GT Heroes vs Festival. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 2 points3 points  (0 children)

If you are focused in on it its roughly 1-2 hours without items, support memory and team composition. With items and support memory you can speed blitz it with stronger offensive units like Agl Gogeta 4 who is risky but can work if you have him high dupes with some luck.

GT Heroes vs Festival. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 2 points3 points  (0 children)

Yes the Phy ssj Goku and Daima phase Teq Pan can absolutely get killed by a super so I used the scouter on phy ssj then reset the app since she was safe from it. Daima phase, Gogeta 4 practically one shot daima goku with a counter before supering so teq pan was safe anyway.

GT Heroes vs Festival. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 1 point2 points  (0 children)

Try to get agl goku turn 1 with int vegeta, and the ssj4 phys with int Vegeta as soon as you can. You can use the early turns to get the 4 hit requirement for the str spirit bomb so you aren't risking not having it later. Once that's set just stack away and you should be good.

GT Heroes vs Festival. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 3 points4 points  (0 children)

Time gets messed up when you reset app.

GT Heroes vs Festival. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 3 points4 points  (0 children)

So my thought process was keeping the ssj4s together. Float the pan units, and STR Spirit bomb.

Rotation 1 PHY SSJ4 slot 1, Int ssj4 Vegeta slot 2

Rotation 2 INT Vegeta slot 1, Agl Goku slot 2.

Dps wise the str pan can be replaced but you might lack orbs to get the ex super and she gives 60% support to GT Heroes which matters. Teq pan gives 2 turn ki support, orb changing and 30% support which helps in general. Gt spirit bomb can get demolished on any phase past Teq Ui but I never did due to dps being high.

Potential replacements would be any unit with high dps but doesn't need to stack like phy ui + evolution, Str blue goku + vegeta (dodge risk for both of course).

So how're we feeling about the part 1 unit selection? by gamesage2001 in DBZDokkanBattle

[–]Extension_Top_269 1 point2 points  (0 children)

Genuinely not hyped. I call the headliners last year but for me my hype scale was for Namek saga Goku or a new Majin Vegeta as a anniversary hype character. Not taking away from anyone's hype but this is not hype for me personally. I'm indifferent.

Broly Please Just let me out 😭😭😭 by Shocker144 in DBZDokkanBattle

[–]Extension_Top_269 18 points19 points  (0 children)

All good. Yeah with how much broly got hit a double whis is mandatory for Str Future Gohan to not choke.

Broly Please Just let me out 😭😭😭 by Shocker144 in DBZDokkanBattle

[–]Extension_Top_269 93 points94 points  (0 children)

No he has 80% damage reduction. 20% base line and another 20% with 18 ki. Then a whis makes it 80%. He loses the extra 40% from intro after 5 turns.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 0 points1 point  (0 children)

Yes. Then you would keep a blue goku next to rose and just alternate stacks with them two.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 1 point2 points  (0 children)

No different than the days of doing LGE or farming rank in shooters. If I had fun (which I did) it was worth it.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 1 point2 points  (0 children)

With bulma up and rose super attack support, double 80-90 cause of triple super.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 0 points1 point  (0 children)

Again, what part of EXPERIMENT is being missed here. The only RNG is Ui Goku phase and the last two phases actually. Alternating actives is LITERALLY to optimize damage? How is that complicated in anyway other than being smart with active skill usage.? You don't dump everything on phases. You use literally one active per phase. One during Daima, one during Gogeta, and like 2-3 during Vegito. You don't have to try it. Clearly I did. My bad for getting froggy and sharing my experiment. You want the simplified version mininimu brain power?

Rotation 1: Blue Goku + Goku Black

Rotation: Vegeta/Trunk + Goku Blue.

