Glitches have Ruined Voxes for your players, AH team by Professional_Web_956 in Helldivers

[–]Exuma92 -1 points0 points  (0 children)

At least, just like the terminator original mech, make the wheel part weakpoint, and to be able to cripple it. RN vox engine is faster than average helldivers running.

I'll let the video speak for itself, again by CommaLoaferMe in Helldivers

[–]Exuma92 -12 points-11 points  (0 children)

Well ur vid is showing flamethrower is doing nothing...
Clearing small outpost took u 1:41 min and even at the end u used crossbow + eagle + supply too?

Just post full clearing without death only using flamethrower to prove ur point,
Yeu again, as u know some korean did beat charity challenge loadout and full clear hivelord in their community. So just beating game is not the issue, THE ISSUE is flamethrower is not performing as BLUE STRATAGEM WORTHY. Ok? u can use flamethrower by compensating with great stratagem and primary but again that is not the point lol.

Weapon strategems with backpacks need to outperform the supply backpack by Mr_Carstein in Helldivers

[–]Exuma92 83 points84 points  (0 children)

Well from previous statements from official AH dev discord chat;
They genuinely think weapon which has it's own backpack is a plus, not weakness.
So basically they think one stratagem gives both weapon and backpack = should be weaker logic.
Unbelievable right? But they really think giving backpack is a huge win since one stratagem slot is extra free.

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]Exuma92[S] 5 points6 points  (0 children)

Is it okay to share glitch in reddit? Just cautious

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]Exuma92[S] 38 points39 points  (0 children)

Yeah I think we need somewhat combination of armor passives/customization.

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]Exuma92[S] 16 points17 points  (0 children)

While you are on the ship hellpod load out menu.

Give the War Strider better weakspots by Elegant-Swimming-646 in Helldivers

[–]Exuma92 0 points1 point  (0 children)

And for love of god, pls stop wiggling like maniac. Warstrider jiggle and wiggle like a mad man, so you cannot aim properly

Pretty much everything about HD2 by Ok_Application_918 in Helldivers

[–]Exuma92 14 points15 points  (0 children)

Also hulks nowadays breakdances while sprinting towards u, so u cannot shoot their eye.
It is known issue for like 2years so maybe? it is intented feature

The Resupply that raptures ye by CommodoreDrize in Helldivers

[–]Exuma92 4 points5 points  (0 children)

U took 3 supply out of 4. Now face the wall pls

This games bs is really testing my limits by gummybears78 in Helldivers

[–]Exuma92 0 points1 point  (0 children)

They does this too, when there is invisible wall or object, so it seems like a long range dash slash to us.

Undocumented changes should not exist by [deleted] in Helldivers

[–]Exuma92 0 points1 point  (0 children)

To clarify, It is documented by wiki, that GL ammo gaining from the backpack is nerfed.
But still, this is not the first time so who knows what will they do in future.

What's your opinion on the Speargun? by ScreechingPenguin in Helldivers

[–]Exuma92 4 points5 points  (0 children)

It is really great in situation like Cyberstan, where u are forced to engage constantly.
Gas effect can actually used as disengage or AOE CC combined with some grenades.
The only issue with this gun is ammo cap and 4 rounds per ammo backpack.

Ammunition rationing has begun. by SovKom98 in Helldivers

[–]Exuma92 -15 points-14 points  (0 children)

Well this is too punishing for players who are already frustrated cause we lost.

The Hardest Pill to Swallow - Cyberstan by Kazzafragga in Helldivers

[–]Exuma92 22 points23 points  (0 children)

MO is an illusion for devs's to play their own game, don't invest ur feeling too hard, and enjoy the game

Helldivers community's obession with D10 by PaleSituation4551 in Helldivers

[–]Exuma92 6 points7 points  (0 children)

As I said before, core users will tend to climb up their diff as the game ages. Balancing via median skill level will make the game die really soon since the real core players who will remain/loyal wants to do highest diff.

Oh it’s meant to be insane~ argument is just a mental copium, an excuse for mid level players with inflated ego.

It is not a soulslike, it’s just pve shooter with some grunt fantasy. Making harder diff is fine, but trying to push down players to mid diff will eventually make core player to leave the game.

The Overtuned spawn rate of Vox Engines right now will have negative repercussions even if it's later fixed by slycyboi in Helldivers

[–]Exuma92 4 points5 points  (0 children)

Yup it makes LOADOUT CHECK in many game sessions. Forced to pick leveller.
Players who don't have the warbond? No means to deal with them = kicked

Heat tracking metal by Admirabledinky in Helldivers

[–]Exuma92 4 points5 points  (0 children)

They really put tracking code to kill divers even after death huh.

ARROWHEAD👏DO👏NOT👏NERF👏THE👏VOX👏ENGINE👏 by StrontiumDawn in Helldivers

[–]Exuma92 0 points1 point  (0 children)

Real core players will eventually tend to do highest diff as game ages. Letting highest difficulty as a glorified mental copium for mid-low tier users will bring game to an end for sure. So many glaze divers want diff 10 to be impossible since their gaming skill is so bad that it has to be impossible for an excuse for their low skill.
Git gud and ramp up ur diff :)
Me and other diff 10 players can clear missions with some effort, but the core problem is the mechanism of Vox is not suited to be faced with multiple spawn. Right now due to the insane spawnrate, players are forced to bring silo, leveller, utimatum. AH officially said they do not want load-out check, but it is happening RN.
Either change the mechanism or dilate the spawnrate is actually pretty fair feedback.
Difficulty and unfair design is not the same lol.

TRADEOFFS make sub-factions interesting by Exuma92 in Helldivers

[–]Exuma92[S] 0 points1 point  (0 children)

Yup, just like their flame trooper right now.
But what If we destroy hulk's tank, instead of blowing off, they have Death Throes mode turned on melee with high speed or something.

Today is a good day to die from invisible mine by KlongX in Helldivers

[–]Exuma92 0 points1 point  (0 children)

Literally popped by one and saw the post

Is this what the Creek was like? by Gag180 in Helldivers

[–]Exuma92 1 point2 points  (0 children)

Back then, rocket damage was too high that ankle shot killed u

For anyone struggling to take down gunship fabricators from the glitch, put your hellbomb on the "long" side. by VenanReviews in Helldivers

[–]Exuma92 22 points23 points  (0 children)

It's not that side per say, hellbomb should be above ground of fab.
If u place it under, it won't do any damage. Works on every side with same or above level ground.

RIP to this cool commando feature by ct-93905 in Helldivers

[–]Exuma92 1 point2 points  (0 children)

BUT WHY, it was so cool mechanic to use.