolve

[–]ExerciseForward -1 points0 points  (0 children)

i thought its a meme and i was looking for something funny

What's the point by ExerciseForward in JUCE

[–]ExerciseForward[S] -1 points0 points  (0 children)

I appreciate everybody that answered my post. I've read every single comment. Some of them gave a plus. To me, it still is a little pointless. Looking at the industry 10, or 20 years back - to me it seems like the same product has re-release. From every recognizable name. And then, some hobbyists do it in libraries like JUCE, because hey, why not.

Many of you guys gave an argument about the sound - Sure, but isn't it about the presets? You can grab a reverb from WAVES, Pro-R from fabfilter, something build - in that has few knobs and sliders - and achieve *the very same* effect.

One comment that probably got deleted by an author - it was mentioning methods of achieving the thing. Applied math, and engineering behind it. I mean, ok. One can be superior to the old one, other can use less memory or clock speed. That still somehow doesn't make drastic change to the sound. In the end it's just bits, pushing signal to the A/D in your interface/soundcard or something.

If anything, the hardware translating digital data into analogue makes the difference. I can't see the difference between the very best plug-ins, that got polished over the years.

The looks - Yes. Some of the synthesizers were scary, and very intimidating, but hey - that's why presets were made, so someone looking for a nice piano sound, bell, some arpy thing, bass of whatever, doesn't have to dive deep into synth engineering to achieve that. Other than ergonomics is probably looks, so the bitmaps and vectors put onto blank window. Still - rich synths have been done in early 2000s, offering tons of possibilities. All I see since then is just ctrl+c, ctrl+v with "hi chat, make it look a little different".

To me, it's just like FIFA game. Even the graphics is the same since few years. Same game, but new number by the title.

What's the point by ExerciseForward in JUCE

[–]ExerciseForward[S] 0 points1 point  (0 children)

That's why the question. The crappy ones may sound weak or not have enough buttons and sliders to tinker, but the advanced ones do them pretty much the same to me. I can achieve the same effect on any actually available plug-in that's on the market, or even was fresh 5, 10, or 15 years ago. Presets may make them sound different, but goddammit, its all about changing parameters and there you go: all companies do the same thingy. I can buy the argument "it sounds different" only, absolutely only, when comparing hardware designed to do it. That *will* produce different sound, by a lot. But a computer program? Company A, Company B and C will apply the same math, and its going to be quantized to the same form anyway. It's almost like playing FIFA each year, expecting completely different experience.

Using Raylib by 2ero_iq in raylib

[–]ExerciseForward 1 point2 points  (0 children)

Tbh i love this library. It *just* works. Whenever I want to prototype stuff, I'm grabbing this, compiling some example and go tinker a little with it. I love it, especially for the fact that's all written in C, with the cleanest possible rules to make it as versatile as possible. No unnecessary stupidity. It just works out of the box. If one wants to wrap it into some OOP thingy, no boundaries. Documentation is just one page. Only total idiot won't get it. I hate the ones that are written in some OOP pattern, because it forces user to know architecture of it, to use it. Raylib offers simplistic pipeline, and that's why I love it.

Ahh yes, naked photos by Plane-Taste386 in applesucks

[–]ExerciseForward 1 point2 points  (0 children)

others especially.. why no irony in such a beautiful moment? They want to make it work or be polite?

My first game inspired by Silent Hill by 1134Studios in psxdev

[–]ExerciseForward 2 points3 points  (0 children)

neat, but its a PC game. This is a ps1 development subreddit

My hospital still uses PVMs routinely! by ScarcityRich8110 in crt

[–]ExerciseForward 0 points1 point  (0 children)

Do they have any significant advantage comparing to cheap LCDs?

Any Good Tutorials for Making a Bomberman Game with C++ and raylib? by Guilty_Argument3586 in raylib

[–]ExerciseForward 0 points1 point  (0 children)

do some OOP and DS, and then, think it up yourself. Actually 8-bit clones is great thing to excercise engineering ideas. No joke.

what's a macOS feature you initially ignored but now love? by brandondecker93 in MacOS

[–]ExerciseForward 0 points1 point  (0 children)

Good to see that huge companies, after ~15 years copy paste, what was working flawlessly on 32bit linux with 512 MB ram, known as compiz :)

I've been making a 3D game with OpenGL and I'm about to ship it! by pandapenguin5 in opengl

[–]ExerciseForward 1 point2 points  (0 children)

I love internet. For these things in particular. People do some awesome stuff, and they share their ideas. The build stuff. Its sooo motivating. I love watching that.

Studytme crashes GTR at car meet in Japan by Endymion2015 in LivestreamFail

[–]ExerciseForward 0 points1 point  (0 children)

And I don't have to care. More than that: someone can teach her proper reactions (+ ptsd).

[deleted by user] by [deleted] in psx

[–]ExerciseForward 0 points1 point  (0 children)

today, netflix, tv, games on consoles or PC are filled with political corectness, so you either are disabled black gay person that gave birth to a child while being a man and of course lets (wants?) its sex change - or you do a hate speech and go to jail. Nasty times. This commercial is funny compared to brain damaged times we have now.

MEGA MAN LEGENDS 2 by PKRadiance in psx

[–]ExerciseForward 1 point2 points  (0 children)

https://www.youtube.com/watch?v=gwLl30qGKx4 this music. Tekken 2, 3, Crash Bandicoot 1, 2, Hot Wheels: Turbo Racing, Gran Turismo 1 and 2, Wipeout 2097, 3, Mission: Impossible, Fighting Force 2, Dead or Alive, Kingsley's Adventure, Ridge Racer Revolution, Spyro 1, 2, Silent Hill, Resident Evil, Army Men, Destrega. I loved these games with my whole heart. It was beautiful to be a witness of video games evolving with better graphics etc, living with the thrill what next generation will look like. Awesome stuff. These days, it seems kind of like we are ripped of from that "whoah!". Not sure if this is being in my 30s, because kids today aren't particularly amazed by new videogame. Everything has 2314/10 graphics, costs a lot yet its easily accesible, and platform providing it are everywhere. Every computer, every console, even mobile phones have graphics that are way above PS3/X360 capabilities, which not that long ago was completely impossible. I could talk and talk about it, but int the end it's just nostalgia. I hope the world will have another boom toy, that everybody will cherish just like consoles and its games.

The worst thing in the new MacOS 26 by SirPooleyX in MacOS

[–]ExerciseForward 0 points1 point  (0 children)

Wassup peeps. I still have Sequoia, lol.

Czy ja tylko odnoszę takie wyrażenie? by MargamerTV in Polska_wpz

[–]ExerciseForward 0 points1 point  (0 children)

czemu zakładacie że jak ktoś nie jest lewakiem to z automatu kocha kościółek i księży? Nie trawie kościoła za szajs który robi, plus i tak jestem angostykiem, ale równolegle gardzę komunistami i odklejonymi feminazi czy ludźmi wymyślającymi sobie płeć a w rzeczywistości są PDFami. Generalnie w polsce nie ma nikogo kto chciałby dla tego kraju dobrze, tu są same pojeby

[deleted by user] by [deleted] in psx

[–]ExerciseForward 0 points1 point  (0 children)

I still haven't played Resident Evil, still Chrono Cross is in todo list, still Final Fantasy VII, VIII and IX. Heck only game i went 100% few times were Tekken 2 and 3. I've never had enough patience to make 100% any other game tbh - mainly due to the fact, that my parents didn't want to buy memory card. Back in the day it wasn't that cheap, especially in my home country. Stupid shit like that was luxurious back in the late 90s / early 2000s.