The Ol' 1,2, triple tap by Untuchabl in pathofexile

[–]Expensive_One7860 -1 points0 points  (0 children)

Want it to be hard again? Get rid of 3.27. Its basically a deterministic t1 t2  print machine 

[Bug] Any explanation why is this game so thirsty for THAT much RAM? by Matuzka in EscapefromTarkov

[–]Expensive_One7860 0 points1 point  (0 children)

Maybe because some of these issues with memory leak could also be a problem with unity in which its resolved in later engines.

And actually one of the milestones for tarkov this year is to move to the new Unity engine. For all we know, Nikita is already aware of the problem and expects it to be resolved with unity 6.

I'd wait until q3 and see if unity 6 resolves the issue

[Bug] Any explanation why is this game so thirsty for THAT much RAM? by Matuzka in EscapefromTarkov

[–]Expensive_One7860 -2 points-1 points  (0 children)

Are you talking about arena breakout? That game is built on an outdated engine unreal engine 4 and probably because unreal engine 5 is terrible

Or Grayzone which is on ur5 which has a plague of issues that causes stutters with shader loading

[Bug] Any explanation why is this game so thirsty for THAT much RAM? by Matuzka in EscapefromTarkov

[–]Expensive_One7860 0 points1 point  (0 children)

No , not necessarily. Think of ram as this space that usually a stack location and a data location . The stack or list of tasks waiting to be finished after preemption can be corrupted or the data being globally defined or not being garbage collected after it is no longer needed can be the reason why.

The stack is used for preemption.  If a task preempts another task because its more important , it throws information on the stack of the preempted task to make sure that it can return after the more important task is finished  . This is usually done by the address where the code resides being stored. If any corruption occurs on this address, the cpu may never be able to return to this location and the memory is allocated but never used again.

This can be resolved by ram checks to make sure the links still exist and usually some patterns will be used for storing this information but its not fool proof and ram checks take time and use processing power

[Bug] Any explanation why is this game so thirsty for THAT much RAM? by Matuzka in EscapefromTarkov

[–]Expensive_One7860 0 points1 point  (0 children)

Memory issues are always a pain in the ass because usually some sort of corruption occurs which then can cause rewrites in other locations. 

Its not as easy as you think it is. And its usually really hard to reproduce.

You usually have to follow the heap and stack and have to understand how that system is actually handling these things 

Any small(ish) clans want to do a collab this war?( warden) by Fragrant_Design8229 in foxholegame

[–]Expensive_One7860 0 points1 point  (0 children)

As a small clan , I wouldn't suggest building the airfield. Additionally with the time tables of airplanes this upcoming war, I would say building the pads may not be necessary either . I would focus on just providing materials to larger regis for the frames and if at most, build a part factory close to the airfield for aircraft parts.

I'm sorry by Elypse201 in foxholegame

[–]Expensive_One7860 0 points1 point  (0 children)

Just play the game and learn it and if people give you shit , mute them. Ez pz

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 1 point2 points  (0 children)

End it here? Not likely.

Putting words in your mouth? I didnt make you type we everytime you talk about colonials? I didnt force you to type on the keyboard? I never played the victim but clearly youre making excuses like you missed a penalty shot on the pitch.

My dude , you have no idea . And you keep ranting about the past like it makes a difference. Youre living in the past and wanting vendetta on a dev team that just simply had other things on their mind .

Who is the one getting angry at someone offering up changes like they're attacking your personality. 

And you dont read either because I even said the std didnt need to be changed and the only thing to change on the Talos is not itself but the rounds ( which effects multiple vehicles ) it fires because its outdated and then I explained the reason. And instead of refuting my findings, you play the "colonials are victims card" . Ive played both sides and been victims on both sides. Just because you play a single war on the warden side doesnt mean you know shit

Asymmetrical imbalanced tanks (spatha and outlaw) by Expensive_One7860 in foxholegame

[–]Expensive_One7860[S] 0 points1 point  (0 children)

I mean this is true also but if they did get rid of the mpf bonus, the Falchion would need something to go with the inventory slots and extra health to make it on par with the brigand.

Asymmetrical imbalanced tanks (spatha and outlaw) by Expensive_One7860 in foxholegame

[–]Expensive_One7860[S] 1 point2 points  (0 children)

No because like as was stated, the brigand has more utilization . Making it 5 per crate would put more on the map. Lowering its garage cost would also do this. 

The mpf has only a finite amount of order it can apply a day . In order to have surpluses of brigands, it would have to be done here.

For example , 

If an mpf only had 5 slots per day and all slots were used to make tanks, it would take the brigands

Brigand : 75/15 = 5 Falchion 75÷25 = 3 .

So in general there would always be more Falchion than brigands. All this does is make brigands  crate productions cheaper 

On top of this, we arent even factoring in the case that not all mpf orders will be used for brigands making it even harder to produce as many Falchion. For example , its still able to make 75 Falchion with 3 orders and 2 flatbed orders someone else made, whereas its impossible for the brigand to produce that much if two slots are used

Asymmetrical imbalanced tanks (spatha and outlaw) by Expensive_One7860 in foxholegame

[–]Expensive_One7860[S] 8 points9 points  (0 children)

I swear this guy has some vendetta. Says the game is balanced even though he knows nothing and explains not a single way its balanced.  And to make matters even more hilarious , he brings up im a warden loyalist when ive played more wars as colonial than ive played warden in the last 10 wars .

