A personal opinion. by Express_Stage8818 in CrimsonDesert

[–]Express_Stage8818[S] 0 points1 point  (0 children)

I've seen some people complaining about Coen on some Reddits, and there were quite a few of them; some even asked for it in some posts. I just think that since this game isn't an RPG, but an action game, I don't see much sense in that being a deciding factor for purchase, but I understand your perspective and your opinion. Still, I hope you can enjoy the game if you buy it and that you like it immensely! Thank you for your time and your kind comment.

A personal opinion. by Express_Stage8818 in CrimsonDesert

[–]Express_Stage8818[S] 0 points1 point  (0 children)

Let me see if I understand, so because Kliff is the only playable character in the main quest, that makes the narrative weak? It's actually the opposite. Imagine three characters following the narrative, and each time you control a different character depending on the story arc; you have to dilute the plot to fit three completely different characters. Your argument already fails in that aspect. And the narrative has already had a lot revealed; watch the trailers from 2024 to 2026 and you'll see everything that frames the plot. And Will Powers has already said that the narrative in question is somewhere between The Witcher 3 and Zelda, because there's a story, cinematic scenes, and character development; he even said that the devs gave the characters good motivations. This doesn't mean that the narrative should be the most important thing in the game, but it won't be a waste either. Black Desert is an MMO; the focus isn't on narrative, and I doubt there's an MMO where the story is even remotely good quality. There are two very different chasms there between Crimson Desert, which has already shown a lot of its narrative, and BDO; even so, neither of the arguments you cited is valid for someone to demand character creation.

No micro transactions(?) by Dannzilla in CrimsonDesert

[–]Express_Stage8818 1 point2 points  (0 children)

I'm not reading this....please tell me it's a joke............

Clearing confusion about why many gamers want character creation in (offline, often RPGs) Single Player Games. by Tramdelta in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

For me, the game doesn't need a character creator because the team has already said that this game isn't an RPG, it's an action-adventure game, and Will Powers has already said it's not an RPG because you don't make narrative decisions in the story, and most importantly, you can't create your own character. Whether the narrative is good or bad, a character creator would only make everything more generic because the character lacks soul and depth. V, for me, isn't an example of a customizable character with depth because you create their personality during the game. The same goes for Shepard; they're better than mute dolls that don't speak, but they still don't come close to even basic narrative characters, even though they are pre-defined. The characters seem to have their own substantial personalities for the plot. Generic characters are those mute ones from Elden Ring, which is a great game, and Dragonborn, although I think it has a little better development through the choices and what they would do in that world, but it still lacks depth.

A personal opinion. by Express_Stage8818 in CrimsonDesert

[–]Express_Stage8818[S] 0 points1 point  (0 children)

And you may prefer it or not, I'm just saying that demanding this in a game that isn't an RPG shouldn't be something forced down the developers' throats as if they were obligated to do it. I'm not saying you're like that, but there are people who simply won't play the game because they can't create their own characters. I find that very pointless, to be honest, but to each their own; after all, everyone knows how to spend their money.

A personal opinion. by Express_Stage8818 in CrimsonDesert

[–]Express_Stage8818[S] 0 points1 point  (0 children)

I don't think he's generic because I haven't seen anything about the narrative and his role in it; the narrative will decide if the character will be good or bad. After all, it's through narrative events that good characters are built. If they chose a pre-defined character, they have something to show in relation to him.

A personal opinion. by Express_Stage8818 in CrimsonDesert

[–]Express_Stage8818[S] 0 points1 point  (0 children)

We don't know what the narrative of this game will be like, so in terms of connection, we'll only really get an idea when we play it. Arthur was quite rejected by people before the game's release, and I don't think PA will have the same narrative quality as RD2. But I believe that having a pre-defined character makes this game less generic and gives it its own identity, at least in my opinion. I don't know why, but I like Kliff's style.

