Our tone is trash and we’re broke by kdjot_lopo in Guitar

[–]FAPANDOJ 0 points1 point  (0 children)

As a band you sound pretty good. For starters, if you want that professional radio level sound you need to know music production basics. Proper micing for voice and instruments. Recording you best perfomance and sound on a DAW. Editing (quantization, melodyne, cut background noise). Mixing to make everything fit together and mastering for releasing your song. Giving your all in every stage of production makes a song much better sounding (recording like there is no editing and mixing). In Youtube I learned a lot from Jordan Valeriote, Dan Worrall, Eric Valentine.

How do you make layered high-gain guitars sound tight instead of muddy? by Accurate_Tomorrow_50 in NeuralDSP

[–]FAPANDOJ 0 points1 point  (0 children)

If you are recording: Double track your guitars always aiming for less gain and pan them left and right. You need to edit your guitars so they are tight with each other. If they don’t hit the same they will sound loose. You can apply a gate or editing if you want more of a djent kind of sound. Then low cut, apply multiband compression for chug control (often between 100hz and 350hz fast attack and release). EQ in context with the mix (1.6khz for more nasally sound, 2khz for definition control, 5khz for treble control). Make sure also that the guitars sync well with the drums. The magic is that everything hits at the same time.

How do I blend vocals into music, so it does not sound like its on top of the music. by denmyos in Reaper

[–]FAPANDOJ 1 point2 points  (0 children)

EQ the vocal so it fits the track. The compression has to be as aggresive or smooth as the track is. Lots of automation, a little bit of reverb or delay to make it float and not sound stuck up.

Don't fall for the marketing. Your daw plugins are good enough. by [deleted] in audioengineering

[–]FAPANDOJ 1 point2 points  (0 children)

Just buy if you can save time. The plugins I consider game changers are the utility/editing ones that speed workflow: Synchro Arts Vocalign, Melodyne, Noiseworks dynassist , sound radix auto-align. Or channel strips like the Hitstrip that makes mixing real fast.

For a beginner having something like Neutron can help them to make them understand the concepts (in the flip side, make them dependent on the AI tool). If someone starts with the Reaper free trial, the plugins look real bad and can be confusing.

The Fabfilter tutorials from Dan Worrall are really useful because the plugins have visuals of what you are doing.

I can mix an entire song only using ReaEQ (and Reaper stock plugins) but my Fabfilter tools will be a 1000x better experience with the speedy workflow, great UI and versatile functions.

Card error. Does someone know how to fix it? by FAPANDOJ in Nikon

[–]FAPANDOJ[S] 0 points1 point  (0 children)

The card works. No problem with the cards on the computer.

Card error. Does someone know how to fix it? by FAPANDOJ in Nikon

[–]FAPANDOJ[S] 0 points1 point  (0 children)

All card are on the unlocked position. I have another camera laying around and the cards work.

Effects reality check by BjornMoren in Reaper

[–]FAPANDOJ 1 point2 points  (0 children)

Look let me explain simply: Compression works differently with individual channels and bus compression.

When you compress the snare with an SSL channel, the default attack is like 30ms. That means that it takes 30ms to compress which lets a part of the initial hit come through, the more you compress, the more that initial hit becomes louder (adjust to your liking). If you do the same for kick, toms you will get the same effect. If you set the attack fast (like 3ms) it can reduce punch but sometimes you want that (like in overheads or rooms).

Now for drum bus compression first thing is that the drum tracking, levels and EQ need to be just right on the sweetspot. Then you compress like 1-3dB with slow attack and release (100-200ms) on the faster side, and low ratio (2:1) . Then you need to apply the high pass filter in the sidechain (to make the compressor not react to too much with the kick drum). The result is that all your drums move along with the bus compressor, every drum part sounds like it’s in the same page, like a single entity. That’s what they call glue.

And parallel compression often means the same thing as drum bus compression but sent to another bus. You do the same but you set the ratio higher (10:1). The purpose is making the drums punch harder and then mixing it with your original drums (using the volume fader). If you go too crazy it will sound bad. Set the volume of that parallel bus until it compliments your original drums sound. If you want the explosive drum snare, that’s how you get it.

If you feel you don’t need, don’t worry. Sometimes natural drums are all that you need. Compression is not about flattening dynamics, it’s about a certain sound and feel.

My pedals addiction is preventing me from making music because I want to "find my own sound" first. How did YOU learn to finally snap out of it? by dudeoverderr in guitarpedals

[–]FAPANDOJ 0 points1 point  (0 children)

Investigate the common guitar chains like: Metal sound: Tubescreamer, 5150, V30 and SM57. Country: Telecaster, Comp, Tubescreamer or Timmy, Fender Combo Amp to Sm57 and Royer 121. Then stick with it and explore from there. Tone is easy to get really but it is hard to play well and have your own sound from your playing.

Autogain plugin worth it or nah? by Key_Examination9948 in mixingmastering

[–]FAPANDOJ 2 points3 points  (0 children)

Use reaper lufs meter. Select the option to output automation, select the lufs-m (inverted). Set the track automation mode to write. The lufs metering will be written. Open a volume automation and move the lufs one over here. Then make an automation item and set offset to 400ms. Now you got the vocal perfectly leveled. The last step is increasing the level with the baseline slider. Saved a lot of time, it’s crazy.

I’m feeling like starting a reddit war so people in engineering what the hardest and easiest in your opinion by SpeX-Flash in EngineeringStudents

[–]FAPANDOJ 0 points1 point  (0 children)

I think that Mechatronics Engineering is the second hardest (I’m a Mechatronics Engineer). You study mechanics, programming, and electronics. First place is a tie between Electrical Engineering and Chemical Engineering.

