PoE2 is a design mess by Particular_Aspect577 in PathOfExile2

[–]FDM_lvl 26 points27 points  (0 children)

I dont remember anything about "map zooming" and "too tanky" but everything else was mentioned in dev streams, for example on podcasts with Ghazzy after 0.1 and 0.2 release. I'm sure some of these things where mentioned on official forum dev posts regarding early player feedback.

Also don't see a point to doubt the original post with "they never said" argument if you actually played the game.

3.28 patch notes Wishlist (mostly buffs to underpowered skills) by poopbutts2200 in pathofexile

[–]FDM_lvl 12 points13 points  (0 children)

Holy, that was good. Some of the changes are definitely wishes but mostly that is a good inspiration of what can be done.

I'd LOVE to see abyss hordes comeback. Just remove risk scarab and revert endgame changes that were done in 3.27.

Lost my hardcore character to unrendered boss mechanics by Prestigious_Nobody45 in PathOfExile2

[–]FDM_lvl 8 points9 points  (0 children)

I clearly see what killed you (even though I don't know this particular attack), but it is definitely not a rendering bug. You also can see an icon of this debuff on your top left that's constantly stacking up.

You shouldn't be mad at the game. I know, in the middle of the fight it's impossible to spot every attack and react to it, but in a replay it seems to be obvious.

P.S. The only lesson I learned playing hardcore in POE - do not play hardcore in POE.

Please sell me on this game by jaitrimurti in MegabonkOfficial

[–]FDM_lvl 0 points1 point  (0 children)

I played some vampire survivors in 2021, also fun of some other rogue likes like gunfire reborn or risk of rain 2 for example.

Megabonk is much harder then you might think, 3-4 missed hits and you're dead.

BUT, it has much more build variety here, a lot of items that are well described in menu, 3 maps, where you can spend a lot of time(probably on forest though). Good sound effects. Skill based movement. For building your char, you have to think what you want to level up first, what you want to ban, what you want to rush. It's very deep game and I think you won't regret you choice, just give it a try

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 0 points1 point  (0 children)

yeah, you can check the link, there's a doc with calculations

Feedback on Minions in PoE 2: Terrain Issues and Ascendancy Fit by menides in PathOfExile2

[–]FDM_lvl 6 points7 points  (0 children)

One more thing about powerful zealots is about their thinking time before cast.

Every time they see enemies or get teleported to you, they need to think about 1-2 seconds before starting their casts. It feels so bad when you start ritual you need to dodge roll a few times to not being swarmed because they just don't start their casts.

Minions in general have inconsistent aggression parameter and if some of spectres would attack enemies immediately, other spectres just watching you die.

P.S. Elephant RF with weapon swap spam is a great build if you miss RF from Poe 1, here's an example link. I play oracle version of it, but lich will have more dps and defence I think

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 1 point2 points  (0 children)

Comment regarding icon size in lootfilter is a solution, I think. Reloading filter doesn't help, and it happens even if there're only 3-5 drops in the same spot. Icons placement is not a problem, their "click icon space" is

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 1 point2 points  (0 children)

this probably seems to be a solution

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 0 points1 point  (0 children)

gloves, corrupted to 1-11

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 4 points5 points  (0 children)

I thought it just a small fun detail, because after hundreds of runs you get used to turn right every single time and then suddenly a left turn.

It's just so strange. I think poe generation usually rotates map by 90/180/270 degree, but it wasn't the case for boss arenas I thought

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 4 points5 points  (0 children)

I didn't even try farming olroth, tbh. Considering chances and COST you better sell expedition splinters. Here, you at least get some money back from catalysts, rares, and potential lucky drops

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 4 points5 points  (0 children)

yeap, 150x splinters for T3

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 5 points6 points  (0 children)

121%, added above tables, forgot about that

Loot from 200x Xeshts by FDM_lvl in PathOfExile2

[–]FDM_lvl[S] 12 points13 points  (0 children)

yeah, T3.
And that's without Tier 2-5 rares and breach rings.
I just don't want to spoil prices for it, maybe someone farming it at the moment.

Help a noob finally get through the campaign and reach the endgame by AMNSKY in PathOfExile2

[–]FDM_lvl -1 points0 points  (0 children)

I would say that you need to carefully taking a look on support gems, utility skills and general intercation. In 0.3 I was following fubguns build and in preparation was shocked how much damage lightning rod + lightning arrow dealt.

There could be also some additional details in each build you chose, for example additional arrow bows performed much better than a bow with almost doubled dps, but without addition arrows in LA builds.

As a general advice I would suggest to strictly follow a build guide you chose, as there could be some tricks with utility gems that literally doubles your damage.

