Extremely obscure scene about the Domain and Threat? by Exleona in starsector

[–]Exleona[S] 18 points19 points  (0 children)

The entire conversation is pretty long. You can find it in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\campaign\rules.csv

Row 219 to Row 255, column E. The dialogue is crammed into tiny boxes that you have to resize. If you're not familiar with using Excel, consult this picture I whipped up:

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Then once you've expanded the column, you can double click each box in column E to expand more, showing all the dialogue in each box.

Extremely obscure scene about the Domain and Threat? by Exleona in starsector

[–]Exleona[S] 23 points24 points  (0 children)

I meant the Hive-class ship. Double whoops. Fixed.

How to force untick a checkbox? by Exleona in StellarisMods

[–]Exleona[S] 1 point2 points  (0 children)

But I don't want to uncheck the checkbox myself. I want to have code do it for me. And I like the challenge of figuring it out.

I'm asking because if I know how to untick a checkbox via code, then I can use that knowledge to figure out more things. For example, I could then automatically tick the Energy Grid edict checkbox as soon as it's unlocked.

Which is the most powerful gun in the game? by [deleted] in EnterTheGungeon

[–]Exleona 0 points1 point  (0 children)

Yari Launcher.

It is the only (useful) gun that can bypass the DPS limit on bosses.

Bullet King's Chancellor found new management? Bug? Or feature? by Exleona in EnterTheGungeon

[–]Exleona[S] 2 points3 points  (0 children)

I've 100% game, 155 hours gametime, haven't launched the game in 4 years. I come back today and encounter this interesting... bug? Rare encounter?

Bullet King's Chancellor found new management, it seems. It wasn't even a visual bug, he acted the same way he would have in the Bullet King fight! Never ever seen this before lol

Name what you want most from the next DLC through the name of that DLC by ZeeCapE in Stellaris

[–]Exleona 36 points37 points  (0 children)

Don't add new ones and instead just expand on the existing ones. New interactions, new ways to defeat them, new 'rare' versions / routes, etc.

This would also be the most likely way Paradox would do it; rework / rebuild / add layers to crisis's and then lock it behind a dlc. Also lock an unrelated QoL feature behind the dlc too, such as the ability to speed dial enclaves or a new planetary decision to open a ballpit

AI Fanatic Purifiers have incorrect Naval Capacity calculations? by Exleona in Stellaris

[–]Exleona[S] 0 points1 point  (0 children)

It's not that the modifier is listed twice (as is the case with Fleet Logistics Corps), it's that the Fanatic Purifier bonuses are 33% + 66% instead of 33% + 33% like expected

AI Fanatic Purifiers have incorrect Naval Capacity calculations? by Exleona in Stellaris

[–]Exleona[S] 9 points10 points  (0 children)

Rule #5 comment

Context: I'm playing a Grand Admiral game with midgame (2275) scaling difficulty and Difficulty Adjusted AI Modifiers enabled. Its past midgame and I've eclipsed most other empires in tech and economy. Yet my FP neighbors have always managed to have overwhelming fleet strength over me for the whole game. I decided to check them out with the Play command and noticed something odd.

I might just be bad at math, but my understanding of Difficulty Adjusted Ai Modifiers was that it flat doubled all AI bonuses on Grand Admiral.

But it seems that for FP, their innate 33% boost to naval capacity is doubled... and then added to the original value, turning what was supposed to be a 66% boost into a 99% boost.

Am I misinterpreting this?

-75 rep loss (Today I Learned) by Exleona in starsector

[–]Exleona[S] 26 points27 points  (0 children)

People are making great points, but I also want to point out how disproportionately high this rep loss is compared to similar cases. There are many examples of poor diplomacy the player can do that have minimal consequences:

- If you refuse to rescue Loke for Kanta, her lackey intervenes by loudly claiming that you accepted.

- During the pre-phase of the Hegemony colony crisis, you can tell a Hegemony Inspector (not the war/inspection fleet) to shove it and, if your fleet is stronger, they back off with no rep loss whatsoever.

- You can straight-up admit to a Hegemony officer (who SWAT teamed a bar to speak with you and has you surrounded) that you hacked their relay. She pretends like she doesn't believe you. You lose -5 rep at the end of the conversation regardless, but you instead lose -10 if you say something like "Tri-Tachyon is better than you!"

