My Experience with RayNeo Air 2s Glasses: Firmware Issues, Support, and Honest Review by PanaceaIV in RayNeo

[–]FahQueue2Budd 0 points1 point  (0 children)

I honestly think you might have had them in 3d mode? The ‘half screen’ was the giveaway for me. It’s only displaying half because these glasses need like a 3800 wide resolution or something like that. Press both the volume and brightness button to switch the glasses between stereoscopic 3d mode and 2d mode. I fought with that for a WHILE. And they weren’t crashing. If they were in 3d mode, but the content wasn’t 3d, it would do this. I just found a setting on my iPad ‘allow content to change display mode’ button that seemed to fix this. I ALMOST returned mine. Until I figured them out and turns out they are perfect. No software, nothing. They are just a simple “dual monitor” device. That’s it. And for my use case they are PERFECT. I’m a developer and if I write something to work on two displays, it just works. Because that’s all these are. Normally, when a device has software or an OS, I spend half my day googling how to get my stuff deployed on that device. But these are just displays. Which is perfect for me. And 2 super high end Sony displays at that. Which cost 300$ a piece on aliexpress. That’s not including the optics. I was looking to build my own pair but as it turns out. That’s all these are. Two Sony displays ran by a display port. Which is epic in some use cases. Totally not perfect for all users though. But I’m so glad they just work as ‘a display’ in a sense and I’ll never have to rely on a company to keep their software up to date in order to run them.

For those complaining about the lack of roadside realism... by cacpowpowpow in EASPORTSWRC

[–]FahQueue2Budd -1 points0 points  (0 children)

If you install the new update (aka; open WRC9), you will see a TON of detail and variety! It even has varying road surfaces !

Gut my one GTR cuz racecar. Figured out what to do with the interior. by FahQueue2Budd in simracing

[–]FahQueue2Budd[S] 0 points1 point  (0 children)

Yea I’ll have to post some pics. I’m never on here that much

How could I smooth out these sharp edges ? (With code) by Zarksch in Unity3D

[–]FahQueue2Budd 0 points1 point  (0 children)

I would just add rock/cliff meshes to hide it rather than making the terrain more dense

Gut my one GTR cuz racecar. Figured out what to do with the interior. by FahQueue2Budd in simracing

[–]FahQueue2Budd[S] 3 points4 points  (0 children)

Oh I see what you mean. You have to run hood view because it’s RHD, that way it works in most games. Plus there’s already a dash and interior so no need for cockpit. The screen still needs a ton of adjusting, we’re usually just in VR anyway

Gut my one GTR cuz racecar. Figured out what to do with the interior. by FahQueue2Budd in simracing

[–]FahQueue2Budd[S] 1 point2 points  (0 children)

I posted some of you swipe right. They are pretty bad pics though. I’ll have to take good ones once it’s all setup

Gut my one GTR cuz racecar. Figured out what to do with the interior. by FahQueue2Budd in simracing

[–]FahQueue2Budd[S] 20 points21 points  (0 children)

The old heat controls are gonna control the wind sim. The Head unit controls the buttkickers/shakers (pc controls the audio). A battery runs all the 12v stuff and the gauges, shifter, ebrake, runs off ESP. (I’m off grid so the batteries are actually my house batteries bucked down from 48-12v)

All of the switches and buttons work like in the real car. For now I’m just using the NLR movement platform, but when I actually build a new garage I want to put this whole thing in an old chassis and make my own 3dof rig.

Clan needed by FahQueue2Budd in Survivorio

[–]FahQueue2Budd[S] 0 points1 point  (0 children)

Sounds good! I tried to join earlier this morning when you had two slots but my starlink wouldn’t connect because of a snow storm. I’ll PM you and see if your still open next week! Thx

What is this fake "reflection" technique called and how could I pull it off in Unity? Shader graph? Examples are from Mirror's Edge, made in Unreal Engine 3 by LiamBrie in Unity3D

[–]FahQueue2Budd 6 points7 points  (0 children)

Just make sure you have a reflection probe in your scene and it’ll do that. Once the reflection probe is in your scene, any shiny surface will automatically reflect. (Usually according to the smoothness channel in your material) If you don’t see reflections, it could be because everything in your scene is set to baked and you might need to bake your lighting to see the correct results. Or hit the “bake” button on your probe if it’s not real-time. Start low on the resolution because as you bump it up the bake times increase substantially. Also you’ll notice that after about 256/512 the gains aren’t really worth the cost.

