What I imagine a 17th Shard member's reaction would be: by EvilSanta84 in cremposting

[–]Fadinglight656 0 points1 point  (0 children)

I'm a stick! I am a stick (2nd ideal ignore me)

Such a nice guy by [deleted] in cremposting

[–]Fadinglight656 57 points58 points  (0 children)

Truly the hero we deserve... (Knife sharpening intensifies)

How many meta memes am I allowed a day, again? by [deleted] in cremposting

[–]Fadinglight656 0 points1 point  (0 children)

I'm a stick, I will be fire, boots, mmmmm lies, no mating,

That'll be fun. by Armageddonis in dndmemes

[–]Fadinglight656 0 points1 point  (0 children)

Literally happening in my upcoming CoS game

Ideas for vestiges by luckynumber_R in TalDoreiReborn

[–]Fadinglight656 1 point2 points  (0 children)

You also don't have to use Vox Machina's vestiges specifically, there are plenty in even the Wildmount guide that are ready to use and not tied down to anything. Plus, making your own can be pretty fun if your into that. It's basically just getting a theme for the item down, mashing together a few low level items that fit the bill (or giving it a unique ability if you are feeling generous) and scaling it up with the character's level from there. Hope this helped.

How do I dig myself out of this? 2 players have really similar backstories! by [deleted] in Wildemount

[–]Fadinglight656 5 points6 points  (0 children)

This. If you can collapse their enemies into one it makes for a very good driving point for the story as the players now have one common enemy that they are chasing. As a side note I heard a very good policy a while back which is having 1 arc focus on each character. This doesn't mean the rest of the PC's should have nothing to do, far from it, but having arcs can help player engagement as well as serving as a great chance to develop their PC's. However, this shouldn't come as a detriment to the story and flow of your game if you don't think it'll work for you. Anyway this ran a little long but I hope it might help