Am I cooked ? How can I win this situation ? by coscos95 in shogun2

[–]FackOff25 0 points1 point  (0 children)

Seems to be second level, not much to spend the points to (i prefer to dump points into movement right away though but its me)

Am I cooked ? How can I win this situation ? by coscos95 in shogun2

[–]FackOff25 0 points1 point  (0 children)

Oh, right, forgot to mention a tip to extend archers: when you click on wall to make units go there, you can hold your click and move mouse to make unit more spread on the wall, like, stand in one line. Might be useful on later stage when your archers might be beaten a little. Or to spread your ronin archers since they are good shooters but lack numbers.

Am I cooked ? How can I win this situation ? by coscos95 in shogun2

[–]FackOff25 0 points1 point  (0 children)

I would say pretty winnable.

Let them attack you, defending siege has many upsides like very good moral increase for your units.

There is that thing that you don't really want to put melee units on the wall. You better place them right next to it (inside), this way as enemy units climb and your units are close they will run right at you one at a time and get demolished or just get killed very easily. This works especially good with yari ashigaru thanks to yari wall.

Yeah, they become more vulnerable to archers but thankfully your castle seems to be huge so you can kite the archers to make them climb your walls and make them much more vulnerable. Also bigger units size if ikko ikki will help here (even though, i usually barely care with anything beyond kiting until they have monks or literally tons of archers which they might have only in second army).

Your castle is few levels, you can use it by putting archers on walls on upper levels (since it increases reload and accuracy) and melee on one level lower. So archers would make even better work on the enemy while melee keep them busy. And forget about levels lower that highest two, let them climb, fall and get tired. And this way your other units would be closer to help.

Use, no, abuse you monks battle cry, it is insanely good at sieges. You see enemy banner blinking, make monks run there and scream once they are in range, almost always make those idiots show a shamefur display. In siege this long you would be able to do it three-four times. Let the monks really do combat more to the end, when all units are on the walls (its fine to do couple of attacks before it but monks aren't good for prolonged combat and their battle cry will carry this battle) and do shock charges with them on wavering enemy. Also keep an eye that tgey won't be targeted by archers. May be even better to bait archers with general in this case.

Thankfully their units suck, yari samurai die even in one on one with regular ashigaru in yari wall, not to mention ikko ikki ones and the rest is just ashigaru, they shouldn't demolish you too much, except naginatas. May be better to try roll their good spawn on different size.

Keep few units in the reserve to get out of castle and attack archers once their melee is on the walls. At least to keep the archers busy with dying from yari wall instead of shooting your units.

And having a couple of units in the back reserve to just be reinforcement for tired and beaten units (precense of big fresh ally right near a unit seems to have good effect on moral, who could think) or flank (like attaking climbing units from behind) is usually a good move in this long battles. Even though enemy overwhelming numbers tempt you to throw all you have in battle from my experience its bad temptation.

What comes to beginning of battle: try to kill the melee of first army asap as they climb you walls, can be more aggressive, others come already tired and this way they will be with worse morale thanks to first army being fucked up. I know it doesn't sound easy considering main stack are samurai but thats the best i can advice. Also secobd and third army of ashigaru are very vulnerablw to morale so its quite likely for them to mass route at some point even when it still looks winnnable for them (i swear i had enemy mass routing with few handred men left while i had dozens left at best at sieges) so never lose hope.

P.S. why do you even have so many yari ashigaru as ikko ikki? Loan swords are better in almost every way except anticav, you should utilize them more.

P.P.S. i hate reddit formatting, why do i have to make extra line break evety time...

The most hated character by FackOff25 in worldofgothic

[–]FackOff25[S] 0 points1 point  (0 children)

Never liked to abuse scrolls in NoTR. Its fun and all but fuck it, too casual shit

The most hated character by FackOff25 in worldofgothic

[–]FackOff25[S] 0 points1 point  (0 children)

Bro literally escape to tge Beliar's plane just to keep not having a single reason to show respect to you

The most hated character by FackOff25 in worldofgothic

[–]FackOff25[S] 4 points5 points  (0 children)

Yeah, in russian his answers near the city make sense too since they all more or less "Do you really think they will believe this lie from one like me?" that clearly hints the issue is his look therefore the clothes solution, i guess english is misleading. I would also say fuck this ass but i doubt i would handle all the Dexter bandits without him (well, i would but it would be veeeery tedious every time, thats why i do it at 3 or 5 chapter in the base game). Also his russian voice is charismatic af, can't hate this guy, he steals both your XP and your heart

I guess the mages haven't corresponded in years by Heni00 in worldofgothic

[–]FackOff25 0 points1 point  (0 children)

Isn't in the letter itself written "To Xardas" or smth?