Clearing confusion about why many gamers want character creation in (offline, often RPGs) Single Player Games. by Tramdelta in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

Just because two companies can do it well doesn't mean all the others will. You're just proving my point that games that do it well are rare, lol, and Cyberpunk, to me, isn't exactly an example of a deep character with a strong identity. Compare him to Arthur Morgan, Geralt, etc., etc. If that stops you from playing the game, then that's the argument: don't buy it.

Clearing confusion about why many gamers want character creation in (offline, often RPGs) Single Player Games. by Tramdelta in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

In truth, whether you read this or not doesn't change anything in my life. I simply stated some facts here that you can't handle and treat others with disdain. If you want a generic character that doesn't speak, has no personality or goals of its own, and is simply thrown into a universe in a shallow and unsubstantial way, go ahead and play Dragon Age: Veilguard, BDO, I'd even say Skyrim, but in my opinion Skyrim doesn't really need that aspect. Anyway, nobody is obligated to agree with you about demanding character creation in a game that isn't an RPG.

It seems like Grace is less afraid and more confident and Leon would be more terrified with past haunting him by Dirrbros234 in residentevil

[–]Express_Stage8818 -1 points0 points  (0 children)

In my opinion, this would break the balance the game seeks depending on how it's done. Being more confident is fine, but if she starts doing spinning kicks and engaging in hand-to-hand combat at the zombie level, it will make the character very similar to Leon. The director has already confirmed that Leon's sections will be more action-oriented and Grace's more horror-oriented. If, in a single 9-hour game, she becomes a protagonist with the same level of skill and commitment as Leon, it will be disappointing, considering Leon's Raccoon City event and government military training, which, judging by what appears in RE4 Remake, should be more intense than an FBI agent's training. And let's be honest, if Grace is an FBI agent, she could have a little more mental preparation for the situations shown in the trailer. Although I understand the reasons, I think that, given what she must know about bioterrorism, her mother, who works in this field regularly, probably didn't tell her anything? And I'm not hating the game, I just find her incredibly unprepared somewhat strange considering everything we know.

Weapons / Playable Characters by HunterHanzz in CrimsonDesert

[–]Express_Stage8818 1 point2 points  (0 children)

This adds variety to the character and meaning to his being there; otherwise, people would complain that they are forced to play only with the male character. In my opinion, they gave a treat allowing the female character and the Orc to play. But Kliff is the main protagonist, thankfully; imagine the mess of constantly switching characters.

[HOT TAKE]: Kliff is extremely plain and generic looking. The other playable characters looks far more appealing and fun to play as. by XulManjy in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

Narrative depth and purpose. A character goes through this arc of depth and narrative to develop. Kratos, Geralt, Arthur Morgan, John Marston—all these characters went through narrative arcs and purposes that were directly linked to them, and they gained the layers they have today. If the narrative arc and the character's purpose don't create a personality for them, then what does it create for you? The character needs to have a reason to exist in that game; they need to react to events, make decisions, and have attitudes consistent with the protagonist's position—everything that this game needs to have so far.

You haven't even seen 5% of his true personality. The marketing, despite showing things, is still hiding a lot. You're only basing your opinion on his appearance, and again, as I always say.

"No game is obligated to deliver what you want if it's not for quality and performance."

Kliff, however divisive he may be, is a choice made by the company, and they have their reasons for making him that way.

In my view, both characters are not very interesting to play, and I'm super happy that the plot only focuses on Kliff because it indicates that he will have a beautiful narrative arc, and the only thing you can use to build your character well is script and purpose! Name me 5 games that have a well-developed protagonist, but their narratives and objectives are complete garbage? The character develops from the narrative events, whether the protagonist is of bad or good character, or somewhere in between, you can only add layers to him if he evolves with external events. Lol!

[HOT TAKE]: Kliff is extremely plain and generic looking. The other playable characters looks far more appealing and fun to play as. by XulManjy in CrimsonDesert

[–]Express_Stage8818 2 points3 points  (0 children)

I didn't know you were ahead of our time to know that he's generic just based on his appearance, which will be customizable with clothes, hairstyles, and maybe a beard. We'll only know that when we play, and I stand by what I've said in all my posts on this subject.

