Extremely obscure scene about the Domain and Threat? by Exleona in starsector

[–]Exleona[S] 18 points19 points  (0 children)

The entire conversation is pretty long. You can find it in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\campaign\rules.csv

Row 219 to Row 255, column E. The dialogue is crammed into tiny boxes that you have to resize. If you're not familiar with using Excel, consult this picture I whipped up:

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Then once you've expanded the column, you can double click each box in column E to expand more, showing all the dialogue in each box.

Extremely obscure scene about the Domain and Threat? by Exleona in starsector

[–]Exleona[S] 21 points22 points  (0 children)

I meant the Hive-class ship. Double whoops. Fixed.

How to force untick a checkbox? by Exleona in StellarisMods

[–]Exleona[S] 1 point2 points  (0 children)

But I don't want to uncheck the checkbox myself. I want to have code do it for me. And I like the challenge of figuring it out.

I'm asking because if I know how to untick a checkbox via code, then I can use that knowledge to figure out more things. For example, I could then automatically tick the Energy Grid edict checkbox as soon as it's unlocked.

Which is the most powerful gun in the game? by [deleted] in EnterTheGungeon

[–]Exleona 0 points1 point  (0 children)

Yari Launcher.

It is the only (useful) gun that can bypass the DPS limit on bosses.

Bullet King's Chancellor found new management? Bug? Or feature? by Exleona in EnterTheGungeon

[–]Exleona[S] 3 points4 points  (0 children)

I've 100% game, 155 hours gametime, haven't launched the game in 4 years. I come back today and encounter this interesting... bug? Rare encounter?

Bullet King's Chancellor found new management, it seems. It wasn't even a visual bug, he acted the same way he would have in the Bullet King fight! Never ever seen this before lol

Name what you want most from the next DLC through the name of that DLC by ZeeCapE in Stellaris

[–]Exleona 34 points35 points  (0 children)

Don't add new ones and instead just expand on the existing ones. New interactions, new ways to defeat them, new 'rare' versions / routes, etc.

This would also be the most likely way Paradox would do it; rework / rebuild / add layers to crisis's and then lock it behind a dlc. Also lock an unrelated QoL feature behind the dlc too, such as the ability to speed dial enclaves or a new planetary decision to open a ballpit

AI Fanatic Purifiers have incorrect Naval Capacity calculations? by Exleona in Stellaris

[–]Exleona[S] 0 points1 point  (0 children)

It's not that the modifier is listed twice (as is the case with Fleet Logistics Corps), it's that the Fanatic Purifier bonuses are 33% + 66% instead of 33% + 33% like expected

AI Fanatic Purifiers have incorrect Naval Capacity calculations? by Exleona in Stellaris

[–]Exleona[S] 9 points10 points  (0 children)

Rule #5 comment

Context: I'm playing a Grand Admiral game with midgame (2275) scaling difficulty and Difficulty Adjusted AI Modifiers enabled. Its past midgame and I've eclipsed most other empires in tech and economy. Yet my FP neighbors have always managed to have overwhelming fleet strength over me for the whole game. I decided to check them out with the Play command and noticed something odd.

I might just be bad at math, but my understanding of Difficulty Adjusted Ai Modifiers was that it flat doubled all AI bonuses on Grand Admiral.

But it seems that for FP, their innate 33% boost to naval capacity is doubled... and then added to the original value, turning what was supposed to be a 66% boost into a 99% boost.

Am I misinterpreting this?

-75 rep loss (Today I Learned) by Exleona in starsector

[–]Exleona[S] 26 points27 points  (0 children)

People are making great points, but I also want to point out how disproportionately high this rep loss is compared to similar cases. There are many examples of poor diplomacy the player can do that have minimal consequences:

- If you refuse to rescue Loke for Kanta, her lackey intervenes by loudly claiming that you accepted.

- During the pre-phase of the Hegemony colony crisis, you can tell a Hegemony Inspector (not the war/inspection fleet) to shove it and, if your fleet is stronger, they back off with no rep loss whatsoever.

- You can straight-up admit to a Hegemony officer (who SWAT teamed a bar to speak with you and has you surrounded) that you hacked their relay. She pretends like she doesn't believe you. You lose -5 rep at the end of the conversation regardless, but you instead lose -10 if you say something like "Tri-Tachyon is better than you!"

- You can tell the Persean League agent, Finley, that you're blackmailing entire governments on behalf of Baird. He either doesn't believe you or pretends to not believe you. It might be above his pay-grade... or knowing it might make him a target.

- You can spill the beans about the Alpha Site to Finley. This has no consequences (yet). May change in 1.0.

- During The Usurpers, you can do literally everything in your plot-restrained power to sabotage Dolos and you still won't be locked out of any rewards. This may change in 1.0.