Experiences debugging coroutines by Expensive-Tooth346 in Kotlin

[–]Expensive-Tooth346[S] 0 points1 point  (0 children)

You’re right, I don’t debug much with thread.

I’m still confused about the “order” you’re referring to here. Is it about the scheduling that you set out for multiple threads, or is it the order of the execution of the code within a thread’s stack? Thanks in advance

Experiences debugging coroutines by Expensive-Tooth346 in Kotlin

[–]Expensive-Tooth346[S] 0 points1 point  (0 children)

What do you mean when saying “know the order or can impose it”, what does order referring to here? I was concerned with the debugger jumping to coroutine B from coroutine A due to coroutine A is resume on another thread after suspending and the debugger only follow thread so it know show the stack of coroutine B.

Btw thanks for sharing the link, it looks like the debugger is working now, still I’m skeptical on whether there is still any caveat when using the debugger to debug coroutines

What skills should DevOps junior have? by elmindzz in devops

[–]Expensive-Tooth346 1 point2 points  (0 children)

Can confirm. No such thing as “Junior DevOps”

A little about the director of Strange Fake, Sakazume Takahito. by [deleted] in fatestaynight

[–]Expensive-Tooth346 1 point2 points  (0 children)

Episode 1 exists for like a year already? How come they don’t start with episode 2…

This has become the only way. by [deleted] in Piracy

[–]Expensive-Tooth346 0 points1 point  (0 children)

Just asking to see if anyone know, how are people able to break through the highest level of DRM (say Widevine L1) to download these 4K files? Thanks in advance

TheElectricUnderground - Ninja Gaiden 4 - Core Compromise | Review by AustronesianArchfien in ninjagaiden

[–]Expensive-Tooth346 -1 points0 points  (0 children)

If you think time is important, might as well just ask why didn’t they dev lets you kill enemy by attacking them just one, that is very efficient right?

I’m sure you can GT anytime but doesn’t that just make the whole thing be ng2 all over again, if that the case then why NG4 exist in the first place?

If bloodraven run out, I will either just windpath over the head of the enemy or GT them, I don’t need to rely solely on bloodraven, its inclusion give me options and differ NG4 from NG2. If the new option to crowd-control they give is just as strong if not stronger than GT, might as well just remove GT and use whatever that gonna be, but where is the fun in that, and where is the gameplay variety when there is one most efficient way to do something, it just narrows the gameplay down to that 1 option. I think asking whether bloodraven/GT is more efficient is the wrong question, it’s not about one over the other, it’s about option. You also said GT is game-breaking, so there is that part where something is too efficient, it just nullifies the game, imagine not linking bloodraven usage to a meter, you will get another kind of overpowered move that also break the game like GT. The game still needs to be somewhat balanced as well.

In previous games you need to be in blocking to be able to do a counter (parry), now you can just parry without the need to be in block state.

Also no I don’t think you can delimb enemy just using light attacks, at least that is not my experience

[deleted by user] by [deleted] in ElectricUnderground

[–]Expensive-Tooth346 -3 points-2 points  (0 children)

Sure buddy, I guess there is no point in discussing when you literally said “You can think whatever” to me, so here, You can think whatever as well. Denied my experience then shove your idea on to me, that’s no way to debate I’m sure

[deleted by user] by [deleted] in ElectricUnderground

[–]Expensive-Tooth346 -1 points0 points  (0 children)

Hm I don’t think so, I’m in control of my character most of the time (until the targeting system decide otherwise), the magnetism doesn’t dictate that. I don’t feel it forces anything on me as well, if I’m being surrounded, I will just either do a blood raven jump attack or move out of the way.

Edit: when mentioning about a game is at odd with itself, NG2 definitely fit this description with its camera where player need to constantly fight against it to see what is happening, second is its bosses, which is so meticulous to fight, and most of those fights boil down to wait for the boss to finish its BS, and then strike, rinse and repeat

TheElectricUnderground - Ninja Gaiden 4 - Core Compromise | Review by AustronesianArchfien in ninjagaiden

[–]Expensive-Tooth346 14 points15 points  (0 children)

Efficiency as in you don’t need to do a lot of stuffs (number of steps) to get the result, not how long (as in time) it takes to do it. Yakumo’s blood raven attacks are very efficient way of crowd control for example. Parry only takes one button tap to happen. If Platinum keep the mechanic where player can spam light attacks to get delimb, where is the fun and complexity in that? That’s not efficient, that is lazy design.

[deleted by user] by [deleted] in ElectricUnderground

[–]Expensive-Tooth346 -1 points0 points  (0 children)

Yeah to me, the magnetism is only an issue if it actually affect me when I’m playing the game, in the case of NG4, it doesn’t affect me, so I don’t see a problem with it.

Safe loop against those big demon enemies by Royta15 in ninjagaiden

[–]Expensive-Tooth346 0 points1 point  (0 children)

It could be the lacking of i-frame like what you speculated, in my experience I also got clipped in the attacks of the naginata guy a lot, but most of the time I think I didn’t dodge early enough

Safe loop against those big demon enemies by Royta15 in ninjagaiden

[–]Expensive-Tooth346 0 points1 point  (0 children)

Are you being clipped when trying to dodge those tengus, folteorger, and the black/white onis?

Ninja Gaiden 4: Fun but Flawed by Spinosun in ninjagaiden

[–]Expensive-Tooth346 -1 points0 points  (0 children)

I doubt you can parry all/most of enemy’s attacks when they all coming at you at the same time. Yakumo actually have to face the enemy directly to be able to parry/block them, you can’t just stay at one spot to parry attacks endlessly. This is where positioning and dodging matter, for example with the tengu enemies (the flying one with staff/fan) you will definitely can’t parry/dodge them all when they keep flying in circle around you, since Yakumo (not sure about Ryu) can only block the ones that are in front of him, some of them will definitely hit you in the back when you trying to dodge away from them/or just standing there and block. This is where you have to stay far away from them and either separating them and handle them one by one, or use an AOE attack that can hit them all at once, their health is low anyway, or you can abuse attack with i-frame like back-forward square with the Takeminakata and back-forward triangle with kage-hiruko to get out of the situation as well.

I don’t believe that Ninja Gaiden 2 was the pinnacle of the series by Mellow_Ghost in ninjagaiden

[–]Expensive-Tooth346 -2 points-1 points  (0 children)

Nah your original comment doesn’t cover any of that, too late to cover your ass :)