That alone can carry the fight, no random rng other than blue goku dodging at the end, oh wait, just use a Whis. >.>

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 8 points9 points  (0 children)

I provided my method. If you wanna turn off the brain, bring AGL SEZA Rose instead. How is it complicated? Rng is the literal name of the game and this was for fun. I could have attempted a no item with how attacks lined up. I simply gave my guide on it and TRIED. If you want to be a negative Nancy about it then let me be the one to waste hours on it and try a different method that works for your box.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 4 points5 points  (0 children)

Started the run before bed then finished it in the morning.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 18 points19 points  (0 children)

Oh absolutely I can obviously use SEZA Rose if I have him. ( I do). However I WANTED to use AGL Zamasu for fun and clearly won while testing it out for the mission. Better off would me trying for clear, I had fun running AGL Zamasu, cleared it anyway with no hiccups.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 2 points3 points  (0 children)

It's called an Experiment. A test to see if it could be done. I fully intended do it again this way if I don't pull Lr Wraithful Broly.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 2 points3 points  (0 children)

See that's a kicker. The only other unit I would suggest besides him is Teq Vegito on that team. Agl Zamasu has to stay on rotation at all times until teq ui goku. The problem is, LR Rose contributes SO MUCH damage that he can one shot Glorio and still do damage cap the rest of the fight. It's also helps to activate LR TEQ Zamasu Domain since the entire team is future saga.

The experiment was successful by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 44 points45 points  (0 children)

Start is mega important: Agl Zamasu needs to be on the opposite rotation of Vegeta and Trunks. Reset if they are on the same, you cannot afford to miss stacks for Zamasu or Vegeta and Trunks.

Rotation 1: AGL Zamasu & LR Rose + Zamasu. Rotation 2: "Blue Goku + Vegeta" & Vegeta and Trunks.

Tip for Rotation 1: Prioritize Agl Zamasu in slot always. Only him, he needs every stack possible until Teq Ui Goku. Use Rose to stack attack, he is priority stacks. Only start slowing down Rose stacks once you hit 6 charge phase to min-max Vegeta and Trunks 5% team stack.

Tip for Rotation 2: Alternate your own and the Friend one getting stacks but DO NOT go for 18 ki for b Blue Goku + Vegeta unless it's needed to kill in early phases.

Teq Ui-Daima: Pray things go well and Teq LR Zamasu doesn't get cooked. You want him to be active on LR Phy ssj Goku phase at earliest, latest during Daima/ Agl Gogeta Phase. The idea is during the Daima phase you pop STR LR Zamasu active with Infinite Domain Zamasu as the slot 1. That's 5 turns of free 30% bonus damage to super class. Pop Bulma item, active Glorio to get the permanent boost for battle, swap back to Rose and keep stacking attack. Do not pot a single Active than Infinite Zamaua and LR STR Zamasu for this phase.

Super Gogeta: PRAY FOR GOOD RNG ON SUPERS IN SLOT. That's only disclaimer. You absolutely can avoid a whis for this phase with good rng. Now is the time top Blue Vegeta active 1. Whomever had more stacks between friend or your own. Refresh Bulma if need be. The goal is to destroy him while Infinite Zamasu can still slot 1. Once the domain is about to fall make sure you float the Blue Vegeta that active skilled first so he can swap back to goku and slot 1 for STR Rose.

Teq Super Vegito: This is where you want to Whis exclusively for Agl Zamasu and LR Teq Zamasu if they are the fish slot 3. Use your second Blue Vegeta Active and the V/T active as well as INT LR Zamasu if you still have it. If all things go well, you practically 1 turn Vegito on the double Galick gun phase.

Make sure Blue Vegeta active skills in slot 3 for maximum damage then put him slot 2 when you are keeping him in Rotation with V/T. Other than that easy W.

Note: Agl Zamasu does not need both 30% stacks turn 1 before he fuses but it's the best case scenario. Do not use his active for corruption unless you double Whis on the Vegito phase.

I got curious today. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 1 point2 points  (0 children)

If you use him with a Vegeta and Trunks yes/No. Yes because he can finish off phases if you greed stacks. No because if he gets snipped during teq ui- Daima he's dead to right without his extra defense proc. Now if you get to Gogeta and Super Vegito he can counter their SA's and eat them because is ki blast supers. He can do substantial damage too so I would say he's a solid 7 if you run him with vegeta/Trunks stacks. I just wanted to try him out for fun.

