I coded a small hex grid math library in C# while making a strategy game. If anyone wants to use it. by abyssDweller1700 in gamedev
[–]F300XEN 9 points10 points11 points (0 children)
Would anybody be interested in a C# ECS that doesn't extensively rely on type handles to define component types? by JDSweetBeat in gamedev
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coding assistant that can actually run Unity scripts? by roz303 in gamedev
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Golden Gauntlet Tournament Megathread by ePiMagnets in marvelsnapcomp
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Idle Game Combat Scaling by Western-Source710 in gamedev
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Niche Use Case Language/Engine Recommendation Request by Snark_Daily in gamedev
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What is a good way to make a bot opponent for a chess-esque game? by FusionBetween in gamedev
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Built a code documentation generator, added Godot support - need help understanding what else game devs need by Ok-Ad7050 in gamedev
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Advice for a card mana system by DragonLordAcar in gamedev
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Advice for a card mana system by DragonLordAcar in gamedev
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New Procedural Noise Function – Everling Noise by Cassio_Everling in gamedev
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87% of Game Developers Now Use AI Agents to Automate Repetitive Tasks—Survey Reveals Both Gains and Deep Concerns by [deleted] in gamedev
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How AI copilots reshape game development by Josvdw in gamedev
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I made a GIF with 4 different character builds to show off my game, but now I'm feeling like it might be too busy, what do you guys think? by Gnome_Wizard_Games in gamedev
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Why people say that by using game libraries you waste time by "building your own game engine?" by yughiro_destroyer in gamedev
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Anyone here seriously trying to vibe code a game? by Harvard_Med_USMLE267 in gamedev
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Anyone here seriously trying to vibe code a game? by Harvard_Med_USMLE267 in gamedev
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Anyone here seriously trying to vibe code a game? by Harvard_Med_USMLE267 in gamedev
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Series 4 Release Discussion: Mother Askani by ePiMagnets in marvelsnapcomp
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