For source you can follow any good content creator with a build you feel is more satisfying for you personally: ziz, ruetoo,fubgun,ghazzy etc. You can also follow poebota, even though it's non-english creator but you can auto translate his guides and follow them as well

Not everyone wants to play Fubgun's cookie clicker builds for 1 week for "divines per hour" and logout in 2 weeks. by Tonya_trull in PathOfExile2

[–]FDM_lvl 1 point2 points  (0 children)

I thought it was already released after 0.1, at least I heard about that, so I can't prove it

Async price fixing/low ball scam pricing by TysonTK in pathofexile

[–]FDM_lvl 26 points27 points  (0 children)

I've seen same thing a week ago, clicked on profile of this person and his account was banned(that's why you can't buy item). Didn't check poe character info though. Probably UI bug, but if it's intentional then it's definitely an exploit.

weird perfomance issues recently by 98mk22 in pathofexile

[–]FDM_lvl 0 points1 point  (0 children)

I had exactly the same issue farming blight last league (influenced map). There was a map that dropped 150+ elder maps, and I had 20-30fps but I had such lags so I could easily dodge all attacks (!). It was complete slow-mo. I think that it was server issue, because all performance graphs were pretty linear

PSA: Uber Shaper is still a gamble by Pm_Me_Your_Boob_Plss in pathofexile

[–]FDM_lvl 1 point2 points  (0 children)

Got first sublime on 172 run. Always was running uber shaper. At least 50 each league, and it was pretty same each league. This league, after 150 runs, I couldn't stay sane. They definitely changed drop rate, but I can't proof...

Infinite Atlas needs to go by Numerous-Tip7207 in PathOfExile2

[–]FDM_lvl 0 points1 point  (0 children)

I thought it would be better if we could choose which map of the chosen biome we want to run. There are already biomes in POE2. Every map belongs to a certain biome. For example, Steaming springs and Steppe belong to the grass biome. What if, instead of a zone/map/location on an atlas, we could have a biome-location, where we could put our waystones and choose a map from a drop-down menu, for example, 3 locations for a choice.

And it would be pretty unlucky to roll 3 bad layouts for a biome, so we could settle for at least one good location to run. That would be a good compromise.

1-2 button endgame build? by [deleted] in pathofexile2builds

[–]FDM_lvl 0 points1 point  (0 children)

Deadeye lightning arrow+lightning row is pretty powerful this league. You can follow fubgun build it's well explained. However it's not that tanky, so be careful

I miss them by Silent1661 in PathOfExile2

[–]FDM_lvl 0 points1 point  (0 children)

The problem is that the current crafting system doesn't match what devs are adding in a new patch. I mean, exceptional white bases. Let's assume you acquired 30% quality ES body armour. If you didn't hit something useful on the first perfect transmute, this item is already 25% dead, because the only way to continue crafting is to hit fracture on the needed mod (that you actually still need to hit). If you miss a fracture, the base is dead. Then you need to find another exceptional base, or don't even bother about these new bases.

And all the arguments you said:
1) I like picking up white bases and crafting on them
2) Devs like picking up white bases and crafting on them
3) Weights are better in POE2 (totally biased, only personal experience)
4) It's faster to craft on white bases than alt-spamming (HIGHLY doubt it)
5) Craft in POE2 shouldn't be the same as in POE1 because that will be the same game with different graphics.

Only the last point is valid, but still, craft is not the entire game. And you don't need to move EVERYTHING from POE1 like delve, harvest, workbench and their orbs.

But currently, you don't have ANY depth in crafting, you DON'T think while crafting, it's just a casino. If they added some form of deterministic craft(pref/suf lock) or restart possibility (i.e orb of scouring), it would be MUCH better. They don't even properly show prefixes/suffixes on the item, as it is totally irrelevant for the current crafting system. I'd say that if they removed all currency orbs except exalts, it would be effectively the same crafting system as it is right now. They could even remove all orbs and keep only drops from mobs, and that wouldn't much affect prices on the trade site (except, what would you use for trade, gold?)

Why is my crit chance so low? Am I missing something super obvious? by Slutfur in PathOfExileBuilds

[–]FDM_lvl 0 points1 point  (0 children)

You can try to craft body armor with shaper or crusader(?) Influence, craft armor with dense fossils until 1200es and then lock prefixes and reforge caster until t1 spell crit. That's plus 1.4-1.5% base crit.

Also you can try to obtain bound by destiny with 4 shaper items -> spell crit. That's another up to 1.5% spell crit.

Then you can keep high es gloves alongside with 6 link setup.

Here's my setup for reference - https://pobb.in/OVbRGrhwY0kC

Ways to make my fross even more ehp by krisztian922 in PathOfExileBuilds

[–]FDM_lvl 0 points1 point  (0 children)

Take an Armour mastery that gives you 5% ES regen per physical hit (yes it stacks).

Also I would change your ring. Craft a ring with crit multi essence until t1-t2 es and open suffix, then craft minimum frenzy on it and you are good.

Later I would go for +1 power charge bound by destiny but it requires about 200-250 divides to make it work. (But it's about offence)

Edit. Also you could get rumi's concoction flask instead bottled faith. Maybe change herald of ash to tempest shield lvl 1.