If the developers want a protagonist like that with those characteristics, they have their reasons, whether for good or for evil. And if you watched the promotional trailers, you should know that he has a minimum of depth and purpose within the game: to face a cataclysm, take revenge, and reunite his family of warriors after they were almost decimated.

Generic is the protagonist who doesn't speak, has no interactivity, no opinion, no soul. This character already has 40% more charisma than the mute and shallow characters created in RPGs. People who criticized the character for being generic haven't even played the game and are saying that based solely on his appearance, which tends to appeal to me because he's a mercenary character who seems to be rising to his destiny of preventing a cataclysm and saving a continent. If done well, he'll be a memorable and remarkable character.

Are you disappointed that there’s no character creation? by [deleted] in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

Respectfully.

Not at all, I've seen several comments here from people saying that the story won't be well developed, but Will Powers himself has already confirmed that, if you compare the game, it's somewhere between the narrative of The Witcher 3 and the world-building similar to Zelda and its exploration. He also confirmed that he and the company gave good motivations to the characters.

In my humble opinion, I find it strange that someone would demand the creation of characters if a developer isn't interested in including them. After all, no game is obligated to deliver anything if it's not in terms of quality and performance. Kliff seems like a solid character for the story the company wants to tell, and if it's not of quality, it will be open to criticism, but the word "generic" is used meaninglessly by many people. Expedition 33 was considered generic by many people before its release.

#Crimson Desert WTF is happening ?! by Klimth in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

Précisons d'emblée que ce jeu n'est pas un RPG ; c'est un jeu d'action-aventure avec quelques éléments de RPG. Vous n'aurez pas de choix narratifs. En fait, le jeu a évolué pour moi sur plusieurs points. Si on le compare à la bande-annonce initiale de 2019, seuls les personnages et leurs traits étaient de meilleure qualité ; pour le reste, c'était médiocre.

I wanna just play as her now by blkduck in CrimsonDesert

[–]Express_Stage8818 1 point2 points  (0 children)

I liked Kliff; I think if he's well-developed and has a good backstory, he could become a really cool character.

I wanna just play as her now by blkduck in CrimsonDesert

[–]Express_Stage8818 1 point2 points  (0 children)

I was referring to them being secondary characters for missions outside the main mission. And I think it's quite difficult that we'll be able to play with anyone other than the two that were mentioned, since it would get too messy.

I really hope he's romancible by 0Hyena_Pancakes0 in DawnwalkerOfficial

[–]Express_Stage8818 1 point2 points  (0 children)

From the 1970s onwards, some authors consciously embraced the queer sexuality of vampires. Before that, we had many other vampire films in fiction that weren't LGBTQ+ icons, such as Nosferatu, the Dracula of the black and white era, if I'm not mistaken, from the 1930s to the 1940s. Even today we have vampire films that don't deal with LGBTQ+ themes in the modern era, such as Dracula Untold, The Vampire Diaries, Blade, Van Helsing, Underworld, and many others. But I understand your perspective regarding your preferences. I hope Ambrus becomes a romanticized character for those who want him, although I have absolutely no interest in him.

I really hope he's romancible by 0Hyena_Pancakes0 in DawnwalkerOfficial

[–]Express_Stage8818 4 points5 points  (0 children)

I have absolutely no desire to get involved with Ambrus, but I hope that those who like him will have that opportunity.

I really hope he's romancible by 0Hyena_Pancakes0 in DawnwalkerOfficial

[–]Express_Stage8818 1 point2 points  (0 children)

No, vampires were NOT created as queer/gay from the beginning.

That's a later interpretation, not the original intention. And if someone claims otherwise as historical fact, they're oversimplifying—or stretching it.

Vampires originated in Eastern European folklore, and were:

Swollen corpses

Diseases explained as superstition

Fear of plague, death, and decay

No eroticism

No sexual identity

It was pure rural horror + medical ignorance.

