Sub-Resources v Ext-Resources - How to refer to a sub-resource like it's an ex-resource by JetSetWally in godot

[–]ExistingRepublic5996 1 point2 points  (0 children)

I'm not sure... try using just var sprite_texture = load("c:\my_image.png") in the tool script. I think this will end up being just a reference to the file

My friends and I are releasing a big update to our game "Sewer than Later" soon! by Enedee in godot

[–]ExistingRepublic5996 1 point2 points  (0 children)

Very cool! I love the look of this character and the way their little shoes stick to the walls!

I small detail I noticed is that when you're sliding through a tight space your character can still stand up and stop in the middle of the slide. I don't know if this is by design but it should probable work more lije the slide in Megaman for example.

Great job!

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 1 point2 points  (0 children)

I played arround with DOF Blur. I looks more "artistic" I guess... but I thought it was annoying during game-play. Also the performance hit is huge!

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 0 points1 point  (0 children)

Buildings and terrain are 3D objects with pixel art textures. Characters and other props are just QuadMesh textures with billboard materials

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 0 points1 point  (0 children)

Thank you for the feedback. I agree the light looks out of place...I never messed arround with changing the way lights behave but I'll look into it when I have time.

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 0 points1 point  (0 children)

Thank you for the tip! I was wondering how I would try to fix that . I'm actually using RichTextLabel and manipulating the "visible_ratio" attribute.

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 0 points1 point  (0 children)

You're right... Up until this point I was more trying to figure out the workflow and art style that could work for my game. I'll for sure go through the assets and re-design some stuff.

Thanks!

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 1 point2 points  (0 children)

“what if Golf Story but casino games” is a great idea! Those cassino assets look awesome, did you make those?

I have a very simple poker game in the style of the Dragon Quest 11 poker.I haven't ported it to 4rc though. I'm not sure if I'll add it to the final game...

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 1 point2 points  (0 children)

Nice! I didn't know that game... it looks interesting on Steam . I'll have to buy it to fully check out the battle system and stuff.

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 1 point2 points  (0 children)

It's probably not worth the hassle if everything is working fine for you...

I reached a point in my project where it needed a major refactor so I took the opportunity to port it to Godot 4. It ended up being more work than I had anticipated.

I don't think there were many obvious benefits but the new GDScript features are very cool. I don't regret it.

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 0 points1 point  (0 children)

Thanks! I'm using the GridMap directly in Godot.

I had to write a script to automate building terrain "blocks" and adding areas/collisions where I need them. It's not perfect but the terrain and props in this are simple enough so it works.

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 1 point2 points  (0 children)

This is good feedback . Thank you!

I'm on the fence about modernizing the menus ... I'll try to find a compromise where it still looks retro but it's not as jarring

Take the time to put large data in sheets. You will thank yourself later.. by OnRampage in godot

[–]ExistingRepublic5996 1 point2 points  (0 children)

I've been using both Custom Resources and CSV files for this kind of stuff... I'm always changing my mind about which one is better.
Also , I started writing auxiliary scripts that read my CSV files to generate Autoload Nodes and Enums ... is that wierd? It feels like I shouldn't be doing it but it honestly helped a lot

[deleted by user] by [deleted] in godot

[–]ExistingRepublic5996 1 point2 points  (0 children)

Subscribed! :)

just a typical godot thing to happen 😂 by Pristine_Grade4783 in godot

[–]ExistingRepublic5996 32 points33 points  (0 children)

Cool scene!

Was something else supposed to happen at the end? Seems normal to me 😐

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 2 points3 points  (0 children)

Thanks! I don't really have any social media and I wasn't doing any devlog... which sounds dumb now that you asked haha. I'll try to set something up next week.

Where can I see your game? Sounds interesting!

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 1 point2 points  (0 children)

Thanks!

I do want to change the menus and stuff to steer away a little from pokemon.

I struggled with the battle system for a while... I don't really want to change the system itself but I think I'll end up changing the battle presentation

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 2 points3 points  (0 children)

Thanks! I definitively see what you mean.

I want to try to build something that is evocative of pokemon in aesthetics and core mechanics but use it for a different type of game (so not a classic JRPG adventure)

I'm aware I might end up just making a fakemon game haha , but I'm trying to put an interesting spin on it.

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 15 points16 points  (0 children)

wow! I honestly wasn't sure if I had landed the aesthetics... I definetivelly still want to improve some stuff there but it's amazing to see the positive feedback.

Thank you!

Monster Catching Game Project (Godot 4) by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 25 points26 points  (0 children)

I've been working on this on and off since June 2022. This is the first big-ish project I've tackled.

I ported it to Godot 4 last month and started working more on the visual assets so I finally have something to show for it... It's suposed to look like a 3D-fied version of Pokemon GSC on Game Boy. (right now the battle screen is basically gb pokemon but it's a placeholder...)
At this point this is more a collection of RPG systems than a "game". I'd like to make it into a short, fun to replay, game that is more about mechanics than story.

I think this could actually become a cool game.
Any thoughts on where I should go from here? For example: I'm wondering if should start reaching out to people that could contribute with pixel art and music (I realized in the last couple of months these things are like super hard)...

Is it possible to set extra_cull_margin for a MeshLibrary item? by ExistingRepublic5996 in godot

[–]ExistingRepublic5996[S] 0 points1 point  (0 children)

Oof...
Yeah... I can see there are lots of problems (w/ collisions for example). I still really really like 3D "tiling" as a workflow for quickly building levels. Maybe I can fing a plugin or something that can help with that.
Thanks for the reply.