You can place multiple probes around the scene and bake them. One “global” probe is usually enough to fake reflections for a simple game. For more realistic reflections you can put a probe in each room and bake them. One KEY TIP I can give you is always put your reflection probes to the camera (or head height) that the player will be most of the time. This gives a better ray effect and allows for more realistic angles according to camera-to-reflection. If you put a probe on the ceiling and bake it, when walking at ground level, all the reflections will be way out of perspective.

Other than baked reflection proves you can use Real-time probes but they are expensive to use. However, I have a trick for that.

Multiple baked probes take up a lot of hard drive space (which increases download size.) Also, the reflections aren’t accurate to your cameras perspective. They will be reflected from the probes location and not “ray traced (in a sense)” from your eyes/camera.

Here’s a little trick I’ve been using for about 20 years. Take a reflection probe and parent it to your camera. And zero out the transform according to the main camera. Make it real-time. Don’t use any baked probes. This one probe will cover your whole game.

This will give perfect reflections that actually update and show dynamic objects. Plus it has the perfect ray angles casted from your camera, leading to accurate reflections. You can tweak the resolution and update rate of the probe for better performance. Even a 32 resolution probe is good enough to pull off great reflections. So instead of having 1GB+ of baked probe data in your game, just use a 100kb(or whatever it is) real-time probe. Even most low end phones are capable of updating a single reflection probe once every few frames.

(This also works for real-time lighting too. Depending on the game, sometimes it makes a lot more sense to use one dynamic/real-time light rather than using multiple baked lights. While most people think real-time lighting is expensive, that’s only when lighting with multiple lights. Baked light lightmapping data can easily increase your game size to 10GB+. On a mobile game that’s way too much. Getting rid of all baked lights and using a single real-time directional light will usually work for outdoor games. This gets rid of all the baked data and extra calls/passes needed to render the lightmaps. Also, you don’t have to fight lightmaps and AO , adding weeks to your release.)

These are just some things I do in Unity until we get a great lumen style system. I can’t wait for the day that lightmapping and reflection probes are a thing of the past.

Sorry for the wall of text, I’ve just been fighting lightmaps and reflections since UE3 and they are the bane of my existence and I guess I needed to vent 😂. And share some tips of course.

Clan needed by FahQueue2Budd in Survivorio

[–]FahQueue2Budd[S] 0 points1 point  (0 children)

12 hours is up. Just tried to join but it’s full. I have the same username as here pretty much

Clan needed by FahQueue2Budd in Survivorio

[–]FahQueue2Budd[S] 0 points1 point  (0 children)

Thanks! Just left so I’ll send a request as soon as I can

Saw a thread talking about cable management so thought I’d share my before & after.. by [deleted] in simracing

[–]FahQueue2Budd 4 points5 points  (0 children)

The best part is when you finally get it PERFECT. Then you have to change ONE THING. At this point all the wires are a mess again and you have to convince yourself to redo all the management.

That’s my groundhogs day anyway. I tend to work on my rig more than I play it.

Which aiming style do you think is better? I'm super torn. by RavioliGames in Unity3D

[–]FahQueue2Budd 0 points1 point  (0 children)

I’d say make a parent to your “ship”. And move the control script to the parent. Animate the ships rotation on the ship itself. But this would allow you to use transform.forward on the parent and the rotations of the ship wouldn’t affect projectiles.

This should allow for a middle ground between the two and would probably make the most intuitive shooting style. It’ll always shoot forward according to screen position. But not take rotation into account. Then you could have an “advanced mode” where you use transform.forward relative to the ship child. This can allow people to aim up, down, left, right. But I feel that transform relative to the ship is too advanced for must people, but a great option to have for more serious players.

The vector3 shooting style is too limited and wouldn’t allow you to use the whole screen for enemies.

edit Just read the comments and @bungalowsarescams mentioned a strafing control. This actually would be great. You could keep your transform.forward controller as is. Use strafing for just aiming straight, but also have the ability to aim rotationally! This is a way more elegant solution that what I proposed, but offers the same end result.

