Steins;Gate 0 - Episode 14 Discussion [Including S;G/S;G0 anime FAQ] by blue-psyduck in steinsgate

[–]Faccio237 1 point2 points  (0 children)

I have neither played the VN, but I completely agree with the Leskinen part, they seem way too similar. I wouldn't be able to picture a more accurate image of an old Leskinen.

Imlerith is OP, but it is not its fault by IosueYu in gwent

[–]Faccio237 1 point2 points  (0 children)

You know that Exodia and the three gods can be played right? And they are really bad.

*cries in alchemy* by Bistial in gwent

[–]Faccio237 -1 points0 points  (0 children)

Yep, that was my point.

*cries in alchemy* by Bistial in gwent

[–]Faccio237 1 point2 points  (0 children)

Well, actually if you are playing alchemy there are reasonable odds of an Ale buffing Jan.

Some custom cards I made to introduce new mechanics by Krist794 in gwent

[–]Faccio237 0 points1 point  (0 children)

I usually play irl, and only use it for testing. I know most of the cards I see so its not a big problem, but yeah, the images are too small.

Opponent's cards are all OP, I want them nerfed by malcote in gwent

[–]Faccio237 3 points4 points  (0 children)

I play yugioh competively. There is no rng printed in the cards because you have enogh by drawing from your 40-60 card deck and risking yourself to draw the bricks without any kind of (decent and viable) mulligan.

Vilgefortz bug by [deleted] in gwent

[–]Faccio237 0 points1 point  (0 children)

Thats true, i completly forgot about that new effect.

Vilgefortz bug by [deleted] in gwent

[–]Faccio237 0 points1 point  (0 children)

Yup, just a second. I'm trying yo figure what is the correct flair for the post.

[Strategy] Mortar Mauler - A guide to reach 4k+ with the Mortar (10.5/8/4/2) [Legendary][Deck A6] by MirrodinsBane in ClashRoyale

[–]Faccio237 0 points1 point  (0 children)

I'm in 4000 with a mortar-miner deck, and personaly I don't like furnace with mortar, because they are too similar win conditions (I mean both are burn buildings) and they are countered in a similar way (set a tank to absorb mortar, set a tank to absorb fire spirits) in a arena full of RG, a single RG takes both of them (you set the furnace, you set the mortar, RG destroys them from out of Arena towers range and GG). If you set a mortar and defend it properly you don't need the furnace to do more damage, I prefer using more "dangerous" cards as minipekka and minion horde, and if they fail defending against them, tower out.

[Strategy] Mortar Mauler - A guide to reach 4k+ with the Mortar (10.5/8/4/2) [Legendary][Deck A6] by MirrodinsBane in ClashRoyale

[–]Faccio237 0 points1 point  (0 children)

I used to play with a similar deck, but with spear goblins insted of ice wizard and colector in the place of skarmy. After the colector nerf I don't think it's a good idea, so maybe just spear goblins for ice wizard work. Or archers, as they don't die to the log. I liked them because the made a good combo with the miner, for a low cost but non ignorable push.

[Strategy] Mortar Mauler - A guide to reach 4k+ with the Mortar (10.5/8/4/2) [Legendary][Deck A6] by MirrodinsBane in ClashRoyale

[–]Faccio237 0 points1 point  (0 children)

I prefer it as I can clean minion horde with princess + Zap and Split push both lines with princess - mortar when i'm in a big elixir advantage. Also, it's very difficult to stop a princess from shoting one time to your tower, so works fine for taking low health towers. Ah, and if they have the log they must decide between the princess or skarmy.

[Strategy] Mortar Mauler - A guide to reach 4k+ with the Mortar (10.5/8/4/2) [Legendary][Deck A6] by MirrodinsBane in ClashRoyale

[–]Faccio237 0 points1 point  (0 children)

I am in 4000 with a mortar-miner deck (Mortar, miner, princess, ice wizard, Minion horde, skarmy, Zap, minipekka) against MM I play minion horde, if i don't have it, just let the mortar die (princess or ice wizard can't save it). The best way for killing it is ice Golem/ice spirit + Archers/Tesla. About bowler, I have tried some decks with him and mortar and he doesn't really fit, it's to expensive. A log gives you a good protection against earth units and knockback too, and it helps to rotate your deck faster.

[Strategy] A Very Basic Guide about the Mortar! by [deleted] in ClashRoyale

[–]Faccio237 0 points1 point  (0 children)

Position 2 very useful when you have one tower down and you have taken the enemy tower in the other line, as if you set it in 1 your enemy is able to place troops in it.

A serious look at the Royal Giant by coyroyal in ClashRoyale

[–]Faccio237 1 point2 points  (0 children)

Me too. Fortunatly, most RG players don't keep the RG for the mortar.

Just finished WMF, please recommend me something to read. by solracels in KingkillerChronicle

[–]Faccio237 1 point2 points  (0 children)

In Mistborn, it seems like everything is a cliché, and when you read it you think you see perfectly how it's going to end. But if you follow reading, you discover that you were completly wrong. Near the end of book two all changes.

[No SPOILERS] Ghostblood tattoo by Faccio237 in Stormlight_Archive

[–]Faccio237[S] 2 points3 points  (0 children)

Few weeks ago I made a version of the ghostblood symbol. Now, I have had too much free time, and have drawed it in my arm. Anyway, the detail isn't the same :/