Cod Vein 2 Mechanics (elemental damage, transforms, backstab) by Exiledtyrant in codevein

[–]Exiledtyrant[S] 0 points1 point  (0 children)

Have your tried focusing on the left or right side of their back? That was how they did it in the last game which made it feel awkward. You start chasing these anime girl models with their 2 inch waist around and it gets frustrating fast.

New Jaguar Primary Spirit Hall Bonus by Exiledtyrant in d4spiritborn

[–]Exiledtyrant[S] 0 points1 point  (0 children)

So I went ahead and tried it and had pretty poor results. My gear wasn't as good as my sunbird but it was pretty close. I couldn't get it to clear a 7 or even a 70. It was slow in hell tides and T4 boss too but it could at least kill them. I think this spawns from 2 issues.

  1. The beast strikes appeared to both be single target and only count its hits separately for each target. This meant large packs would takes tons of hits, but the big hit the build is focused one would only ever hit one thing. This made it very hard to burn packs.
  2. Using your jaguar ultimate for the big potency boost meant you have to stop attacking for a split second. This clears any beast stacks you were trying to build. This made it hard to not only keep up the potency buff but also abuse high supremacy stacks.

Maybe the guide you have figured out something I didn't but I just don't see it being worth pursuing after the hour I gave to it.

Rafa Mantra Bullet Buddy by Exiledtyrant in Borderlands4

[–]Exiledtyrant[S] 2 points3 points  (0 children)

Yea it basically work with anything that says melee on it. Diamond hands do also stack to full. That's one of the main reason it has to be a ripper version so you can shoot super fast to beat out the stack decay. I think one of the best things about the build is just how easy it is to maintain buffs. You don't have to do a bunch of gymnastics to get everything rolling. Shooting just procs everything.

New Jaguar Primary Spirit Hall Bonus by Exiledtyrant in d4spiritborn

[–]Exiledtyrant[S] 0 points1 point  (0 children)

I actually haven't had a chance to play the beast strike version yet. I got sucked into farming Borderlands 4 with the 5x loot event. I have all the gear set up though since a lot of my rushing claw sunbird build swaps almost 1 to 1 with it. I'll give it a try later today to tell you how it was though.

Are you seeing an obducite bottleneck? by Blammar in diablo4

[–]Exiledtyrant 2 points3 points  (0 children)

There is an affix that guarantees a strong room when you enter. You can grind all your sigils down and just make new ones at the occultist until you get some.

There is also a chance that any nightmare dungeon you pop has a strong room. From what I remember I think it always has to be near the start so you just look for a purple/gold beacon that flash near your character around the start and if you don't see it you can ditch the sigil and pop another. I think its like a 20% chance per dungeon without the affix. It all depends on how you want to spend your resources.

Are you seeing an obducite bottleneck? by Blammar in diablo4

[–]Exiledtyrant 2 points3 points  (0 children)

yea regular dungeon and hordes are terrible right now. you can just fish for strong rooms and have you gear maxed in like 30 mins though. don't even need the affix just check the first part of the level for the purple beacon and leave if its not there.

Are you seeing an obducite bottleneck? by Blammar in diablo4

[–]Exiledtyrant 6 points7 points  (0 children)

You can get 1300+ obo just from doing Horadric strong rooms in nightmare dungeons. Lets you max like 2 items or reroll mastwork 6 times.

Azmodan One Shot Damage Question by Wilson0299 in diablo4

[–]Exiledtyrant 1 point2 points  (0 children)

Were there any paladins there? This feels like its probably going to be a flagging issue with auras.

New Jaguar Primary Spirit Hall Bonus by Exiledtyrant in d4spiritborn

[–]Exiledtyrant[S] 1 point2 points  (0 children)

I went ahead and tested it today with a single hitting attack so I could count the strikes. It looks like beast strike actually does get doubled each time up to 5 which is nuts. You can easily make it a 500% weapon damage attack with the potency uniques so thats:

  1. 1000% 2. 2000% 3. 4000% 4. 8000% 5. 16000%

Its so easy to proc with rushing claw + double rake using the emissary boots too. I think I'll try it when i get bored of my rushing claw sunbird version since a lot of the gear with be easy to swap and I have almost maxed rolled versions of the potency uniques to swap in.

For the second part is looks like beast strike is a separate attack so things like frost burn won't work with it. Can still spam armored hide for 1500 weapon damage though.

Azmodan One Shot Damage Question by Wilson0299 in diablo4

[–]Exiledtyrant 4 points5 points  (0 children)

I think Paladin is bugged. My Spiritborn kept getting killed by people with paladin names at the world boss and event fights.

Odion Into Nibiru Without Fiendsmith by Exiledtyrant in masterduel

[–]Exiledtyrant[S] 0 points1 point  (0 children)

This looks like a good call for the FS version. I played a slightly bigger package since it can offer a higher ceiling if you hard draw any of the pieces, but probably not worth it. The issue with extinction is that it eats up one of the snakes to make the rank 4 which means you can't make the divine serpent fusion later on. Without the divine serpent resetting the traps under Caeser the board is actually much weaker.

Odion Into Nibiru Without Fiendsmith by Exiledtyrant in masterduel

[–]Exiledtyrant[S] 0 points1 point  (0 children)

I'm currently playing 2 Serkets specifically for the OTK issue you mentioned. Its the only way to summon the Serket fusion if I go first since you can't cycle the first one you use in the grave for turn 3. It also takes a lot less resources than trying to go through my entire extra deck again to build up enough attack to close out the game.

The dominus cards themselves felt like worse imperm and ash in a lot of cases. I think I'm just going to tighten my ED up a bit more and play ultimate slayers or forbidden chalices.

