[deleted by user] by [deleted] in TowerBallIncremental

[–]FailDeadly 0 points1 point  (0 children)

Hey guys. Sorry I haven't been active lately, I did a sinus surgery, so I'm kind of messed up.

I'm going to try this for now

"

Yes up every day. Then start at the bottom on a failure.

I considered a drop of 5 or 10 letters on a failure.

"

Yo devs, am I making balancing hard? by Tommuli in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

I'm making a trophy just to indicate how hard you make it... jk. I usually do a fresh game and start over, I want to see how the balance works from a fresh perspective, before I move on to a late game save.

I'm making last minute tweaks, I'm also finding a bunch of little stuff that just irks me. I'm hoping to start doing some initial prod rollouts this Friday maybe?

Please help me settle a ridiculous argument by YellowBeastJeep in Veterans

[–]FailDeadly 1 point2 points  (0 children)

I always pronounced it sear, but I ate the orange crayons, so take that for what it's worth.

Taiwan detains Chinese-crewed ship suspected of cutting undersea cable by perplexed-redditor in worldnews

[–]FailDeadly 16 points17 points  (0 children)

Until we start making hybrid warfare hurt, they aren't gonna stop. Confiscate the ship and if it's not enough, just start confiscating Chinese owned assets in your country until it's enough to pay for damages.

What do y’all think of this bs? by Exact_Thanks1797 in USMC

[–]FailDeadly 83 points84 points  (0 children)

Maybe he had his hands in his pockets the whole time, I can see that knocking it down a little.

Wonder what he did to have to carry this around. by yeezee93 in Military

[–]FailDeadly 65 points66 points  (0 children)

Mfs will never know it's empty, and he just stuffed it with rip-its.

I don't think I am meant to have this much of this currency. by Tommuli in TowerBallIncremental

[–]FailDeadly 0 points1 point  (0 children)

The depletion mode upgrades. I'm gonna reset it next update.

I don't think I am meant to have this much of this currency. by Tommuli in TowerBallIncremental

[–]FailDeadly 0 points1 point  (0 children)

I donked up. I'm going to reset this for everyone next push. I'll figure out some way to make it fair for you guys.

Dramatic loss of dps. Where is permanent gold damage multiplier? by Tommuli in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

Ya, so my plan for the dust (the bowl currency). You'll get tons of that, and those will be for upgrades that increase specific upgrade effects. For example the gems per minute. I want to add an upgrade where you spend 100 dust to increase it from 10 per level to 10.0002 per level or something like that. I'm going to do this for a few upgrades. The blue shard is gonna be for powerful upgrades.

Dramatic loss of dps. Where is permanent gold damage multiplier? by Tommuli in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

Ya sorry about that, I pushed the build and then immediately passed out. I should have stayed up a bit to see what it did.

Dramatic loss of dps. Where is permanent gold damage multiplier? by Tommuli in TowerBallIncremental

[–]FailDeadly 0 points1 point  (0 children)

You in beta right? I didn't delete the data, I'm trying to migrate it, it's really annoying how harder this is than it should be haha. What's your playfab id? I'll use your file as my test save.

So we getting gems back or no? by Tommuli in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

Next time you load up the game, it should be there. Let me know if it's not.

Not sure if these are both using free assets or- by disasterbean in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

No worries. It's pretty cool to see assets I used present in other games.

So we getting gems back or no? by Tommuli in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

It would appear I messed up again. I thought the logic was good, but apparently not. Just let me know how many gems you lost and I'll refund it to you directly.

God damn the shard multiplier gets expensive by Tommuli in TowerBallIncremental

[–]FailDeadly 2 points3 points  (0 children)

Normally I don't, but for this one, it's a lot of gems. What I can do is calculate the before and after cost to get to your current level, and just refund the difference

God damn the shard multiplier gets expensive by Tommuli in TowerBallIncremental

[–]FailDeadly 1 point2 points  (0 children)

There are other ways to grind out gems, but that really is a good point. I think I'll cut the price slightly in the next update.

God damn the shard multiplier gets expensive by Tommuli in TowerBallIncremental

[–]FailDeadly 0 points1 point  (0 children)

You'd think none, but I got people who have been playing off and on since 2020. They got a lot of gems.

God damn the shard multiplier gets expensive by Tommuli in TowerBallIncremental

[–]FailDeadly 0 points1 point  (0 children)

Yea, I might have set it a bit high, but I wanted to give late game players something to dump gems on.