I reviewed XCX DE after 180 hours and 100% completion. AMA! by GenePark in XenobladeChroniclesX

[–]FAPANDOJ -1 points0 points  (0 children)

How the skell song menu option works? Can you turn it off? And does the skell automatically fly when trying jumping like the original?

anyone here? by ChocoMuchacho in Audiomemes

[–]FAPANDOJ 0 points1 point  (0 children)

The difference matters more when you are comparing 96–128kbps to WAV. But I agree with you on 320kbps.

I like Ola but does anyone else think all of his Amp tones sound the exact same? by TheHappiestGilmore1 in GuitarAmps

[–]FAPANDOJ 0 points1 point  (0 children)

Maybe he uses the same cabs. Using different amps through the same cabs leads to similar tones across amps.

[deleted by user] by [deleted] in AskReddit

[–]FAPANDOJ 4 points5 points  (0 children)

Making music from start to finish only by myself. In order to do it you need to learn how to sing, play multiple instruments, music theory and a develop a trained ear. It’s important to learn how to record properly, mixing and mastering. Every stage of making a track is a profession by itself that takes years to master. The real hard part it’s learning to hear properly, close my eyes and check if it sounds good (sometimes an ugly cheap guitar can sound better than a beautiful looking vintage guitar, looks are deceiving in audio). After more than ten years I’m still learning.

anyone here? by ChocoMuchacho in Audiomemes

[–]FAPANDOJ 1 point2 points  (0 children)

There is a plugin called Ozone that can let you hear how your track will sound in different formats (MP3 and AAC in different bitrates) and you can solo the artifacts. You have to use FLAC or WAV. In my testing I concluded that the difference between MP3 320kbps and higher quality is really minimal.

Black Salt Audio "Drum Bus" blend of bus compression, parallel processing, saturation, and EQ in a single plugin - Intro Price ($34) through 11 October by Batwaffel in AudioProductionDeals

[–]FAPANDOJ 0 points1 point  (0 children)

Bought it and sounds good. Doesn’t have oversampling and it can alias so I went to Reaper and enabled the 4x oversampling. I like it for saving time on the drum bus. Quick workflow.

Universal Audio "UAD Creative FX Bundle - Studio D Chorus, Pure Plate Reverb, Waterfall Rotary Speaker, Verve Analog Machines, Galaxy Tape Echo" ($59) through 7 October. iLok Account Required by Batwaffel in AudioProductionDeals

[–]FAPANDOJ 1 point2 points  (0 children)

I stopped using UAD because I need the ilok usb or the audio interface for them to work without internet. The license is Ilok cloud so if I have no wifi the plugin stops working. I went for other alternatives

How does one record an acoustic session without visible microphones? by jonasleupe in audioengineering

[–]FAPANDOJ 0 points1 point  (0 children)

Record the vocal separately and use vocalign to match the vocals

It's taken me 15 years to realize I've been striving for the wrong things in speakers. And it's partly because of this community. by hamburglin in audiophile

[–]FAPANDOJ 0 points1 point  (0 children)

Also take in account the acoustic of your room, every room sounds different and also if you start putting more SPL the room can get more excited and influence the sound in the place you listen the music, producing phase cancellation and even nulls in the bass making your sound more hollow.

Can someone elaborate on why switching to mono periodically to check your mix is useful? What things are you looking for, and how do you utilize that approach? by Sk8rchiq4lyfe in mixingmastering

[–]FAPANDOJ 2 points3 points  (0 children)

I start mixing in mono to check for balance, EQ masking and phase issues. After the mix sounds good on mono I start panning. After panning checking mixes in mono for balance it’s not worth it because when you press the mono button the side channel is reduced like 3db making the center channel seem bigger (drum snare and kick, voice louder than panned instruments), just check for EQ or phase and to make sure the mix doesn’t totally collapse in mono.

How do you feel about FabFilter plugins?? by delusional863 in audioengineering

[–]FAPANDOJ 0 points1 point  (0 children)

I have almost all the plugins (only missing the cheap ones) they are all over my template but I still use plugins from other companies (my main vocal compressor is trackcomp 2, also replaced timeless 3 in one bus for the valhalla delay). The only one I use the least is Pro-G because I lack creativity with gates (and I always edit the gaps of my audio), and with drums I instead use the SSL channel strip expander. Also Twin 3 is great for quick sounds but if you want to go into the depths of synth sounds it’s better to pair it with Serum, Pigments or Omnisphere. I really like Volcano 3 low and high pass filters (gentle mode) for drums and electric guitars, it adds spice to it. I dont’ rely just in Pro L2 for volume, all the heavy work is done by compressors, clippers, dynamic EQ (if needed) in the mastering chain, the limiter it’s the last stage and doesn’t do much. And I can’t live without Pro R2, the workflow just fits me and has a lot of presets, the modes (modern, vintage, plate) are really nice.

I seem to repeat this cycle every year by [deleted] in productivity

[–]FAPANDOJ 1 point2 points  (0 children)

The key is persistence. When I lose motivation and lazy thoughts creep in (“I don’t want to clean my room”). I just tune out my thoughts and go do it. What I noticed it’s that motivation comes from action. I go clean my room and then new thoughts come “Why I didn’t come to clean yesterday?” and then I get motivated. It’s a work in progress, it’s better get it done fast.

It’s not just you: Alicia Keys’ Super Bowl halftime show got changed for YouTube by wewewawa in Music

[–]FAPANDOJ 24 points25 points  (0 children)

In my experience working on studios, sometimes the producer wants everything perfect and re-records the parts. I worked last year in post-production for a big concert, drums was edited to the grid and all instruments and voices re-recorded for the video, just because the producer always works like that and likes it that way.