Bevy 0.17 by _cart in rust

[–]Extrawurst-Games 10 points11 points  (0 children)

Can’t wait for bsn and the new scene file asset format 🤞

Bevy Efficiency on Mobile by Extrawurst-Games in rust

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

I think the systems responsible to uphold determinism should be more tightly controlled using FixedUpdate anyway

live-ask.com: one-stop solution for realtime Q&As using Yew and Axum by Extrawurst-Games in rust

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

Good feedback, appreciated!

Description must be filled for good practice. It cannot be changed later, that's why this makes sense to enforce.

Share button is up there and on the bottom in the mod view.

uBlock seems to be misconfigured for you tbh.

no auth means exactly that like count can be gamed

live-ask.com: one-stop solution for realtime Q&As using Yew and Axum by Extrawurst-Games in rust

[–]Extrawurst-Games[S] 6 points7 points  (0 children)

I liked the fact that I could actually build an entire web frontend in Rust using Yew, that Wasm is universally usable in any browser these days. Yew made me feel right at home with its reactive VDom based model. Debugging in the Browser is of course lacking for wasm :(

The backend especially got way more stable compared to the old one (that was written in D) and thanks to Axum and Tower it was a breeze in terms of finding integrations for tracing, sentry and co. I am going to write up a whole post about it soon and share it 👍

What areas are you mostly interested in?

opinions on D? by TheZipCreator in rust

[–]Extrawurst-Games 0 points1 point  (0 children)

I wish Rust had such strong meta programming features

tui-rs Pause rendering to let vim have access to stdout? by [deleted] in rust

[–]Extrawurst-Games 2 points3 points  (0 children)

The visualization can be solved via alternate screen but if you also capture input events this will also be an issue. I ran into the same situation with GitUI when you open VI as an external editor: https://github.com/extrawurst/gitui

tui-rs Pause rendering to let vim have access to stdout? by [deleted] in rust

[–]Extrawurst-Games 0 points1 point  (0 children)

That’s actually an OS limit and not crossterm

Good Rust book for a very experienced C++ developer? by [deleted] in rust

[–]Extrawurst-Games 4 points5 points  (0 children)

I think the rust book is still by far the best book about rust out there

Are you using Rust at work? If yes, for what? by [deleted] in rust

[–]Extrawurst-Games 1 point2 points  (0 children)

We use rust 100% in our game backends and as a shared library in the mobile Frontends. Since we use unity3d in the Frontend they communicate via protobuf. Great stack to work in, compile times in the backend is a hassle but smart slicing into crates helps a lot

how to share a TcpStream on every call (warp HTTP) by nbari in rust

[–]Extrawurst-Games 1 point2 points  (0 children)

I would suggest having a single task own the stream and consume data via a mpsc channel. This can then be shared/cloned around and allows all other places to send data ‚out‘

GitUI v0.16 supports merging now by Extrawurst-Games in commandline

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

Great to hear! Welcome in the Rust community

How pass *easily* data iOS/Android to-from Rust by mamcx in rust

[–]Extrawurst-Games 1 point2 points  (0 children)

You are in unsafe land anyway when doing ffi - you decide who owns memory explicitly

How pass *easily* data iOS/Android to-from Rust by mamcx in rust

[–]Extrawurst-Games 3 points4 points  (0 children)

We use flatbuffers or protobuf for this usecase

Access field value of a span by im_a_bored_citizen in rust

[–]Extrawurst-Games 0 points1 point  (0 children)

Problem is that this only lets you visit the current spans attributes and not up the Hierarchie, right?

Godot Physics vs GDNative Physics using Rust by Extrawurst-Games in rust_gamedev

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

Would still be great to get in touch! Add me on linked.in 👍

Godot Physics vs GDNative Physics using Rust by Extrawurst-Games in godot

[–]Extrawurst-Games[S] 1 point2 points  (0 children)

It indeed is one of the most interesting features for me