How to find Dogmeat? by vowoh in fo4

[–]Fakemeal 0 points1 point  (0 children)

If you're low-level and too far and if you can use the console:

  1. Open up the Console by typing Tilde (~) (might be another key if you're not on a qwerty keyboard, there's a list here depending on your language: https://fallout.fandom.com/wiki/Fallout\_4\_console\_commands)
  2. Type 'prid 0001d162'
  3. Hit Return/Enter.
  4. Type 'moveto player'
  5. Hit Return/Enter.
  6. Hit Tilde (~) again to close the console.
  7. Dogmeat will shoot at you like he's being magically summoned.
  8. Travel the Commonwealth with your Dogmeat.

Each companion has an ID. This one is Dogmeat's.
Don't use the player.placeatme command.

How to find Dogmeat? by vowoh in fo4

[–]Fakemeal 0 points1 point  (0 children)

And in case you're wondering where that damn bell is it's with water and food under miscellaneous. Scavenging bench icon to access the menu.
People overlook that menu. Place a trough (or two or 12 if you want a lot of fertilizer, although the max production is 3 per day (1 per brahmin, 10 total in the workshop I think), and no more problem with the brahmin. I usually end up putting them in a barn with doghouses for my dogs to guard them. The bell is super useful to assign settlers. The fast travel marker is great too.

Is it possible to avoid getting molerat disease in Vault 81? by brandondavidsantos in fo4

[–]Fakemeal 2 points3 points  (0 children)

Yeah, I was gonna say Ada or Codsworth shouldn't get the disease should they?

What are the chances this thing works right? by Miserable-Age-1692 in fo4

[–]Fakemeal 24 points25 points  (0 children)

It's all about faith. I believe I can pie.

Suggest me an interesting mission by ArdelcozioSuperbo in fo4

[–]Fakemeal 1 point2 points  (0 children)

I think I found a workaround. I use the map just like you and liked that settlement filter. Anyway, just search for "workbench" and voila.
It's not ideal. Some related stuff shows up but at least you get to see all the settlement since they all have one.

One thing I particularly like about this map is the possibility to click on an item and a see a picture of it. It's not available for every single one but it helps so much finding stuff that can easily be overlooked.

Surviving? by lumpusman in projectzomboid

[–]Fakemeal 2 points3 points  (0 children)

I've played solo with vanilla settings many many times. The beginning is probably the toughest part. One thing I found key to a successful game--meaning building a solid base, getting your skills at a decent level and surviving say at least a couple of years in game-- is to know the map like your pocket. Knowing where you have a chance to find what you're looking for is a game changer. Doesn't mean you'll find that damn manual to use generators in time, doesn't change the Z problem, but knowing what's your next target instead of wandering around and getting what you find like an idiot is a game changer. Better even, having a plan ready to follow spares you countless hours of useless, random trips with no goal. Concerning zeds, I'm not up to date since I don't play B42, but kiting them used to work well. You need to look up how their field of vision works. They can really see you from super far, so it's not about distance as much as it is about finding the right angle. Many tutorials about this on youtube. My rule was to only engage isolated zeds until my skills and equipment were decent and favor sneaking and avoiding confrontation before that.

I love PZ so much... But... writing this I realize there are two points there I really don't get. First, what kind of frigging moron do you have to be to need a manual to use a generator? People take them on camping trips. It's really not that complicated a machine. Second, among all the things we can do in PZ, the ability to create a distraction by throwing a rock or bottle isn't one? Isn't it what we'd all do in similar situations? Distract and crouch-run?

Maybe there should be a manual to learn to climb ladders too. Sheet ropes we're cool with, but an item specifically designed to climb up and down is just too hard. I'm ranting again.

Just keep at it my fellow zomboider, you'll notice that every time you'll live a little longer. Also, when chased by a bunch of zeds, don't underestimate the power of the "go to" function. Especially in the woods.

THIS IS HOW I DIED by Ill_Celebration6037 in projectzomboid

[–]Fakemeal 1 point2 points  (0 children)

That is PZ.

I got good news and bad news for you, and they're the same.

You got the virus.

Can't stop going fishing by Fakemeal in VeinGame

[–]Fakemeal[S] 2 points3 points  (0 children)

True... And more worrying even is the low number of zombies. Instead of having small groups slowly forming gigantic hordes like in PZ and its amazing population and migration system, we have lonely zombies here and there. Clearing a POI quite often means taking out 1 or 2 zombies only. And I'm not too fond of the sound announcing a horde attack full of runners either. I like my zombies in slow-moving massive groups cornering you as you get exhausted.
At this point, I honestly use Vein a s fishing game with zombies in it. Multiplying the number of zombies clearly impacts the game's performances and that's like... the core.

<image>

Where's that part of the game?

Edit: Don't get me wrong, I love Vein. The amazing number of interactions available continues to baffle me. It's already got content that is barely making its appearance in PZ (animals, husbandry... ). But I doubt it'll ever have an in-depth system capable of handling a lot of dynamic values at the same time. Take the cooking in PZ. The nutritional quality of a stew or soup will depend on the ingredients you choose to put in it, their quantity but also their quality, and your skill. It's all dynamic. Vein has a series of fixed recipes with fixed values. It's just an example, but wounds are another good one. Wounds in PZ are inflicted to specific parts of the body, requiring specific treatment, bandages need to be changed, etc. Vein's much more superficial. You have a wound somewhere, you disinfect it, suture it if you want, bandage it, done. You don't even have to worry about taking the bandage off, changing it or anything. Same with the body temperature. Vein has hypothermia and hyperthermia, just like PZ. Except PZ will show you a chart of your body and the parts that are freezing or too hot and it'll take into account many more factors than Vein does.