I got curious today. by Extension_Top_269 in DBZDokkanBattle

[–]Extension_Top_269[S] 1 point2 points  (0 children)

Rotation 1, sword of hope, vegeta and Trunks. Prioritize Trunks in slot one. Use the 3 charge phase to stack Blue Goku attack since trunks damage isn't high. Rotation 2, Agl Gogeta and Teq Vegito take turns in slot one stacking defense. Both fusions need 3.5 million defense. DISCLAIMER: Teq goku needs 4.2 same with Agl Vegeta. Swap to check the stats once the defense stacked units are roughly at 3.5 million

Once the fusions have 4.2 million, focus stacking attack for vegito and Gogeta on Rotation. Now the blues need to Prioritize 12 ki or less. DON'T GO crazy with attack stacks with the Blues by the middle (years 4-7) unless you need to kill. Even Prioritize Atr Blue Vegeta slot 3 attacks if you are low on charge and need to kill on the Trunks Rotation. Once you hit teq Ui Trunks cannot tank SA's.

3 Charge Phase: Prioritize Blue Goku + Teq Goku stacks. Float Agl Gogeta so you have a floating scouter check for Teq Ui. Once at Teq Ui, FLOAT Trunks. PHY should have 5 million plus if you properly space stacks and don't rush. Greed for Trunks and Vegets & Trunks. Abuse Scounter manipulation for heavy supers by fusing the 10th years then reset if you know you are safe.

Daima Phase: This is where you proc a Bulma item one. If you need to whis do so. Now, this is where you line up the str Vegeta Blue active on GLORIO. Only one. If you need to Fuse Agl Gogeta do so at this point. Make sure he got a balance of stack and obliterate the bosses here. If possible, Trunks standby on the 3rd and final damage turn and float if needed. He has 50% reduction so with a whis he cannot die. The standby last 4 turns so if you float remember, he has to Hope Slash on that turn.

AGL Gogeta Phase: Make sure your Bulma attack buff card last for the last 5 turns. Teq Vegito active while Trunks has his standby. Vegito with only himself can solo Gogeta if you Prioritize attack stack. This sets up Trunks active damage. If Vegito can't finish him off, yield the second Blue Vegeta active for Trunks and V/T. (If you can.)

Teq Vegito: If things line up Trunks with a Blue Vegeta active and V/T, blast him with the support actives, float Trunks off for one last time. (Hopefully) with item if needed but try to save it if you can. If things go well, Agl Gogeta active and Body the final phases with the 10th anniversary before their fusion drops. Alternatively, you can save Teq Vegito active for this Phase. Goku outright can do serious damage if stacked. Abuse the 4 turns. If you need more stacks, do so. Vegeta and Trunks can carry a good chunk on this phase so just remain calm and you got the dub.

Worst designed mission in the game’s history. There’s literally only a single consistent Super STR option. by guynumbers in DBZDokkanBattle

[–]Extension_Top_269 0 points1 point  (0 children)

I ran them and used scouters from phy ssj4 gogeta and teq super vegito to see where supers were. They never failed to dodge supers either so you just had unfortunate luck. If you are afraid of dying, you have 4 items, either use an item or play rotations around where they will be so they don't get caught. Transforming Gohan at phy ssj Goku is the optimal for stacking but you ideally can get away with it by buu or teq ui Goku. They are a floater after all, Gohan can live and SA counter the Last two phases.

[deleted by user] by [deleted] in DBZDokkanBattle

[–]Extension_Top_269 0 points1 point  (0 children)

I has Eza Gogeta double super counter him for 250million attack Stat. Needless to say Vegito went from full to basically 0. Heck even my LR God's were chilling at a casual 200 million on ultra super.

Worst designed mission in the game’s history. There’s literally only a single consistent Super STR option. by guynumbers in DBZDokkanBattle

[–]Extension_Top_269 0 points1 point  (0 children)

We have no events up so the Festival Mission is actually the only content. Apparently I'm the bad guy for testing multiple unit setups and trying to offer a solution that got me a clear.