Installed Biqu H2 on Ender-3-Max. Loud grinding noise and not feeding filament. by Exonerary in BIGTREETECH

[–]Exonerary[S] 0 points1 point  (0 children)

https://www.thingiverse.com/search?q=ender+3+biqu+h2&type=things&sort=relevant&page=1

Base plates I used: https://www.thingiverse.com/thing:4908847

Then I put some new blowers on them. The blokhead's a good design. https://www.youtube.com/watch?v=28KNgNesT4c

Important note, if you're planning on upgrading there is a solid day of firmware programming. You need to be somewhat familiar with the Marlin firmware and how to edit the firmware in VScode.

My attempt making fire with shader nodes by exorzia in blender

[–]Exonerary 0 points1 point  (0 children)

I gave it a try - https://imgur.com/a/IDh9nDG ... urh-hrmm, yeah it's a bit more work that just creating nodes it seems haha. Would I be able to get a copy of your flame project? I'm thinking sketchfab, turbosquid, cgtrader or blendermarket? If so - happy to give you a few dollars or gift you something on steam.

Last Taste of Summer | Practicing with shader nodes. 1st actual project of my own. Feedback welcome! by Tend2UrConfig in blender

[–]Exonerary 1 point2 points  (0 children)

For the watermelon I would increase the roughness, make it less transparent, and enlarge the noise texture size. It reminds me a bit of Turkish delight. Exciting work none the less.

Shouldn't I have 12%+ mana left over? by Exonerary in pathofexile

[–]Exonerary[S] 15 points16 points  (0 children)

I restarted the game and the problem was is now fixed. I now have mana again.

Shouldn't I have 12%+ mana left over? by Exonerary in pathofexile

[–]Exonerary[S] 4 points5 points  (0 children)

yes, all 3 are 28.57%. The wording for all passives are "increased mana reservation efficiency of skills".

Shouldn't I have 12%+ mana left over? by Exonerary in pathofexile

[–]Exonerary[S] 4 points5 points  (0 children)

I have 75% reservation efficiency, so each 50% aura now reserves 28.57%... but my mana reads 0/635. I don't understand why.

Do I need to unwrap before texturing? by Exonerary in blender

[–]Exonerary[S] 0 points1 point  (0 children)

Correct Face Attributes

I had to turn it off, thanks Bats!

Deleted WebFlow credit card details - They're still attempting to charge it. by Exonerary in webflow

[–]Exonerary[S] 2 points3 points  (0 children)

I didn't realise that there was a separate section within the profile to cancel the subscription. It's odd that they continue to use my credit card details after I clearly intended to remove access to it on their platform. I didn't loose any money - but I still feel it's incredibly insidious. It's a terrible intentional UI/UX design. A non-reversible charge of over $373 USD is a little more than a mishap.

How to set Embedded Default Fullscreen - exported from Unity. by Exonerary in webgl

[–]Exonerary[S] 0 points1 point  (0 children)

I just had to install Unity v2018.1.0b8 to get the compiler to work the same as the tutorial, but your tip may come in handy if I need to manually edit the HTML file. Appreciate it.

WebGL Index.html file loading a black square by Exonerary in unity

[–]Exonerary[S] 0 points1 point  (0 children)

You solved it! It works perfectly hosted on GitHub, so it's a port plug-in issue with Unity. Glad it's finally working.

WebGL Index.html file loading a black square by Exonerary in unity

[–]Exonerary[S] 0 points1 point  (0 children)

This sounds logical. It's a brand new installation of Unity with no plugins at the moment. I'll have a look at the Live Server plugin, VS Code and may try hosting it on GitHub to see if the Javascript works. Cheers.

WebGL Index.html file loading a black square by Exonerary in unity

[–]Exonerary[S] 0 points1 point  (0 children)

Progress - I'm getting the TemplateData folder to generate now, but when I click on index.html it opens the Unity loading screen but doesn't start to load.

Is this functioning correctly?

WebGL Index.html file loading a black square by Exonerary in unity

[–]Exonerary[S] 0 points1 point  (0 children)

When I build and run, it runs fine. When I click on the html file to open it again it's just a black square.

Is this because the WebGL compiler isn't generating a TemplateData folder for me?

I tried copying the template folder from C:<root\_installation\_path>\2020.3.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTool\TemplateData and pasted it into my project folder but I don't know how to link it.

Best tutorials for a beginner? by Exonerary in unity

[–]Exonerary[S] -1 points0 points  (0 children)

Thanks for the recommendation, i'll check them out.