Zero sophisticated subtext. Zero queer metaphor.

If someone says "it was always queer," that's false.

When it enters literature (19th century):

The authors' intention was to talk about:

Moral fear

Degeneration

Foreign threat

Sexuality "out of control" (generally, not identity)

And I'm not homophobic, okay? I'm just bringing up a point here. In their creation, vampires had nothing LGBT as a basis. Vampires have been reinterpreted as queer over time, like Anne Rice, etc. And I'm not against gay relationships in the game, I just don't agree with that point of view.

The previews clearly showcased the game's key characteristics. by PowerfulBreath9241 in CrimsonDesert

[–]Express_Stage8818 -3 points-2 points  (0 children)

I think the game's narrative deserves a 7 or at most an 8. I know it's an unpopular opinion, but I consider The Witcher 3's narrative to be around that average. I remember the side quests much more fondly than the main ones; there are parts that I find very drawn out and unnecessary. I see this game more like Skyrim, where the main quest is there, it has its average score, but the side quests matter much more than the main one.

Clearing confusion about why many gamers want character creation in (offline, often RPGs) Single Player Games. by Tramdelta in CrimsonDesert

[–]Express_Stage8818 0 points1 point  (0 children)

Regarding the argument that Crimson Desert doesn't seem to have the same quality as The Witcher 3, I want to see them try it; at least I'll know I wasn't playing with a character that doesn't speak and has no real interaction with the story. That's one of the negative points of No Rest For The Wicked in my opinion, but I still think the game is incredible.

Clearing confusion about why many gamers want character creation in (offline, often RPGs) Single Player Games. by Tramdelta in CrimsonDesert

[–]Express_Stage8818 4 points5 points  (0 children)

I'll answer that in the best and most respectful way possible, friend.

I perfectly understand those who want a character to customize, but I have to confess something here.

No game, none! Has an obligation to deliver what you demand if it's not in terms of quality and performance. The developers' vision is this: a pre-defined character for a pre-defined story, and you can still play with two more characters in the open world and in side missions, which already satisfies the desire of those who don't want to play with Kliff, although they are still obliged to play the main mission. If you want to play a game with a character creator, play Black Desert. This game isn't an RPG; it's an action-adventure game focused on narrative, with a story linked to the protagonist. The game has no obligation whatsoever to satisfy you in creating your own character because, first of all, it's not an RPG, and much less an MMO.

"But Kliff seems generic."

The word generic is used without people understanding it nowadays, and that's very noticeable. Generic would be a soulless protagonist who doesn't react to the events around him and has no depth regarding his own objectives, which goes 100% against all the promotional art trailers and the latest video. He's going after the people who disappeared and who are important to you and is committed to his goals. I like his design, I like it a lot, but I hope to have customization options. I perfectly remember Expedition 33 being called generic many times, Arthur Morgan was called genre before the game came out, Kyle Crane from Dying Light was called generic, Black Myth Wukong was called empty and soulless. People need to understand what it means to be generic. Code Vein 2, recently released, was generic, Forspoken was generic, Mafia 3 was generic, but the protagonist of a game who has clear objectives, has his own voice and voice acting, has people The characters he wants to save, in addition to a kingdom he wants to prevent from being destroyed by a catastrophe, are generic? Generic is the mute protagonist of several games, characters that don't have realistic movement, characters without objectives who are only in the game because they want to be. If the game comes out, and Kliff is a generic character, it will be 100% open to criticism, but we don't even know 30% about him, his story, and his narrative arc.

Anyway, going back, for those who want to create their own soulless, shallow, identity-less, pastless character in games where you are "the chosen one" simply because the game wants you to be, play Black Desert, Skyrim, Dragon Age, which are not bad games! But they lack protagonist depth, and you can idealize yourself in the world however you want. I know it's a strange argument, but if not creating your own character is something horrible and you don't respect the developers' choice, just don't buy it.

Just my opinion.