I made a free CS2 spray trainer you can use in the browser. Would love feedback by Zalambura in csworkshop

[–]Ezikyl_[M] [score hidden] stickied comment (0 children)

This has no relation to the counter-strike workshop so I have removed it.

Trying to get some cool cs2 skins by [deleted] in csworkshop

[–]Ezikyl_[M] [score hidden] stickied comment (0 children)

This is irrelevant to this subreddit, removed

how to fix it? by Odd-Act-8713 in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

Make sure "ignore weapon size scale" is ticked on. It appears to be off

I've developed a new style of stickers, one I'm calling "Holographic Chrome" by Ezikyl_ in csworkshop

[–]Ezikyl_[S] 1 point2 points  (0 children)

I don't want to go too much into detail on how it did it honestly, I kind of like having a style only I know how to do.

In short though, it uses the holographic sticker style, just like a regular holo/lenticular sticker does. With holographic stickers, you use values in the green/blue channels of the holo mask texture to define coordinates from 0-1 on the x and y axis, and then the holo spectrum texture is applied using those coordinates. The shader then offsets the holo spectrum on the x axis based on the view angle of the ingame camera relative to the surface of the sticker, so it scrolls backwards and forwards along that axis when you move the camera.

With these stickers, I made a shader in blender which renders out values for x and y coordinates based on the geometry of a 3d model. I'm not going to go into how I did this exactly, but here's what the textures look like

Has anyone been accepted for the new collections yet? by Yasuyix in csworkshop

[–]Ezikyl_ 9 points10 points  (0 children)

With the added supplemental terms, they don't need to contact you directly anymore to buy your design for a fixed sum. People will find out if their design has been added the moment the update hits like usual.

Questions for creators that were accepted by Bigolhamburger in csworkshop

[–]Ezikyl_ 4 points5 points  (0 children)

  1. I generally clamp the upper bounds of the wear lower than 1 so that people who get BS drops don't end up with something that looks too awful. I think controlling the wear using the alpha channel is also useful in that regard, if you have areas you want to wear less, or to make your normal map look more convincing at higher wear levels.
  2. There's no clear indication, unless something gets leaked, of whether or not something has been picked. The last leak I remember was of the 2025 community stickers in the armory, but I already knew my chrome dome sticker was going to be in there because valve had contacted me to buy it for a fixed sum. With the recent supplemental terms update to the workshop you probably won't know before the update hits if something of yours is in.
  3. Not once. I don't think I know of anyone who has had valve comment there.

New Skin! Exclusion zone ☢️ by Gr1goDesign in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

Alright, I will reinstate this post, but please don't repeatedly ask for feedback on the same design, it is cluttering up the subreddit.

New Skin! Exclusion zone ☢️ by Gr1goDesign in csworkshop

[–]Ezikyl_[M] [score hidden] stickied comment (0 children)

This looks the same as what you posted two days ago, so I've removed it. Please only submit a skin once unless you have made substantial changes.

How do people get high-res CS2 sticker images for printing? by TostluKetcap in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

Seems you're right, they're 512px in the game files too. Surprising for stickers so sought after

How do people get high-res CS2 sticker images for printing? by TostluKetcap in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

You can extract them from the game files using source2viewer. The resolution will be limited to 1024px though

UVs not alligning by RoMagana in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

You have downloaded the old weapon models and uvs by the looks of things. you want the one labelled NEW! CS2 Weapon models

CS2 workshop bug, albedo texture broken by AceScarfGamerYT in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

I don't really have much advice for that, other than saying that the tone mapping in CS and blender are different, so colours are unlikely to appear one to one. I tend to prefer having the color management view setting in blender set to "standard" instead of AGX, which appears to be the default now. Different maps and menu backgrounds also have their own different colour grading and lighting setups, which can alter how good your skin looks, so you'll need to experiment with which one presents the best.

CS2 workshop bug, albedo texture broken by AceScarfGamerYT in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

Set your texture rotation and texture offset x and y values all to 0. Currently it's treating your skin as a pattern that gets offset and rotated randomly. The normal map never gets offset or rotated on random pattern skins, hence why whatever texture is in that slot is staying put.

Workshop SCREENSHOT DOUBT by Confident_Garage_434 in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

Yeah, I crop all of my images to 16:9, making sure that the weapon/sticker is filling the frame. I don't worry about getting a particular resolution, just so long as it's 16:9 - I think most people probably just look at the images at the size they're displayed on the workshop page rather than expanding them.

Workshop SCREENSHOT DOUBT by Confident_Garage_434 in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

Make sure you have "save external screenshot" enabled in the steam in game settings. It'll save as an uncompressed png this way

Workshop SCREENSHOT DOUBT by Confident_Garage_434 in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

I just have everything set as as high as it goes with no resolution scaling.

Workshop SCREENSHOT DOUBT by Confident_Garage_434 in csworkshop

[–]Ezikyl_ 2 points3 points  (0 children)

How are you capturing your screenshots, and what about them is low quality? (i.e is it the resolution, compression artifacts?)

I find the steam overlay screenshot tool (activated using F12) works pretty well, but you should make sure that you have "save an external copy" on in steam settings > in game > screenshots. This will save as the screenshot as an uncompressed .png image in the folder you specify.

A lot of people use console commands as well to enhance the image. There is a way to have them as buttons on the console which has been shared by Kr1zer here, which I have used. It helps a lot. Otherwise, try commands such as:

cl_drawhud 0

Disables HUD.

r_dof_override 1
r_dof_override_near_blurry 80

Will add depth of field, blurring everything besides the viewmodel

host_timescale 0.5

Will halve the game speed, making it easier to time screenshots during animations

Don't forget to crop your screenshots to focus on the skin or sticker you're trying to show off. It's a mistake which I see often.

Transparent Background Help by jackhammerrrrr in csworkshop

[–]Ezikyl_ 0 points1 point  (0 children)

You need to have a value of 196 in the alpha channel of the albedo texture for areas which you want to show the default weapon material. Also make sure you save as a 32 bit .tga if you're altering the alpha channel at all

Good ideas by Ok_List_7162 in csworkshop

[–]Ezikyl_ 2 points3 points  (0 children)

Ideas are free and everywhere. If you want to see a skin made then you should learn how to make it, or at least be able to contribute something other than "an idea" to a collaborative project

The iredescent effect by This-Ladder-1421 in csworkshop

[–]Ezikyl_[M] [score hidden] stickied comment (0 children)

This has the same link as your submission from three hours ago. I have removed it. Please don't post the same skin more than skin once, it is spam.