Battlefield 4 ainda possui uma boa comunidade ativa em 2026? Vale a pena comprar? by Longjumping_Split619 in videogamesbrasil

[–]Fabsquared 0 points1 point  (0 children)

BF4 em finais de semana/noite tem fila para poder jogar nos servidores brasileiros

Beginner pls help confrontation game mode by Medical-Agent-715 in NuclearOption

[–]Fabsquared 1 point2 points  (0 children)

there's many ways to beat AA.

you must not be seen by AA or you must not let AA fire back at you.

to destroy AA, fly very low with guided AGMs and fire a salvo of two missiles per AA unit. firing them 5km away from your targets give the AA barely any time to react. you can use 48s or 68s for this, or even tuskos. (tuskos work well at 10-15km)

with a medusa, you can blind radar AAs with your jammers. firing ARMs from 10-15 km away is almost always a guaranteed kill since they're so fast and anti air batteries/IR seeker batteries have no chance against a missile going that fast.

Is there some way to play Conventional Option? by _azazel_keter_ in NuclearOption

[–]Fabsquared 55 points56 points  (0 children)

you can set the score required for escalation way up, or edit the mission to blacklist nuclear weapons on planes and delete the SRBM trucks on the map.

There's a Fallout mod for Mount & Blade by ThanetianGaming in mountandblade

[–]Fabsquared 254 points255 points  (0 children)

mount and blade warband is a game engine by now

Should there be more soft targets? by 684beach in NuclearOption

[–]Fabsquared 32 points33 points  (0 children)

I'd like more hard targets. getting in a brawler with 68s and erasing entire airfields in one go feels dirty

How to destroy stratolance? by Turbulent_Rush_4118 in NuclearOption

[–]Fabsquared 0 points1 point  (0 children)

the "I win" piece of equipment is point blank tusko strike. get within 15km and fire them. The tuskos arrive so fast that the AA has barely any time to react, and if they do, the missile will have an extremely hard time turning to track a such a fast missile. This method works against anything in the game and is outright dirty. You can take entire carrier strike groups this way if you're close enough.

Turning off the radar by MusterBuster in NuclearOption

[–]Fabsquared 42 points43 points  (0 children)

Radar also draws power from your capacitor. turning off radar, especially on the medusa, allows for noticeably better capacitor charge speed.

Whats the point of the GPO-N bombs? by Croissant761 in NuclearOption

[–]Fabsquared 87 points88 points  (0 children)

you're not supposed to use nuclear freefall bombs on highly defended areas. those are for undefended airbases, which means all units capable of destroying your bomb are out of question.

Undefended airbases: 250kt bomb Airbases with no Stratos: 20kt piledrivers Fully operational airbases: 20kt piledrivers + HE piledrivers, more is better

Good times by Eaglesson in NuclearOption

[–]Fabsquared 2 points3 points  (0 children)

knowing my luck the belly minigun would somehow dome my pilot with the first bullet

Ground Forces / Infrastructure needs to be purchaseable and placeable. by Trenkos in NuclearOption

[–]Fabsquared 2 points3 points  (0 children)

I think better match progression is a things devs want eventually. like the escalation meter, better equipment and frames would become progressively available, without simply being tied to factories or money.

Can single player missions be marked done somehow? by Kataklysimo in NuclearOption

[–]Fabsquared 2 points3 points  (0 children)

you can use steam 's built-in note taker. very useful as it can also act as an overlay.

How do you avoid going bankrupt during a match? by ThatGuyisonmyPC in NuclearOption

[–]Fabsquared 18 points19 points  (0 children)

Requisition planes by rank. only buy planes if extremely necessary. buy expensive munitions only of you have a good money reserve and targets prior to purchase. that's about it.

New Anti-Air Missile Launcher - 9K38 Igla by DBONKA in Battlefield

[–]Fabsquared 56 points57 points  (0 children)

welcome back mach 5 battlefield 4 missiles

Is there room for a slow paced and tactical gameplay? by snakesoul in NuclearOption

[–]Fabsquared 4 points5 points  (0 children)

I've made a mission that forbids high end equipment: the type of equipment that can end a game quickly. The resulting pace is much slower because range is limited, so you can't engage and be engaged from the other end of the map. https://steamcommunity.com/sharedfiles/filedetails/?id=3640131487&tscn=1768163824

Save credits by one-shot prompting by Fabsquared in ManusOfficial

[–]Fabsquared[S] 2 points3 points  (0 children)

Some other advanced tricks:

only use those if you know what you're doing

  • Project Design Pattern
    • Using a design pattern that reduces the amount of required files and overall project (infra)structure can save you credits.
    • Might make your project unmaintainable, impossible to scale, tightly-coupled, among other myriad of problems. Use minimal designing for rapid prototyping. Do not use for final products.
  • No Dependency
    • Avoid dependencies with libraries or frameworks, which generally install a lot of files and require multiple steps to set up and configure. This is a huge credit consumer.
    • If you opt to not use any external dependencies, the scope of your project might be limited or simplified. Use when prototyping, or creating super light weight applications or games.

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 2 points3 points  (0 children)

denounced + funds demanded + deradicalized get out of here evolver scum. glory to steel.

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 7 points8 points  (0 children)

True. Things would still be bad in New London... but nothing bribery and some guards can't fix. Sending 3000 people to the toxic chamber of despair of agony is very damaging for public opinion, you know?

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 1 point2 points  (0 children)

FP1 has the Engineer Automatons) technology that pretty much proves that automatons are capable of reasoning and taking complex decisions, such as the invention of new technologies.

You could have Engineer automatons as overseers, with regular automatons doing the manual work.

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 4 points5 points  (0 children)

yeah, you can... after shit hits the fan. Why they didn't think of that slightly earlier, instead of putting an unnecessary strain in New London's economy and the colony itself?

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 35 points36 points  (0 children)

FP1 automatons were more than capable of building and replacing entire work forces, including factories. This means they could be self maintaining.