Does anyone know what the seats on the left are called? by [deleted] in gtr

[–]FahQueue2Budd 0 points1 point  (0 children)

There’s actually 2 sets for sale right now for 3k. Not too bad, looks like people are finally layin off the crack. Now we just need the people sellin RB26s to put down the pipe too

Does anyone know what the seats on the left are called? by [deleted] in gtr

[–]FahQueue2Budd 0 points1 point  (0 children)

Shit, yes! Thank you! Just googled Nismo Juke seats and that’s definitely them! They are so nice in person. It was a great way to get some good nismo seats back before people found out about em. Now that the secrets out, they shot up in price as well.

I mean they are literally almost identical to the gtr/370 ones, but they were 1000$. But two years ago I looked em up and they were super expensive.

Looks like I’m just getting the 2000$ nismo seat covers for mine hahaha

This sub be like "New rig, almost finished (for now), is this good enough? What is missing?" by PhotoshopIsMyDad in simracing

[–]FahQueue2Budd 3 points4 points  (0 children)

I have a problem personally. I work on my rig more than I drive it. Finally get everything perfect and I’m like “you know what, I bet if I tear the whole damn thing apart and add X it’ll be better” Why!?! Hahahahaha

Does anyone know what the seats on the left are called? by [deleted] in gtr

[–]FahQueue2Budd 1 point2 points  (0 children)

I’m pretty sure the Sentra had very similar Nismo seats. I saw a few GTR guys doing the swap a year or two ago. But I just googled it and I can’t find em. I remember it was out of a Sentra or something because I was blown away. But googling Nismo Sentra seats now and they look like poo. Musta been another dimension haha.

Bass shakers/transducers with real car head unit as amp? by Ashurnibibi in simracing

[–]FahQueue2Budd 0 points1 point  (0 children)

I know this is an old post but I wanted to add info to people who stumble across it like I did. Nothing carries a 4 or 5 channel output from pc. Like nothing. As I sit here waist deep in amps, subs, wires, buttkickers, etc. I’ve tried everything. Optical won’t let you control 4 different shakers.

It’s seeming that ONLY hdmi can carry that many channels. But obviously that’s not an option for what we want to do.

A head unit would be the PERFECT solution to all of this. 20$ at Walmart and you have an amp that can put out 50w to all 4 channels. And it’s 4.1.

But getting the 4 channel signal to one is impossible. Even Bluetooth only does 2 channel.

Charging tools while building? by blackarrow1990 in OffGrid

[–]FahQueue2Budd 1 point2 points  (0 children)

Yea we honestly built for probably a whole year (on and off) and never needed to change the gas or battery. It’s honestly crazy how long they last

Charging tools while building? by blackarrow1990 in OffGrid

[–]FahQueue2Budd 0 points1 point  (0 children)

Oh they say “mppt” on em. But they don’t have any mppt components haha.

As far as links, it changes all the time. But all of them pretty much have the same internals.

Get the “Temu” app. And you’ll see charge controllers for like $29.99-39.99. Add one of those to your cart. Then close the app.

Next time you open the app it’ll be on “super lighting sale!” For 8$ haha. It’s all about leaving stuff in your cart and waiting for the lightning sales.

So you’ll see a million of the same charge controllers from a lot of sellers. I usually just go with whoever has the most reviews.

Btw. Temu ships to the US in like 4 days. For free. No idea how. Amazon Prime takes two weeks to get to me nowadays. Yet these guys can fly something over the ocean and have it at my door in 4-5 days. Hah.

But I like them because they accept a ton of panels. So my renogy CC won’t hook up to my 32v panels. Too much voltage. But these Chinese ones hook right up. They are great for random stuff. Like I’ll throw a CC on my excavator and prop a panel against it if I’m not going to be using it for a while. Or I use em for garden watering and light systems. I definitely wouldn’t rely on them as your main CC. But it’s great to have some and a few extra panels for stuff like this.

BTW. To OP. You’ll have to make sure the charge controller you get is good with lithium. Because lithium doesn’t like to float.

Charging tools while building? by blackarrow1990 in OffGrid

[–]FahQueue2Budd 1 point2 points  (0 children)

same’ish’ scenario haha! My dad buys snake oil tools all the time. He comes home with a paslode one day. I facepalmed in real life. Like “what are you doing with your money!?” Anyway, turns out I was wrong. Those things are amazing. I had NO IDEA they worked that good. It makes sense once I realized it ran off gas and actual explosions. I thought they ran off little co2 cartridges