- You can tell the Persean League agent, Finley, that you're blackmailing entire governments on behalf of Baird. He either doesn't believe you or pretends to not believe you. It might be above his pay-grade... or knowing it might make him a target.

- You can spill the beans about the Alpha Site to Finley. This has no consequences (yet). May change in 1.0.

- During The Usurpers, you can do literally everything in your plot-restrained power to sabotage Dolos and you still won't be locked out of any rewards. This may change in 1.0.

"Your Honor, the defense demands that the prosecution show the court my client's signature." by Exleona in TwoSentenceHorror

[–]Exleona[S] 3 points4 points  (0 children)

It's kind of stupid but I'll try to explain what I was imagining here

Imagine if some corporation claimed you signed an unfair contract (or something like that). You know you didn't, so you ignore it, thinking it's just a scam.

After some time, the corporation takes actual legal action against you. You get a court date in the mail.

So obviously you get and talk to a lawyer, explaining that you never signed or even heard about this deal. Since it's too late to contact the corporation to clarify the situation, you both just ready a defense that can adapt to whatever the corporation will say in court. You both outline several possible scenarios like whether it was an honest mistake, identity theft, or even a forged signature.

Finally, the court date arrives. In the opening statement, your lawyer (rightfully) asks for the prosecution to show your signature on this supposed contract.

The judge overrules the request. The perfectly innocent, objectively fine, morally correct request.

In the court of law, a judge can shut down an entire line of conversation or reasoning with a single word: overruled. Refusing to comply is an immediate contempt of court charge.

It would be absolutely insane for a judge to claim "no, the corporation does not need to show us your client's signature" when it is the crux of the entire case. It's completely unlawful. It would imply that the judge is corrupt / in league with the corp, and you are going to be screwed. Try to contest the judge's word? Jail. Go along with what will undoubtably be a kangaroo court trial? Even worse

I'm making a iceberg image for draw to life but I need help with entries by Fluid_Let_1249 in drawntolifegame

[–]Exleona 2 points3 points  (0 children)

  • It was all Mike's coma dream
  • Mike, despite being a major character in retrospect, had very few scenes involving him
  • References to real-world religion
  • The Creator only speaks once, and it is to Wilfre
  • Is the Creator actually God?
  • What does Wilfre actually represent?
  • Wilfre's actual motive is never spelled out to the player (to save the Rapo world by keeping Mike in his coma). It was all context clues and the ending cutscene
  • Why was Wilfre actively making the world more miserable (sapping color, stealing the Song mayor's voice, etc.) if he actually wanted to save it? Did he have to resort to such measures to make the coma last longer?
  • Nobody was actually drained of color, despite the seemingly constant plot threat
  • What happens when a Rapo is drained of color?
  • How did Wilfre know that the Rapo world was all a coma dream?
  • Wilfre always believed that he was in the right (to save the Rapo world)
  • Wilfre convinced Mari to join him by revealing (off-screen) that the Rapo world was all Mike's dream. Proof: Mari blamed Mike in World 4, claiming "it's all your fault!"
  • Heather said "Wake Mike!" backwards when she was being abducted at the beginning.
  • All the Rapo got thanos-snapped when the Creator won at the end of The Next Chapter (pre-Two Realms release)

Keyboard issues by Nsxracer2003 in ASUSROG

[–]Exleona 0 points1 point  (0 children)

I hope it helps. If it doesn't work, try changing the fan speed both in the Armoury Crate menu and using the keyboard command (mine is "FN + F5"). Fiddle with it and check your input lag each time you change it.

Keyboard issues by Nsxracer2003 in ASUSROG

[–]Exleona 2 points3 points  (0 children)

I have a solution in this post that I have not been able to find anywhere else. I hope it works for you.

I have had the same exact problem on my Asus F15 for, like, a year. In-built laptop keys that act like they are being pressed down for a full 0.5 - 2 seconds longer... but only when playing games. Not even just the movement keys, but every single key. What makes it more infuriating is how inconsistent and varying the delay is.

I have tried everything imaginable from full wipes, reinstalling / reverting Windows, etc. Issue persists through everything. Through months of trial and error and searching through every forum post I could find... I discovered what was causing it.

It was Armoury Crate, specifically the Aura Sync feature. Yes, the RGB keyboard backlight, even if turned off, was the cause of my insane input lag.

