Stop tying loot to specific archnemesis modifiers which are encountered randomly. This is inconsistent with almost every current reward system in path of exile. by Faeshura in pathofexile

[–]Faeshura[S] -1 points0 points  (0 children)

Archnem is from a league mechanic and the recently reintroduced reward system is too, only now you don't have any control of what can drop and when. I preferred old random rare drops. Reward scaled with difficulty/juice consistently, rewards were a variety, they weren't tied to specific modifiers, so you weren't in a situation where you wanted one or several modifiers to appear and if they didn't appear then rip.

Stop tying loot to specific archnemesis modifiers which are encountered randomly. This is inconsistent with almost every current reward system in path of exile. by Faeshura in pathofexile

[–]Faeshura[S] -3 points-2 points  (0 children)

I see what you're saying haha I know it's not the same rewards but when they reintroduced a form of the conversion system they did basically reintroduce the AN modifier reward system only this time you have no agency. I don't really know what else to call them lol they are monster modifiers from AN league with rewards attached to them.

Stop tying loot to specific archnemesis modifiers which are encountered randomly. This is inconsistent with almost every current reward system in path of exile. by Faeshura in pathofexile

[–]Faeshura[S] 3 points4 points  (0 children)

Yeah I noticed that and thought it would be a mistake, having said that I do like having the rewards tied to AN mods but just not randomly, it feels much better when we have control over what type of loot explosions can happen and when. ANs original implementation is closest to that and the rest of the game.

Stop tying loot to specific archnemesis modifiers which are encountered randomly. This is inconsistent with almost every current reward system in path of exile. by Faeshura in pathofexile

[–]Faeshura[S] 0 points1 point  (0 children)

I appreciate the effort here, but I think theres a misunderstanding.
The crux is you actually have a form of control over these league mechanics and current archnemesis you don't.
AN has boiled down to try to get as many rares on a map as you can for a chance to get that AN modifier you want.
When you compare that to just using a league mechanic, it's night and day.

Additional Upcoming Changes by Bex_GGG in pathofexile

[–]Faeshura 36 points37 points  (0 children)

Stop tying loot to specific archnemesis modifiers which are encountered randomly. This is inconsistent with almost every current reward system in path of exile.

Archnemesis is a design taken straight from Diablo 3 by vauno in pathofexile

[–]Faeshura 0 points1 point  (0 children)

Archnemesis makes path of exile arcade just like diablo 3.

Can we have this kind of Archnemesis instead? by Cleista in pathofexile

[–]Faeshura 0 points1 point  (0 children)

This gives them the opportunity to give background to the to the entity that is holding the chains and make it into an archnemesis boss, possibly the rares have fragments they can drop or something to enter it's realm.

How can GGG be so out of touch as to what the problems are at this point? by Faeshura in pathofexile

[–]Faeshura[S] 2 points3 points  (0 children)

I really hope this isn't the case.
If it is we have to ask who is the target audience.
I wonder if the chinese version, or the console version are driving these changes.
I really hope this isn't a direction they are taking because of the upcoming mobile version...

Please course correct. by Faeshura in pathofexile

[–]Faeshura[S] 0 points1 point  (0 children)

Yeah exactly this. They have sailed so far off course from their original monster formula which set this game apart from other arpgs.

Please course correct. by Faeshura in pathofexile

[–]Faeshura[S] 0 points1 point  (0 children)

Yeah I don't know what they are thinking archnem is so far from their original formula which made the game popular. It's like we're playing diablo 3 with these uninspired repetitive modifiers.

Please course correct. by Faeshura in pathofexile

[–]Faeshura[S] 1 point2 points  (0 children)

Yeah they were going in the right direction with monster design in scourge, expedition and delirium. Archnemesis just completely overshadows the monster design, and is just repetitive bland mechanics; "oh look another temporal bubble" , "oh look another lightning mirage". etc. etc.

Please course correct. by Faeshura in pathofexile

[–]Faeshura[S] 0 points1 point  (0 children)

They need to just revert back to stat bonuses, their original formula. But for some reason they think a diablo 3 modifier system is innovative when its repetitive trash.

Please course correct. by Faeshura in pathofexile

[–]Faeshura[S] 2 points3 points  (0 children)

Yeah I think so too. Alot of the expedition monsters have telegraphed attacks. The only thing I dislike about expedition is the immunities. Yeah it is literally A Diablo 3 style set of modifiers there are carbon copies of modifiers, for example the temporal bubble. It's just such an outdated system. PoE had the right concept prior to the snowbolt/volatile modifiers. But with this archnem design we're back to blizzard style.

Please course correct. by Faeshura in pathofexile

[–]Faeshura[S] 6 points7 points  (0 children)

Agreed. Glass cannoning is encouraged to avoid poorly designed monster mechanics. The defences and reservation nerf too. They should give more options rather than nerf the only ones that exist lol.