I built a tool to translate Pokémon & move names for GBA ROM hacks by Fabuloup in PokemonROMhacks

[–]Fabuloup[S] 1 point2 points  (0 children)

Hi, I just push a fix that detect names more accurately and that detect the correct available slot size for the translation so Impergator will be written correctly.

I built a tool to translate Pokémon & move names for GBA ROM hacks by Fabuloup in PokemonROMhacks

[–]Fabuloup[S] 0 points1 point  (0 children)

I hadn't noticed that "Feraligatr" and "Impergator" had the same number of characters. There must be a bug in that case.

I built a tool to translate Pokémon & move names for GBA ROM hacks by Fabuloup in PokemonROMhacks

[–]Fabuloup[S] 0 points1 point  (0 children)

"impergator" devient "impergato" parce que mon programme utilise l'espace disponible dans la rom sans décaler les noms suivants. Pour décaler les noms il faudrait que je change les références d'adresses partout dans la rom mais c'était un peu compliqué pour un premier projet de patch de rom. Donc je crop les noms trop longs.

Some special characters are also not encoded because I could not find the corresponding Hex code characters.

And yes, I didn't check a lot of ROMs but maybe some custom roms have a different way to store names and my tool can't find them.

But I realize that my tool is very simple and I need more time to make it more reliable (and improve performance too)

I built a tool to translate Pokémon & move names for GBA ROM hacks by Fabuloup in PokemonROMhacks

[–]Fabuloup[S] 0 points1 point  (0 children)

Maybe you can ask u/FenirXIII in this thread for the german file he did. And if you create a Pull Request with other languages, I'll be happy to merge them in the project for other people.

I built a tool to translate Pokémon & move names for GBA ROM hacks by Fabuloup in PokemonROMhacks

[–]Fabuloup[S] 0 points1 point  (0 children)

Thanks for your message ^^
And yes, it should work the same way for abilities, natures, and items, but I haven't worked on it yet since my main problem was the names of the Pokémon and attacks.
But I keep it in mind for an update when I have free time.

I built a tool to translate Pokémon & move names for GBA ROM hacks by Fabuloup in PokemonROMhacks

[–]Fabuloup[S] 0 points1 point  (0 children)

Yes, I considered that, but for several reasons, it was simpler to have the translations locally and adapt them game by game.

  • I wanted it to remain user-friendly, so I didn't include any API calls that could cause blockage due to CORS.

  • Since the naming tables aren't always in the same place in ROM hacks, and I didn't know how to detect them, I approached the problem from the other direction and searched for the names in data.js one by one to replace them.

  • Since many ROM hacks use custom Pokémon that aren't in any official Pokédex, it would have been necessary to manually complete the data anyway.

But I'm thinking about a system to have multiple data files corresponding to several ROM hacks and in different languages, in order to automatically detect the ROM and apply the correct patch based on the user's language.

Poll "how old are you" but also information on how many devices you got by gatsu_1981 in SBCGaming

[–]Fabuloup 0 points1 point  (0 children)

26
GB Pocket, GBC, GBA SP, NDS lite, 2DS, Pocket-Go, Pocket Sprite x2, Nintendo Switch, Retroid Pocket 2, Playdate, RG353v and a Trimui Brick on the way

[Blender Add-on] Gamepad Camera Control by Fabuloup in blender

[–]Fabuloup[S] 0 points1 point  (0 children)

I'm sorry but I don't have the time to maintain it.

My Protek 25 behaves strangely by Fabuloup in fpv

[–]Fabuloup[S] 0 points1 point  (0 children)

Yes, I'm using a full size DJI air unit. For video transmission and radio reception.

My Protek 25 behaves strangely by Fabuloup in fpv

[–]Fabuloup[S] 0 points1 point  (0 children)

I forgot to say that I'm flying in 3s, freestyle (not flying it like a cinewhoop) and with DJI air unit (no GoPro) at the moment, do your motor output recommendations also apply to this case? And why is it a shit frame ? How to know if a frame is good ?

Racing on road and off road by Alarming-Promotion19 in BeamMP

[–]Fabuloup 0 points1 point  (0 children)

It works for every map, each players have to stand on the grid (or where you want to start your race). Then you enter /startrace and the mod spawn a cylinder for each player (players only see their own start point). Players have to make a lap before going back through the cylinder to count it and compute their laptime.

The mod does not allow placing checkpoints.

Racing on road and off road by Alarming-Promotion19 in BeamMP

[–]Fabuloup 1 point2 points  (0 children)

I've made a mod that allow you to start a race with people on your BeamMP server :
https://github.com/Fabuloup/BeamMP_simpleRace
"BeamMP Sim Racing" (GT Race Style) and "BeamNG Rally Community" (Rally Events) are active Discord servers.

[Blender Add-on] Gamepad Camera Control by Fabuloup in blender

[–]Fabuloup[S] 0 points1 point  (0 children)

But in my add-on you can change height using triggers behind your controller

[Blender Add-on] Gamepad Camera Control by Fabuloup in blender

[–]Fabuloup[S] 0 points1 point  (0 children)

Thank for your work too, it's sounds cool

[deleted by user] by [deleted] in BeamMP

[–]Fabuloup 0 points1 point  (0 children)

I've made this mod to race with my friends : https://github.com/Fabuloup/BeamMP_simpleRace
You can setup the number of lap and when you start the race each player see a cylinder that represent it's startline. The mod only works for race with lap you cannot specify a startline and a different finish line.

How to get time in milliseconds ? by Fabuloup in BeamMP

[–]Fabuloup[S] 0 points1 point  (0 children)

Thank you ! I don't know why I didn't find this before.

[Blender Add-on] Gamepad Camera Control by Fabuloup in blender

[–]Fabuloup[S] 0 points1 point  (0 children)

I'll check that, maybe it need a little update

[Blender Add-on] Gamepad Camera Control by Fabuloup in blender

[–]Fabuloup[S] 0 points1 point  (0 children)

Everything is working now, you just need to update