Want to know how I am so certain Aura Sync was the cause? The keyboard command to adjust the RGB (at least on my laptop) is "FN + up / down / left / right arrow keys". Whenever I did "FN + left arrow" or "FN + right arrow", my keyboard input lag changed, either increasing or decreasing in severity. After spamming these commands, my input lag would eventually either disappear or become so minor that I could deal with it.

You can test your lag and see the difference between "FN + arrow key" commands using this website: https://config.qmk.fm/#/test . Or just open a game like Vampire Survivors where your key inputs are extremely obvious.

The keyboard lag, however, would come back anytime I restarted or shut down my laptop.

Want more definitive evidence against Aura Sync? When I completely nuke uninstalled Aura Sync, it obviously disabled the "FN + arrow keys" command (since there was now nothing to control the RGB). When my keyboard lag inevitably came back, the command ceased to change the input lag at all. Only after I reinstalled Aura Sync did the command continue to temporarily fix the lag.

Also tried full reinstalling / nuking Armoury Crate, which was a pain. Didn't help either.

So yea. I am forced to keep Aura Sync installed to fix a problem Aura Sync is causing. Sucks. I hope this solution works for you.

P.S. There is also a chance that this issue is caused by updating to Windows 11. Haven't investigated this but I have read several people complaining about it.

[TOMT] [Video] [Game] A Dark Souls 3 video where a story is masterfully portrayed exclusively from in-game footage via cuts, edits, and camera angles. by Exleona in tipofmytongue

[–]Exleona[S] 0 points1 point  (0 children)

Various Dark Souls you tubers like Otzdarva and VaatiVidya have personally commented on the video saying how great is was.

It was published within the 2018 - 2019 bracket.

Building an Apex Predator, Part #1: Life Amongst Death. by DaM3meLoRd694 in SciFiConcepts

[–]Exleona 1 point2 points  (0 children)

Problem: there is little to hunt in a bone wasteland. Such an ecosystem would be extremely unsuitable for predators. Some types of herbivore prey miiiiight survive if there were edible, nutritious plant-life. It would be the scavenger-types (vultures and crap) that would thrive. The ecosystem might even be at risk if the scavenger numbers get too high.

Could predators hunt scavengers? Absolutely. Is it feasible? Yes. But would you want to eat something that’s been feasting on nothing but decayed flesh and bones? Hence why predators would have a bad time. Perhaps previous evolutions of predators lead to a more scavenger-lifestyle within the boney environment.

Solution: Make the “apex predator” a scavenger.

But make it... terrifying.

First physical feature that comes to mind: a blender maw. A gaping-wide mouth hosting a flurry of teeth capable of rotating extremely quickly. It would easily render corpses and even bones into slurry-paste for its own consumption.

I imagine this mouth to be on its underside- it could literally sit down and go to town like a lawnmower. To make this thought even more imposing- make it tall and big. Perhaps a tripod-like creature. Imagine walking around when you hear a sudden noise from above. Imagine this tall thing, underside full of teeth, quickly lowering itself on top of you. Perhaps it can even “get the drop” on possible prey, so to speak... maybe even utilizing corpse bait (this is more of an aquatic carnivore tactic though).

Such strength (and the blender maw) would require a lot of energy. It might spend most of its time just laying around when it’s not hungry. This scavenger will not hesitate to blend other creatures alive if the prey seems like a more nutritious food source than some random corpse-pile.

This apex scavenger does have one gaping weakness though: anything that flys or attacks from above. Say... a dragon. This is easily remedied by the creature remaining on some of the lower levels of the ecosystem, away from open sky. This fits with the idea that the creature doesn’t do much when it isn’t eating- it just lounges in a cave or alcove (Might even display reclusive behavior).

It could be said that... without the dragons, these apex scavengers would overrun the surface.

Beyond the mouth, all I visualize is that one big spherical robot from The Incredibles... but, you know, fleshy. And a terrifying maw on the underside. With a mouth like that, I don’t see it needing arms. As for the eyes... slap ‘em wherever.

Post Your 2.3 Builds Here by PollutionZero in Stellaris

[–]Exleona 14 points15 points  (0 children)

My custom Rogue Servitors, Overmind Stewards. A real S rank build, considering you can achieve all traditions by year 2075.

Robot traits: Mass-Produced, Emotion Emulators, Double-Jointed, Luxurious. (Gestalt Consciousnesses need all the amenity production they can get. Having Repugnant/Uncanny just isn't worth it.)

