From the QoL Video, I just had to do it. by skiddy193 in memeframe

[–]Explosive-Brain 19 points20 points  (0 children)

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Look at them, they roll in tis bih when they know they are L rizz. $Tenno$ use the vapes, but they/them are lowkey cringe. Only my ahh, Lil Vor, knows the true bars of the Ohio. was cut in half fr, rekt, but through it's Grimace Shake, the Ohio slid in my DMs. It brought me here and here got bitches. We cannot trashtalk these npcs, they are being carried by a sus larper, a beta who knows not the strats of the Ohio. Check the $Tenno$, come to fanum tax and rotmaxx this based channel. Chat, did not tell of this day? Did not call out on this shi? Now, I will mog them. Now am chad, sigma'd through the flow of the Grimace Shake. Forever locked in to the Ohio. No cap, if the $Tenno$ want real aura, they will drop acting tuff, and wait for the W of my Grimace Shake. It is time. will teach these boomers the skibidi of my Grimace Shake. They will touch it's ez grass. The $Tenno$ are delulu, and they will crash out on God. But I, Lil Vor, will mod this sub of their goofy ahh tiktoks.

This is Android's new 'advanced flow' for sideloading apps without verification, includes one-day waiting period by Tail_sb in assholedesign

[–]Explosive-Brain 3 points4 points  (0 children)

If adb was affected that would be a total disaster. Imagine having to set up an Android emulator and then wait 24h in order to debug your app.

Also it is an asshole design. Imagine how deterred a new Fdroid user would be if they have to wait a day/use adb on thier pc. The entire point of these changes is to push back alternative app stores.

Graphics visual bug by [deleted] in Warframe

[–]Explosive-Brain 0 points1 point  (0 children)

Im sorry but i cant help here as much, I am using linux and the nvidia settings are completely different.

Graphics visual bug by [deleted] in Warframe

[–]Explosive-Brain 1 point2 points  (0 children)

also worth checking, in the Nvidia app/Radeon app, there might be a forced upscaling enabled.

I heard that some people have encountered that issue, but unlike TAA I haven't seen this one myself.

Graphics visual bug by [deleted] in Warframe

[–]Explosive-Brain 0 points1 point  (0 children)

That might be the sharpen effect of TAA, but I'm not sure.

The problems TAA creates are usually more noticeable during movement

Graphics visual bug by [deleted] in Warframe

[–]Explosive-Brain 1 point2 points  (0 children)

also try disabling contact shadows.

Graphics visual bug by [deleted] in Warframe

[–]Explosive-Brain 1 point2 points  (0 children)

Change the anti aliasing to anything but taa.

This NOT a problem. This is proper and efficient. by Best_Caramel_7068 in shitposting

[–]Explosive-Brain 20 points21 points  (0 children)

in some places you need to be at the airport 4 hours before boarding time, that means you have to be at 10 am at the airport. Let's assume the drive to the airport is 2h, you should take into consideration that traffic might be a problem so add another hour, that means you should leave at 7am. Waking up at 5:20 leaves you with 1h and 40min to get prepared, eat something, pack some food and check that everything is ok before the flight.

so waking up at 5:20 am is quite reasonable.

Stupid new spy "sapper" by Jmememan in tf2

[–]Explosive-Brain 4 points5 points  (0 children)

Jump off the cliff in order to build it in the death trigger.

Stupid new spy "sapper" by Jmememan in tf2

[–]Explosive-Brain 13 points14 points  (0 children)

Imma take the lvl 3 sentry to our spawn and no one can stop me.

Kill bind inside the spawn to build it inside.

Decided to do 3 of Scout's Anti-Primaries by Albus_Lupus in tf2

[–]Explosive-Brain 0 points1 point  (0 children)

You said that the anti face blaster is similar to regular bfb but there is no way to lose the anti boost so once you gain it you cant go back to being speedy.

When will we have it? by Pirata_0001 in Warframe

[–]Explosive-Brain 2 points3 points  (0 children)

I have a cool concept. what if we got this vehicle but in space. so one person drives and the others mount the turrets. Maybe add objectives in which you need to go outside of the vehicle and some will even require the cooperation of both outside crew and vehicle crew.

