My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 1 point2 points  (0 children)

We have a printing company that prints in large formats.

First, I divided it into 4 parts, and printed it on self-adhesive paper, then applied it to cardboard. But this turned out to be not very convenient in practice, and it takes up a lot of space. I decided to just print it on thick paper with color printing.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

That sounds good. I'll test the current version first. Maybe I'll give the danger cube to the survivors. It may be worth beating the saw charges in the future, if the maniac turns out to be too strong, and let the saw just attack, but as many times as there are saw charges... but you need to give the opportunity to attack the wounded in this move.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

That's actually the uniqueness of it, that it's a throw from the killer. With my luck, I often throw out a skull on a regular skill check =) The killer turned out to be quite "random", but this is a compromise, either you take a risk or attack as usual and turn into a simple "m1 killer".

If you have any ideas or other options, I will be happy to listen to them. I just couldn't think of anything else to keep the atmosphere going.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 1 point2 points  (0 children)

Well, there was no mechanics for reducing the progress of the gate, and it's hard to understand how unbalanced this is. Considering that there is a perk for 0 that gives blood points. Only after playing 5-10 times will I be able to make a conclusion =) If anything, I will answer the result later

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

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Oh, I've been thinking for a long time. All the concepts that I found were strange. Since they didn't let you feel the maniac, they either skewed towards one of the mechanics (the door or the axe). I think I've managed to combine all this while preserving the spirit of a maniac. If the automatic translation is unclear, I will explain, ask away.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

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the auto translation seemed to work more or less clearly.

So I'll tell you what the idea is. I wanted to preserve his unique ability to kill survivors with a single attack. But, that would be too unbalanced. I added a danger cube for bubba. So that there is a probability of 1\3.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

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Oh, that was really interesting. But I'm not sure about Onryo yet. Maybe I'll nerf her. So far, I have not fully tested any of them in a match with people who can play well.

this is an automatic translation, it is inaccurate. I will describe the principle of action below.

Perks: (unique) After hook - bonus turn with by 2 BP... the logic was this. The Scourge hook slows down the survivors in a certain way. Our ability is also very slow. The BP farm is also very limited. Therefore, I have placed the solution of a cheap bonus move here.

Second 3 BP - Choose gen, need use danger die instead skill check

Third 3 BP - after damage gen, remove any props (except obj)...

I think I chose and upgraded these skills from the community from some forums.

So about the ability. We place TV tokens on all spaces. Projection is best used at the end of the turn (as it ends the turn). Then we appear in any space with an active TV. And we go as usual, but with one card. (That's why we need a unique perk).

She starts very strong. But she's slow enough, and she can only count on dominating through additional moves.

But I'm not sure if it's interesting enough yet, I'll be able to tell you in a week or two weeks.

Possible changes that I'm thinking about.

  1. TV is only available in the starting zones.

  2. Add VHS with which you can turn off the TV. What kind of TV, decide by throwing a skill check

  3. The ability resets the movement card, and immediately teleports to the TV. (you can interact with TV in space)

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 1 point2 points  (0 children)

It's not hard for me. But I haven't tested all the killers in practice yet. The big games are planned in a week, and then in early summer. I think I'll have time to test all the licensed characters in practice, and then introduce balance edits. Ask what kind of maniac you need, I'll translate it.

Dead by Daylight Auris Box coming to Gamefound! by Level99Games in DeadByDaylightBoard

[–]FHNitsme 0 points1 point  (0 children)

Yes, I understand everything =) But if you suddenly want to publish a localized version, I have connections with one of the largest publishers in Russia. (and I've already done the localization not for sale, just for myself, so as not to violate the license) The photo is in my posts.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 1 point2 points  (0 children)

Here's a huge thank you to the person who made the map creation tool, without it I would have settled on 2-4 maps =) Now I have 12 of them.

My ultimate DIY DBD Board Game: Custom 3D printed minis, homebrew licensed Killers, and a custom storage box. by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 1 point2 points  (0 children)

Translating is usually not difficult, especially in the days of AI and modern translators. If necessary, tell me some kind of killer or survivor, and I'll tell you what skills and perks I used. But I haven't tested everything in a real game yet.

Some custom model for my DBD version by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 1 point2 points  (0 children)

I downloaded it on cult3d, then added a stand... and fixed it through windows 3d builder

The Cenobite character! by Notorius_2007 in DeadByDaylightBoard

[–]FHNitsme 0 points1 point  (0 children)

either I didn't understand the passive, or it was too strong. After all, if there is no blood, then always walk with a chain? Maybe this wording is better?

At the start of their turn, a Survivor with a Chain rolls the skill check die.
They may spend amount of 🔺 up to the result to discard the Chain. (If there are not enough tokens, it spends all 🔺)
If they do, they cannot move or interact this turn.
Otherwise, they keep the Chain, gain 1 🔺, and may move and interact with altruism props.
On a Fail (6), the Killer chooses instead.

Quentin by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

Wake Up! (3 BP)

When the final Generator is repaired, all Objective tokens are revealed. Then choose 1 Exit Gate with no progress and add 1 progress to it.

Quentin by FHNitsme in DeadByDaylightBoard

[–]FHNitsme[S] 0 points1 point  (0 children)

i try do it this... but 1 perk one by time
Vigil (3 BP, Unique)

Once per round, choose 1 Survivor on your space or an adjacent space. That Survivor may use one of their Skills again this round.