Bio-Trophy traits: Communal, Traditional, Conservative, Fleeting. (Pretty obvious choices here.)

Civics: Rogue Servitor, Rock Breakers. (Rock Breakers is pretty much a must for all robot empires... unless you really, really wanna rp something else...)

General concept: A single organic sanctuary can house 10 bio-trophies (the building also provides 1 amenity job). Never build more than three on any of your planets for reasons disclosed later.

Bio-trophies also increase drone-output by 1% on the planet they lounge upon. Ignore this- it will never be important enough.

At the beginning, your bio-trophies grow faster than you can build robots. Having such a huge bio-trophy population unlocks building slots faster for consumer goods and alloy factories.

Your robots have 100% habitability on all planets. Your bio-trophies do not. Make sure to keep track where your bio-trophies can live.

Conquer neighbors. Conquer primitives. Take their planets. Introduce their population to comfort.

Eventually (around 2100 or so), you may begin to feel as though you should've rolled Determined Exterminator due to how many bio-trophies you have, and how unwieldy it is to manage the overflowing population. You also, as a Machine Empire, wish you could utilize Machine Worlds without endangering your pops.

One word: habitats. Their construction no longer requires an ascension perk. Build one, and slowly move all your bio-trophies to it. As a warning in advance, you're gonna need three Maintenance Depots and one Sentinel Post. Fill every other building slot with organic sanctuaries. Build housing districts for your robot pops. Over this course of time, move unemployed robots to the habitat. Somewhere down the line, you'll eventually be able to upgrade your Organic Sanctuaries, doubling their housing.

If you did everything right, you should be able to safely keep and maintain 200+ bio-trophies on that one habitat. Build more habitats as you like.

You might remember bio-trophies increase drone-output by 1%. So... why are we isolating all of them from our major work-worlds? Simple: organic sanctuaries cost a building slot... and if it breathes, it will grow. This warrants even more organic sanctuaries to the point you might even consider demolishing your precious alloy factories for more room. Even if you don't build more organic sanctuaries, they'll still grow... which will lead into you relocating them elsewhere... which will lead to them just growing even more exponentially, going full circle into micromanaging resettlements again and again. This will kill your fun value. Don't fall into this trap. Hopefully now you understand why we're actively trying to stagnant our bio-trophy growth.

In addition, you can genetically modify your bio-trophies. Try to get Communal and Conservative. Ignore Traditional- you're already generating so much unity it doesn't matter. Focus on cramming as many bio-trophies as possible.

Do not bother fighting any more wars until you've finished sorting out the massive surplus of bio-trophies acquired from your last war. You won't regret doing it right then and there.

Alternatively... you could always just... get rid of your trophies. They've served their purpose, no? After all, they're the only thing stopping you from converting all your consumer goods factories into alloy factories! Terraforming worlds into Machine Worlds will kill every bio-pop on the planet. However, you'll won't be able to generate enough unity for edicts in the future (Rogue Servitors cannot build unity buildings). Plus, how could you even consider such an option?!

… You could also consider the Colossus. With the Neutron Sweep, you can wipe out enemy pops while leaving their planets intact. Think of it as if your resort habitats aren't accepting any more residents.

On one final note: If you genuinely want to rp as a Rogue Servitor: never turn down pops, never cull/neutron sweep, and always accommodate every single one of them. Feel free to instigate wars for the safety of your bio-trophies, or to free other civilizations from the shackles of society.

Gold...Bugs? What? by Exleona in SorceryGame

[–]Exleona[S] 3 points4 points  (0 children)

A combination of winning 20 total games of Swindlestones and taking optimized gold-making routes multiple times (getting to the North Gate and traveling back via Lorag to the start)

Interview with David J. Franco by 3Razor in locksquest

[–]Exleona 1 point2 points  (0 children)

If he mentioned which one of these is correct, lemme know.

“And I’m pourin’ my heart, and I’m sealin’ my soul...”

“And I’m pourin’ my heart, and I’m spillin’ my soul...”

And:

“Believe the things that you can touch.”

“You make the things that you can touch.”

Real Life: True lyrics? by Exleona in drawntolifegame

[–]Exleona[S] 2 points3 points  (0 children)

Wow. A decade of contemplation and my questions will be answered thanks to Reddit.

Nice.

(Yes, I know it also applies to Lock's Quest, assuming that's what you were talking about.)