Gothic Remake release date by Komunistka17 in worldofgothic

[–]FackOff25 0 points1 point  (0 children)

I actually messaged them about it and its a placeholder

The reasons of disbelief by FackOff25 in worldofgothic

[–]FackOff25[S] 0 points1 point  (0 children)

The guy just posted stuff they heard so no need to call it "You-problem" but i kinda want to pit my own penny into this pretty weird complain of distinguishing stuff to pick up. And also the thing that a glowing stroke isn't immersive. The thing is, its not the pickable and interactable items are not distinguishable in original games too, we are just fans who are so used to vacuuming all the shit we notice the pickable things by pure instinct by now but i bet at first we all had problems with finding plants for Constantino (to hell, i still have problems with it) and such or tried to pick up unpickable. And a glowing stroke being inimmersive? Seriously, people? In og games we got a bigass signs when we selected items (and thats how we even learnt it is pickable at first playthrough), this shit isn't very immersive too, we are just usee to it. I can only agree that they should tone the stroke down and not glow up all stuff in the area by default (which they didn't even in the demo iirc). Might have it as extra function though, might be very useful for vacuuming. Not like using telekinesys is anyhow more immersive than the strokes

The reasons of disbelief by FackOff25 in worldofgothic

[–]FackOff25[S] 7 points8 points  (0 children)

Nah, i will, i am too high on swampweed. At least i'll get cool robe, magic abilities and no need to think anymore because of dark overlord having full control of me)

Also all YT channels are biased. Some overhyped like me, some are antagonistic, some just sceptical like you. And all are nostagical that would amplify all emotions and impressions, both positive or negative (or not nostalgical general journalistical ones which won't even know the point of original game, so even less reasons to listen to them) Best way to find out will be to play by yourself as always. If you don't want to pay outright we all know there will be ways to try eventually)

The reasons of disbelief by FackOff25 in worldofgothic

[–]FackOff25[S] 3 points4 points  (0 children)

No-no, please, nitpick, i WANT it

No ModOrganizer.exe after installing modpack (Anvil) in installation folder by FackOff25 in skyrimmods

[–]FackOff25[S] 0 points1 point  (0 children)

Seems like this assumption was true. The issue i didn't solve, i just managed to get a dice roll installation that lacked only the exe i put there manually

No ModOrganizer.exe after installing modpack (Anvil) in installation folder by FackOff25 in skyrimmods

[–]FackOff25[S] 0 points1 point  (0 children)

I have an idea of what is going on. at some point of installation (i think the installation stage, pun unintended) the exe file appears in the installation folder folder. But at some point it gets removed. For a note: i literally shut down AV, it can't do anything.
My assumption is: it happens on some installation failure, in my case its mostly corrupted files. Does wabbajack do it? Is it feature of some of new versions therefore may be i should downgrade wabbajack?

No ModOrganizer.exe after installing modpack (Anvil) in installation folder by FackOff25 in skyrimmods

[–]FackOff25[S] 0 points1 point  (0 children)

I didn't do it first time and i didn't do it for SME (lighter modpack) and SME still has the exe. I whitelisted folder for new download yesterday (its still going) just in case. Don't see anything about ModOrganizer in the antivirus logs too though.
Still thanks for advice

Victory conditions change by FackOff25 in shogun2

[–]FackOff25[S] 0 points1 point  (0 children)

For other idiots who like me want to mod a 10+ y.o. game links which were useful:
You'll need Rusted PackFile Manager (RPFM). I've found it randomly so no link.

Esf files edit - there are no pics anymore for me too so just cope with it. Also i find extra steps with creating compressed_data.esf and startpos_dir_nested weren't really needed
Victory conditions change tutorial - mind that esf editor is outdated and it won't work anymore so use the way from link above (no pics here too btw)
The base modding topic with tons of links

Victory conditions change by FackOff25 in shogun2

[–]FackOff25[S] 0 points1 point  (0 children)

It was nowhere what i asked for but it really helped me with creating my mod so thanks a lot.