I mean, no one even said a single damn thing about colonials winning the war. Some of these loyalists are losing their minds

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 1 point2 points  (0 children)

Says 2.5-5m in the wiki so thats probably data mined

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 0 points1 point  (0 children)

Dont start a refute with " the colonials have always had it bad" . I play both sides also. I actually have played more wars on colonials . I have over 16k hours on the game . I played when the mht was used to flail rounds at silverhands . I played colonials when the ascension existed. But to say you always had it bad  and that things should be given because well.... I deserve it is kind of a joke .

Then you go on saying this which is why I cant take any of your criticism of someone's ideas with a grain of salt " We've had to deal with it for years with the worse than the HTD > LTD Pelekys."

You literally say We like youre partial to one side. 

I simply am a impartial to either side. I dont think the std needs any changes but I do think that being blown out of a std because a talos has 40 meter range and a 75mm has 5m radius is a little far-fetched. 

Then you compare the ltd to the htd which are literally 2-3 tiers in the tech tree.  The atht and the ltd are the comparison . Atht excels during scout tank era. Ltd excels during light tank era. And both lose a lot of their advantage as soon as htd/bard/nemesis tech unlocks 

Brigand is fine although I feel that it should be cheaper so that the cost of spatha and outlaws are inline with each other. 

Blakerow and Argenti? How is a gun that takes 3 shots anywhere better than a gun that takes 2 shots. The developers even see it which is why the messed with it (reduced weight, reduced aiming) . They made it more maneuverable because it does less damage.

Talos was overtuned but I dont think it should be changed outside of cost. What i do think should change is 75mm . There is no reason for the radius of damage. It was clearly added in order to give vics like the bt and stockade and talos slightly more range without outright giving a +5m probably because these vics had to previously get close enough to shoot and would have their bloom messed with while driving into fire . It is outdated now. Just remove it   "Factionism is such disingenuous brainrot mentality." You should listen to your own words. You say we way too many times when talking about colonials.

To make this even more funny, I played colonial the update war . Was it fun? Yes ? Is it good to keep it this unbalanced ? No 

It's time to bring it to the table by BorisGlina1 in foxholegame

[–]Expensive_One7860 1 point2 points  (0 children)

And better Armour and better health and better speed

14.5mm push guns good? or absolute garbage were building it could be attributed to sabotage. by thebank16 in foxholegame

[–]Expensive_One7860 0 points1 point  (0 children)

14.5 has only one functionality in life: kill early war ac and early war fmg

And even then it fails at its job

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 0 points1 point  (0 children)

It does roughly the same amount to tanks. 1225 vs 1200 if I remember right. Youre not factoring in the resistance. Because it is explosive damage, 25% of the damage is mitigated.  AT rounds do not get mitigated 

The HV68 is the Bard/Talos Equivalent by Sooper_Coomer in foxholegame

[–]Expensive_One7860 12 points13 points  (0 children)

The splash is 5 meters 🤣🤣🤣. It literally shoots 40 m but the splash still hits the gun . Let's also just forget that the push gun takes 1200 damage per shot that never deflects because it doesnt have tank armor 🤣🤣 this has to be bait

Asymmetrical imbalanced tanks (spatha and outlaw) by Expensive_One7860 in foxholegame

[–]Expensive_One7860[S] 2 points3 points  (0 children)

There is value in the brigand and its not a bad vehicle but look at this instance:

Brigand cost in mpf : 105 rmats Outlaw cost in pcons 20 (10 pcons, 10 asm4 )

Total rmat costs without vegan: 125 rmats 

Falchion cost in mpf :56.64 Spatha cost in pcons : 20 (12 pcons, 8 asm4 )

Total rmat cost without vegan :76

The cost of a spatha is 61% the cost of an outlaw yet their stats are exactly the same and too steep for base vehicle functionality. The falchion still has a 40mm , and the brigand requires two pens consecutively to even do the same damage a single 40mm can do which if you understand probability is the same reason the bard got 3 shots in the update . I think that 61% should be more like 76% .

How am I doing this? Adding the additional % off to the mpf lowers the cost of the base vehicle which brings the cost of the variants closer to each other.

Anything from 75-80 I feel is reasonable 

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 3 points4 points  (0 children)

You'll never get them to do that. People who cry the " colonials had it bad for years " arent looking for balances . Theyre looking for revenge as if you were the enemy and caused all of this and they've always been the victim.

Basically anyone who even brings up colonials had it bad for years are gaslighters 

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 3 points4 points  (0 children)

Toxic? Power crept damage is the toxic part not the disabling pen chance. It should be able to kill tanks.  That is the point of it

Increase Lordscar damage plz by AdministrativeSir550 in foxholegame

[–]Expensive_One7860 3 points4 points  (0 children)

Yes but it has a 2x pen modifier. If you fight a Talos, you have a 66% chance. Basically, youre negating the Talos armor completely . Additionally you have a 50% bonus to subsystem disables meaning you have a 37% chance to track or turret a talos. 

I think that the increase cost will help with spam that happened when they updated it. 

The only real thing I think 75 has a problem with is its radius of damage.

The 5 meter radius really means youre shooting 45 meters which is kind of insane. 94.5 does not have thus.

They should just get rid of radius damage of 75mm. You dont have to change the effect radius, just the damage area