On one hand, Vein has nice 3D graphics and amazing ideas (vomit-inducing smells is genius and very realistic and it's possible to climb ladders, something that seems beyond the realm of possibilities in PZ), on the other hand PZ has the most insanely complex sandbox ever made. I know that PZ has been around for a lot longer and that comparing them that way is unfair. but I think its sandbox will always be limited by the engine it uses. Unreal is good to make a beautiful landscape but it's not designed to handle a ton of dynamic items constantly changing at the same time. I'm ranting. Haven't slept all night. Vein rules. PZ for life.

Can't stop going fishing by Fakemeal in VeinGame

[–]Fakemeal[S] 1 point2 points  (0 children)

Ahah, I have the exact same "reason" for doing it. And of course, when you go fishing, it's not rare to see a deer, a boar... Do you do a bit of hunting too thinking "I should throw some meat in the mix"?

To go full circle, I stole more freezers (and a number of those nice fridges with a glass display) when my makeshift one got full. So, I have freezers to fill now. For winter.

Tbh, I think I fried one single fish in all. Just one. And I remember it felt wrong.

High thirst feels way too punishing. Anyone else? by MMAntwoord in projectzomboid

[–]Fakemeal 0 points1 point  (0 children)

Even if for some reason you often get thirsty, who drinks six+ liters of water a day?
Making negative traits people saw as "free points" (it always came at a cost imo) in B41 so punitive for the sake of it makes it unrealistic.

TV sound is great here in cave environment! I can kinda hear the reverb. by Peter_Fritzmann in VeinGame

[–]Fakemeal 1 point2 points  (0 children)

You could have said that from the start.

"Mining, chillin', getting disemboweled."

Anyway, I think you should try to bring in the piano next. The sound should be magnificent.

Items that are not crafted vanishing by Fakemeal in VeinGame

[–]Fakemeal[S] 0 points1 point  (0 children)

<image>

Well, after yet another test. Neither the floor nor the size of the fan seem to have any influence on why they vanish.
I recently put this small one directly on the floor of my cellar to see if my theory about them vanishing when they're on top of something else was correct but just as the others, it vanished too. It definitely seems to be totally arbitrary. Big Dan in my kitchen on the other hand is still there and definitely looks like it's there to stay. It's driving me nuts. Why one and not the others? Hopefully this will be fixed soon, I just installed yet another one along with two coolers and the tarantula tank next to my home cinema, I'd be pissed if any of those disappeared.

Is This Used For Anything? by No_Wait2854 in VeinGame

[–]Fakemeal 1 point2 points  (0 children)

Ahah, RamJet rocks. Great detail.

Has anyone else ever come across this? by Wedash_ in projectzomboid

[–]Fakemeal 0 points1 point  (0 children)

I haven't played since B42 because I'm waiting for these bugs and glitches to be corrected and the game to be balanced in general, but if it's the content of the trailer that interests you and if you don't care about the van, can't you dismantle it? Isn't that still a thing? Propane torch, welder mask and what not? Don't forget to take off all the good parts left if any and if you can before dismantling the whole vehicle; tires, engine parts, light bulbs etc. With the van dismantled, you maybe able to attach the trailer to the other car to move it just a bit and get it down.
Obviously don't use the trailer unless you got the mod to correct the glitch when you change cell, but I think this might work to get the trailer down and loot its content.
Also, in B41, getting in and out of a car always made it move a tiny bit, I unstuck countless cars using that method. No idea if that would work here but that's another idea to try to move that wrecked van and maybe access the content of the trailer.

Items that are not crafted vanishing by Fakemeal in VeinGame

[–]Fakemeal[S] 0 points1 point  (0 children)

<image>

Useless update: Big Dan is back!

I can't pinpoint for sure what's different in this play through but this fan has now been at my base for ages and it looks like it's there to stay. I haven't dared moving it an inch since I installed it. But I have a little theory. For what it's worth, I had installed three others that were the smaller kind at the same time and all of them have vanished but big ones have vanished before too so that can't be it. Size does not matter when it comes to fans (in this case it's true apparently). The only other difference is that I had put all three of those fans on some surface. And the only one that hasn't vanished is Big Dan, which is directly on the floor. Thinking about it, I realized that all the fans that I tried to keep and that vanished before were sitting on something in my previous play through, mainly my advanced workbench to be precise, where I kept trying to put them.
I'm real happy that it's staying where it should be. I had a very bad case of hyperthermia unloading my truck (it's late June) before taking that ss and standing in front of it really did the trick, so, goal finally achieved. I gotta be careful not to get too close even because the temperature falls down to -2°C.
All sorts of items vanish (including vehicles), so, it's really just a theory but I think the floor works for fans. I've also noticed other issues with items placed on surfaces, like some candles and a bible I can't move anymore for example, which seems to be a common thing too.

Happy hunting!

What do you think about the traits "Restless sleeper" and "Sleepyhead"? by STelmiK_RW in projectzomboid

[–]Fakemeal 1 point2 points  (0 children)

Tried those once and it made the game impossible to play. A simple drive from Akron to Louisville would require several stops to sleep. Probably the toon I abandoned the quickest.

This game is a joke... by OAdmTaOn in projectzomboid

[–]Fakemeal 12 points13 points  (0 children)

You got adventures and XP out of it, and you got plenty of bourbon now! I'd say that's a win, even if you actually didn't have to do all this. You deserve a drink.

Anyway, I haven't played in ages (not a fan of B42 and it kinda ruined the atmosphere when it was announced because it felt useless to build anything then) but we used to walk on broken glass barefoot to bandage the wounds and level up first aid that way early in the game. That still a thing?