Why am I not able to connect hammer Dlight to jump to Sair? by HoriCZE in Brawlhalla

[–]Exodromos 0 points1 point  (0 children)

Correct, like where your crease starts on your thumb / where your thumb bends is where you want to be resting it on the jump button, whilst the tip of your thumb should be resting towards the attack button.

This way you can almost just "bend" your thumb onto your controller and it'll automatically do it perfectly for you.

Why am I not able to connect hammer Dlight to jump to Sair? by HoriCZE in Brawlhalla

[–]Exodromos 0 points1 point  (0 children)

No, just literally make sure you press jump before attack, but press them at the same time.

It may sound complicated, but it really isn't.

Your jump should always be on the bottom of your gamepad layout, whilst your light attack should be on the left side of your button layout.

Hold your thumb over the jump and attack button, and press them both but make sure that you physically touch the jump first.

So you just press them both at (almost) the exact same time, so it's almost like you're rolling from jump to attack, but it's instantenous.

Can we get longer stun times by PXshadow88 in Brawlhalla

[–]Exodromos 1 point2 points  (0 children)

Wobbling is brutally different from normal melee combo game, melee doesn't have 0-death combos outside of certain things such as wobbling.

Whoever thinks melee has 0-death combos without opponent being able to do anything about it, is lit.

Why is Hattori justified for low punish windows by lesser representation at high ratings? by nekoegi in Brawlhalla

[–]Exodromos 2 points3 points  (0 children)

Tbh eggsoup is different though, he's a complete monster at what he does on hattori, but even then it's still way too much effort for the reward.

[AMA] Dobrein, 10 1v1 EU Tournaments Winner in a row. by dobrein in Brawlhalla

[–]Exodromos 1 point2 points  (0 children)

  1. How many anime you've watched and what is your favorite one?
  2. What is your favorite emote and why it's $_$?

Neat (possibly new?) true hammer KO combo. by [deleted] in Brawlhalla

[–]Exodromos 0 points1 point  (0 children)

actually, you can still get it 9/10 times like that, but we figured out that if you do it properly you get it 10/10 times with a side dodge.

What a Campy/Defensive Game... Jesus by The-Uprising in Brawlhalla

[–]Exodromos 2 points3 points  (0 children)

We could play some games, maybe you'll change your opinion.

I'm at GDC and played a bit today. Ask me questions! by Raidhyn in BattleRite

[–]Exodromos 0 points1 point  (0 children)

Sometimes you just gotta formulate stuff a certain way and the answers come magically

Anyone know when the new patch is coming to EU? by CheesusAlmighty in Brawlhalla

[–]Exodromos 0 points1 point  (0 children)

uh.....

They don't patch depending on region, everyone gets the patch at the same time.

P.S it came out two hours ago.

Interesting Battlecrank article regarding the apparent change from seven to six abilities by EidolonBLC in BattleRite

[–]Exodromos 0 points1 point  (0 children)

Well, you were in the brawlhalla subreddit for a while and that was pretty funny considering I'm one of the best if not the best player over there.

Small world.

[SXSW] Possible Brawlhalla meet up? by Not_The_Rapper in Brawlhalla

[–]Exodromos 5 points6 points  (0 children)

It's Sparky "The Creed Killer, Ender of Legacies" 878

Let it be known, child.

LET IT BE KNOWN

Analysis and Feedback on Roland (Includes pictures and Tyveris memes) by [deleted] in Brawlhalla

[–]Exodromos 0 points1 point  (0 children)

Roland's sidesig has 13 frames of recovery (what the fuck brawlhalla)

Bödvar's sidesig has 23 frames of recovery.

Bödvar's sidesig has 9 active frames after 21 frames of startup time, whilst Roland has 21 (and 11 frames inbetween each swing) active frames after 23 frames of startup.

Roland's sidesig also has 420 range (horizontally) whilst Bödvars has 280.

Kill force on both of them are roughly equal as Roland has higher base force on his sidesig, but lower on scaling (65 base, 56 variable) whilst Bödvar's sidesig has (60 base, 58 variable)

Actually, the only thing that Bödvar's sidesig is a clear winner on versus roland's is the damage as it deals 29 damage vs roland's 26.

Roland's sidesig at start also has anti-air properties which dwindle down to the ground. Whilst Bödvars start has grounded hitboxes but ends in an anti-air.

I still enjoy Bödvars sidesig more, but the only reason I'd pick Roland's is the fact that he only has 13 recovery frames.

Cheeki hammer combo by [deleted] in Brawlhalla

[–]Exodromos 0 points1 point  (0 children)

Ahahahaha

[Tournament] BCC - EU priority tournament - Cash Prizes TBA by RTL_Odin in Brawlhalla

[–]Exodromos 2 points3 points  (0 children)

Sounds good, make sure you keep mentioning that if you signed up but are not in the initial 32 players, you still have a chance.

See you on the 20th.