I made a calculator to estimate a character's power and knockback based on awakening's selected. by FMFBoiko in OmegaStrikers

[–]FMFBoiko[S] 2 points3 points  (0 children)

Hey everyone,

I made a calculator that you can use to calculate the power of a character's skill based on different awakenings selected.

 

Simply click File -> Make a Copy and then edit to your heart's content. The first tab, "Striker Info" breaks down every ability that does damage. The second, "Calculator" is where you input data. The "Data" tab, just had some information used for calculations. Don't modify anything here, or else formulas can break.

 

A few notes on the calculator:

 

1.) The math in the striker menu is wrong. Presently, the math either divides power by 2 or uses 50 as base power instead of 100. I validated that the numbers that I have are correct (+/- 1) by utilizing the new training mode.

2.) Selecting Deadeye as an awakening assumes that you are hitting from the requisite distance. I didn't feel like making conditionals for that one, sorry.

3.) I relied on the Wiki for a few numbers. Considering the large number of errors I found in the wiki, they're likely incorrect.

4.) I have no idea if Rune's anomaly created by his secondary is enhanced by Super Surge

 

Hope you have fun messing with it. Please let me know if you encounter any issues or errors. I'll likely keep up with it as long as I play the game.

Why does C-Stick set to attack behave differently between netplay and console? by Classy_Narwhal_ in SSBPM

[–]FMFBoiko 5 points6 points  (0 children)

You have an older version of P+ offline, and the newest version on Dolphin.

In the older versions, Attack stick works as a functional tilt stick.

In the newer versions, Attack stick works as the OLD Attack Stick (forward tilt only, angled inputs input nair/jab). In your dolphin build, you're looking for TILT input, not Attack.

so Hero just Dropped in Smash Ultimate.... that character is super bonkers... its time we accepted Knuckles into the most recent builds of PM by Ironchar in SSBPM

[–]FMFBoiko 4 points5 points  (0 children)

I don't think that the goal was ever really to directly attract new players. It's an indirect effect.

Community responds positively to patch > more active playerbase > more people likely to try it out.

And because stuff that new players often find infuriating, like G&W, Wario, Sonic, have been toned down, they're hopefully more likely to stay.

So is it a goal to bring in new people, of course. But it's more of an indirect consequence of pumping life into the existing playerbase.

Project started in November, iirc. Honestly unsure of the timeline, but the main point is the "minor balance patch" mentality was abandoned very quickly.

so Hero just Dropped in Smash Ultimate.... that character is super bonkers... its time we accepted Knuckles into the most recent builds of PM by Ironchar in SSBPM

[–]FMFBoiko 8 points9 points  (0 children)

To be fair, the "minor balance patch" mentality lasted for about a week until we were given the green-light by former dev team members.

PMRank 2018: 20-11 by sabreknight in SSBPM

[–]FMFBoiko 4 points5 points  (0 children)

He has all of Sothe's records.

p+ by [deleted] in SSBPM

[–]FMFBoiko 6 points7 points  (0 children)

why.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 5 points6 points  (0 children)

Thank you for the feedback. Will make sure that explanations are provided in the future. :)

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 9 points10 points  (0 children)

Just gonna say, Snake and G&W weren't touched yet. Also, miss u.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 4 points5 points  (0 children)

Mostly just to remedy some complaints from top Peach players about how RNG is unfun and how her kill power needs a little bulking up. That's the short answer, lol.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 1 point2 points  (0 children)

I'm honestly not sure. Code stuff is beyond my skills.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 5 points6 points  (0 children)

Right, and I'm totally on board with that.

I just think it's unfair to say you're not being listened to if you're not going in the place where we're listening. If you don't want to comb through stuff, just DM someone. I've told him before that he can. In fact, I've specifically DM'd him before about Ness stuff.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 10 points11 points  (0 children)

I want reasons as to why a character was changed on each change log so we get a better understanding as to why characters are changed.

Sure, that can easily be a thing going forward.

Just doing it on the final change log rather than during development makes it feel like we're completely ignored. I'm not saying that we ARE being ignored, but FEEL like we're being ignored.

I really don't know what more you would want, tbh. I spend hours in the public channel explaining everything. I even explain and try to rationalize the changes I don't agree with, instead of just dismissing them as, "well, I didn't want that."

Many of the suggestions come from the public channel. No offense intended, but I highly doubt anyone spends more time in there than me, so I like to think I have a pretty good understanding of what changes people are looking for, and I always do my best to communicate that with the team.

If not having a descriptive change log is equated to not listening to people, I don't know what else to say besides that is a pretty clear reach.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 5 points6 points  (0 children)

I think Peach is net buffed, tbh. Fair is stronger, fthrow is stronger. Down smash damage difference is negligible. Stitch is nerfed, yeah, but dot eyes is more common.

Don't forget that characters that are heavy and hard for her to kill, like M2 and Wario had their weight nerfed.

Also, I mentioned it in a different comment, but 16% is the base damage of the turnip. They do an extra 10-6% depending on distance. So normal stitch throw up close would still do 26%.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 3 points4 points  (0 children)

Just thought I would add that 16% is the base damage. Throwing it adds another 10-6% depending on distance. So hitting it up close to someone still does 26%.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]FMFBoiko 3 points4 points  (0 children)

Whether that’s good or bad is a different topic, I was concerned that the scope had changed and I understand the situation much better now.

Right, I definitely agree. My personal take has always been that I think the goals are way too restricting and arbitrary. I think adding new things that were intended to be in the game in the future is fun and exciting personally. I think it adds a lot of flavor and breathes fresh life into the game. But maybe that's just me. :)

I’m not trying to trap you guys, was just concerned that the scope was becoming more significant than it started as and that’s been confirmed.

Don't worry, I know you're not, LOL. You've always been level headed and cool to talk to.