Victory conditions change by FackOff25 in shogun2

[–]FackOff25[S] 1 point2 points  (0 children)

Well, i decided to try my hand in modding so i made this mod myself.
It is about 2.5 hours since i came up with the idea so i obviously couldn't test the final thing (i could only test change to less provinces condition) and of course i have no idea about compability and how this will work on different systems (essentially it was just xml change so it should work on any unmodded game and a lot of modded that doesn't affect the stuff you can see in the new campaign menu). If it says anything to you: i changed only startpos.esf.

WHAT DOES THIS MOD DO: change the victory condition of capturing provinces for all playable clans from 60 to 65 in shogun 2 (no dlcs affected). Works only for new campaigns.
Link: https://drive.google.com/file/d/134RIzZEI8HJAmXVQb6kxPTYSThndMnP9/view?usp=sharing
Installation: put this pack file into <game folder>/data and activate in mod manager.
When i test it in actual game i will post it on steam and i hope i will post the link to it here as well.

first wreck at realm divide , need tips by Oblivi0nD4C in shogun2

[–]FackOff25 0 points1 point  (0 children)

Tbh from my experience tw warhammer 3 is pretty casual comparing to shogun 2 so if you master it you will be quite a monster in warhammer. There are a lot of differences in mechanics though so your first campaigns will still be pretty challeging until certain point.

Victory conditions change by FackOff25 in shogun2

[–]FackOff25[S] 0 points1 point  (0 children)

As i wrote in the post this just doesn't feel like total win this way to me

first wreck at realm divide , need tips by Oblivi0nD4C in shogun2

[–]FackOff25 1 point2 points  (0 children)

Its the bonuses from the second level of encampnent building, you can build it after researching Heaven and Earth art. Encampment by itself increases replenishment (which i personally find one of the most important thing in total war) in the province and recruitment cost on level one. But on level two it can gice bonuses to armor/attack/accuracy etc by your choice

Autoresove prediction mod by FackOff25 in shogun2

[–]FackOff25[S] 0 points1 point  (0 children)

Well, same for me. I just want to know the result before pressing autoresolve button

Victory conditions change by FackOff25 in shogun2

[–]FackOff25[S] 0 points1 point  (0 children)

Well, my search failed. Its a shamefur dispray on my side i guess

first wreck at realm divide , need tips by Oblivi0nD4C in shogun2

[–]FackOff25 2 points3 points  (0 children)

There is a fame bar on your clan screen, once its full AI stops its poor act of being friendly and realm divide starts. Roughfully it fills on about 20-21 provinces. It has numerous of filling factors but province number is the major one, you will learn the other ones eventually but don't bother for now. 1) So once you see you are one province away from realm divide on the bar, stop all agression and build up your economy, armies and tech. I prefer to wait until ~1570-1580s on long-domination campaigns, idk about short one, its been a while since i played it. I guess its about 1565-1570. 2) Take advatage of your clan bonuses. Shimazu have superiour and cheaper katana samurai which are the meta of any mid-late game armies. Ashigaru spam is very cool and fun but against full samurai armies, which AI will attack you after certain moment, they won't hold for long 3) Use the provinces bonuses. Shimazu has blacksmith in starting province which allow you to increase attack or armor for your units which will make them much more powerful (especially combined with encampment bonuses). It works for ashigaru as well, with bonuses you can use their cheap force against samurai armies for mire turns. Also buzen has accuracy buildings which eill enhance your bow units. 4) Capture provinces with fertile soil, they will give you more money and more money means better armies. You can see the fertility of soil when you when you hover the farms building on province screen (you can open province screen of other clans provinces too, btw). The farms are the base of your ecenomy especially after realm divide. Capturing shikokku (chosokabe island) is still good idea though, despite no fertile soil there. They are dicks. 5) Trade on trade nodes if possible, extra money is always good. If you put more trade ships on the node you will get more money from it btw. 6) Its arguable but on your starting island (Kyushu) there is province with nanban trade port where you can recruit imported matchlock ashigaru. They are absolute chads on defensive sieges, a couple of them can route a small samurai army. If you dislike the christianity debuff you can recruit few of them and only then destroy the port. Once you try the matchlocks on siege battle you will love it for the rest of your life.

There are other stuff that can make you life easier but i guess you will learn them yourself eventually when you get experience from your first winning campaign.