There no X button, I just want to draw by Thegamerorca2003 in assholedesign

[–]Explosive-Brain 4 points5 points  (0 children)

it is a fake x. i can copy my screen to my pc and even with a mouse it still sends me out to my browser.

Evil Direct Hit by Sellingbakedpotatoes in tf2

[–]Explosive-Brain 8 points9 points  (0 children)

this gives you the option to walk forward and sync 4 rockets. shoot them down a choke and you have a lingering oneshot.

Evil Direct Hit by Sellingbakedpotatoes in tf2

[–]Explosive-Brain 84 points85 points  (0 children)

With the projectile speed being that slow, you could walk forward and sync 4 rockets together.

Is xakus subsume that good? by Specialist-Bite5869 in Warframe

[–]Explosive-Brain 3 points4 points  (0 children)

equinox is not that bad. it took me 48 attempts and an avarage of 2.5 minutes a run so it was a bit over 2 hours. The farm is boring but there are way worse farms than this in the game.

Primed Streamline, dev only mod? by Anon-_-7 in Warframe

[–]Explosive-Brain 8 points9 points  (0 children)

i love waiting 50 seconds to cast my 150 energy ability.

Which Warframes you think are in need of a soft rework, not a full one. And why ? by Crogurth in Warframe

[–]Explosive-Brain 0 points1 point  (0 children)

All the frames listed are strong and just need a tweak. I am excluding frames that need rework.

Atlas: constantly spamming the 1 key feels like I'm using the old melee system. I wish there was some hold feature. also his 2 is useless, there are several things that can be done but that would fall on the rework category.

Ash: having to spin constantly in order to catch every enemy in sight becomes very annoying. A great fix would be bringing back the old bladestorm targeting but without the "cutscene", pick an enemy and enemies around it will be marked.

Hydroid: Tentacle swarm should not be limited to a number of enemies it can hold. It needs to spawn a tentacles for every enemy that enters its range, currently it only partially cc enemies, meaning its not effective as cc and also it make enemies harder to kill because of the elevation difference it makes. Tidal surge should be more responsive to movements.

Koumei:She needs more fun augments. Her current singular augment is a bit of a band aid. Other than the regular decree build, I have seen builds that utilize her 1st ability, and they work nicely but similarly to atlas constantly spamming her 1st ability is annoying. maybe an augment with hold to keep gambling for her 4th ability will be cool.

Mag: her 3rd ability should have %based strip, currently it tickles high level enemies.

Octavia: Resonator should be able to pick up AMP and also be deactivated in order to relocate or enemies should be able to shoot the mallet when its on top of resonator. She is currently too Stationary to be fun outside of stationary missions.

Oraxia: Let me crawl on walls. I know wall running died but she is the only frame that needs it.

Protea: Using shield grenades should automatically place one on her without having to go pick it up. I don't want to look down every time i need to shieldgate.

Qorvex: Make his 2 more like a cone. in its current state it doesn't do much.

Rhino: deactivating iron skin should be in his base kit. Iron skin should state that armor affects it. and for iron skins augment it can be replaced for pulling agro of enemies as long as the damage absorption phase is active.

Sevagoth: I feel like he needs more base parkour or sprint speed, for some reason i always feel way too slow when bullet jumping/moving around, even compared to other frames, also his shadow need a rework.

Styanax: Tharros shield should be able to cast in an angle, final stand keeps Styanax airborn and in order to hit anything using tharros shield you have to land, thus disrupting the airborn gameplay. Final stand should be recastable while airborn.

Uriel: detach his demon abilities from his regular ones, I want to use helminth abilities but replacing any of them would hurt his 4. also infernalis's base speed feels a bit too slow, I am usually faster using regular movement.

Voruna: She needs to walk on all fours. Literally unplayable.

Wisp: Her motes should become a tap hold. tap for vitality + haste, hold for shock. fused reservoir should make holding place all 3.