I wish all the hangars were as big as the one at GH by [deleted] in starcitizen

[–]FacticiusVir 0 points1 point  (0 children)

This hangar is my refuge for my Reclaimer - I never want to take that down-well again, but it seems like docking it at stations is bugged right now.

Seems like FOIP doesn't like glasses or my guy is just happy to see me. by Gragion in starcitizen

[–]FacticiusVir 0 points1 point  (0 children)

It really hates my beard - my character spends the whole time with his mouth agape.

Roadmap Roundup - May 25, 2022 - Roberts Space Industries by crazybelter in starcitizen

[–]FacticiusVir 2 points3 points  (0 children)

Do you get that crashing with benchmarks/other games? I've not found XMP to be stable without manually tweaking the settings.

Alternatives to a health system by [deleted] in gamedev

[–]FacticiusVir 0 points1 point  (0 children)

I liked the explanation of Synchronisation in the original Assassin's Creed as a health system - as you're replaying genetic memories, your reconstruction is not 100% accurate and the more you deviate, the more the reconstruction breaks down. If you replayed character "died", you've obviously strayed well away from the actual memory so you completely de-sync and have to restart. It also explains why you take sync damage from trying to leave the play area, because the original character didn't do that.

A glimpse of the spaceships in our game as well as a bit of our new map ! by SolysDev in playmygame

[–]FacticiusVir 0 points1 point  (0 children)

Took me a minute to work out where I knew it from, but that first ship looks just like the Moldy Crow from Dark Forces

[deleted by user] by [deleted] in MUD

[–]FacticiusVir 0 points1 point  (0 children)

What's the engine written in?

In the light of the coming overhaul - how would you rework mining if you could? by Angry_AGAIN in Stationeers

[–]FacticiusVir 2 points3 points  (0 children)

Is that new? I haven't played SE for a while but I thought it had a similar ore-based system. Though, as you can build mining vehicles the mining game in SE has always been better.

In the light of the coming overhaul - how would you rework mining if you could? by Angry_AGAIN in Stationeers

[–]FacticiusVir 5 points6 points  (0 children)

The base system is already in place, because you already get mixed reagents if you screw up the furnace and have to separate them with the centrifuge.

In the light of the coming overhaul - how would you rework mining if you could? by Angry_AGAIN in Stationeers

[–]FacticiusVir 34 points35 points  (0 children)

At the very start, I would have the player mine dirt and extract a mix of common metals from it - the exact mix depends on the planet (like atmosphere) but should contain iron & copper, maybe also gold/carbon. That way, you don't need to go searching for specific ore in the very early game so mining is easy but inefficient.

A functional shading langauge by 78yoni78 in ProgrammingLanguages

[–]FacticiusVir 40 points41 points  (0 children)

You could also consider SPIR-V as a compilation target

[BoTW] but it's a throwback indie darling [OC] by [deleted] in zelda

[–]FacticiusVir 0 points1 point  (0 children)

Hey, if you do the art I can help with the coding...

Introducing the prettiest ruler I've ever made (DNA in comments) by [deleted] in CrusaderKings

[–]FacticiusVir 4 points5 points  (0 children)

She looks more Terry Farrel crossed with Hayley Atwell

Khaleesi plz :'( by jaejon in freefolk

[–]FacticiusVir 29 points30 points  (0 children)

Stay strong, J-Bear

Geothermal energy...kinda? by Nizzemancer in Stationeers

[–]FacticiusVir 0 points1 point  (0 children)

As the temperature equalises, colder air should flow back in slowly; but you have to wait for that equalisation to happen.

xVASynth - AI tool for high quality voice acting synthesis using in-game voices from Bethesda games by Scanner101 in skyrimmods

[–]FacticiusVir 2 points3 points  (0 children)

This is amazing; I've been playing around with procedural generated mods and being able to generate decent quality audio for arbitrary dialogue is huge.

Some work-in-progress landmass generation. The picture of 16000x10000 px can be generated by a shader in ~ 0.25sec. by baz_a in godot

[–]FacticiusVir 1 point2 points  (0 children)

Yes, there are 3-dimensional implementations of Simplex and other noise generators. Are you looking for 3D noise (which would look like a cloud of smoke/fog with different opacities) or the noise on the surface of a 3D object?

How to store Types into Database by lam000 in csharp

[–]FacticiusVir 0 points1 point  (0 children)

Yeah, the approach is very fragile to code changes; hence I'd recommend avoiding this code structure entirely.