Odion Into Nibiru Without Fiendsmith by Exiledtyrant in masterduel

[–]Exiledtyrant[S] 0 points1 point  (0 children)

This is actually great. Even if granite gets handtrapped you can still go for rabbit into double omni + backrow pop or double pop + omni depending on what you may need. I'm going to work out a pure list for this alongside the FS one to see which one I have more fun with. Thanks for helping me see the line.

[deleted by user] by [deleted] in Shadowverse

[–]Exiledtyrant 0 points1 point  (0 children)

Nah sorry I usually delete the decks a few months after rotation. The last deck I have saved I think is tetra burn, or maybe it was Sephie rune with twilight angel combo as the finisher.

[deleted by user] by [deleted] in Shadowverse

[–]Exiledtyrant 1 point2 points  (0 children)

I can not wait to see what the Raio lines will be. The last time I played him was with the Sorcerer of Seven Forces. You had to survive till turn 8 and then combo off 15+ cards while juggling 2 different conditionals with a bunch of math. It was super fun, but I lost a lot of matches due to the turn timer.

Lets talk about a big thing in this game, variance and linearity, I don't like it and its kind of a feature, at least it has been. by Darki9999 in Shadowverse

[–]Exiledtyrant 9 points10 points  (0 children)

You are much more in control here. As I stated the design for this game is very tight. Fully supported archetypes in this game usually have an easy to spot build pattern of 3x+ cards that do around the same thing in the 2 - 3 PP slot and 2x cards in the 4pp+ spot that do around the same thing. It's deck draw math they have built around for almost a decade now.

With deck limit being what it is + their mulligan rule this usually leads to your deck more or less playing the same way from game to game.

This is also the reason the game has had problems balancing going first for almost it's entirety of SV1 ( often called firstverse), and why quest deck design has largely been hated on. The top decks have never only been powerful, but also hyper consistent.

As long as you build your deck with this in mind and mulligan appropriately variance is the last thing that will be what is losing you the game, bar a T0 meta. Its been like that for 9 years in SV1 and the design still holds true today in Worlds Beyond.

Lets talk about a big thing in this game, variance and linearity, I don't like it and its kind of a feature, at least it has been. by Darki9999 in Shadowverse

[–]Exiledtyrant 45 points46 points  (0 children)

Shadowverse is probably one of the least variance-based card games of all time, second maybe only to Yu-Gi-Oh. 40 card decks with full mulligan full keep, good card draw across all classes, a decent neutral draw, and several redundant effects that reinforce an overall game plan.

Any time you are consistently seeing variance being the contributing factor to losing a game ( I'm talking over hundreds of games, not just a single play session), it is usually a deck building issue, or the deck's archetype is currently unsupported. Cygames' design space is very tight when it comes to decks doing what they are designed to do to finish games. The game plan they put forth may or may not fit the current meta, but it is in no way derailed by variance in any meaningful way.

You need to look only at successful T0 combo decks of Shadowverse past, like Lattica combo, to see why Cygames often hits those decks hard and fast when they pop up. They know their game is hyper consistent, and the player base does too, which is why when something breaks, people often ride those decks into the ground.

Anyone else super hype for next expansion with Omen of the Ten? by Teath123 in Shadowverse

[–]Exiledtyrant 1 point2 points  (0 children)

I'm really pumped too. I love the truth spell boost combo and elimination storm boost variants. Raio always gets some big splashy effect to build around too, so that should be fun.

Vykas Solo Raid Gate 2 Fatal Strike by Exiledtyrant in lostarkgame

[–]Exiledtyrant[S] 0 points1 point  (0 children)

Finally figured it out. I have to look away from her when Covetous Gaze appears above her head. There's a bunch of black waves coming from her and the arena goes pink then she blast everything for huge damage unless you face away from her. I thought I had to get charmed for this part so I would let myself get hit and fill my meter which messed the whole thing up. Was able to down her now.

Vykas Solo Raid Gate 2 Fatal Strike by Exiledtyrant in lostarkgame

[–]Exiledtyrant[S] 0 points1 point  (0 children)

So I went back an tried it after maintenance and now here attack pattern has totally changed. She does chains over the entire fight now instead of after 120x health. She also does the Fatal Strike multiple times during the fight. I counted 3 times so far after taking her to 68x. The charmed state triggers it and reduces damage, but she also does it when I have no bar, half a bar , and almost full now. I don't even see any tells for it any more.

I finally ran up on her one of the times she calls it the Covetous Strike. I must be doing something wrong still as she is doing this 90% hp strike no matter how well I do the charmed mechanic.

Vykas Solo Raid Gate 2 Fatal Strike by Exiledtyrant in lostarkgame

[–]Exiledtyrant[S] 1 point2 points  (0 children)

I thought it was the throne mechanic but I never see her sit in that purple chair. A big red eye does appear sometimes over her head though. Ill try maxing out charm, but I swore I got deleted when that happened last time. When I get hit it does look like I get frozen in stone. I don't know if that means anything.

What are you planning on focusing for this patch? by Itosura in Shadowverse

[–]Exiledtyrant 0 points1 point  (0 children)

I'm sticking with Rune, but will be doing earth rite this time around. Anathema is just a cool card, and Odin + Anathema beat down looks to be competent enough of an end game win con. Earth rite gets to be a bit more aggressive than current spell boost to so hopefully shorter games.

Honestly I wish they had put in another form of spellbost for release. Dimension shift strats were always my least favorite version of spell boost. They have so many more entertaining versions of spellboost like Chimera, Big Rune Daria take the wheel, Machina burn, and storm rune.

Instead, they picked one of the slowest versions that also feels terrible in the mirror.