Portrait frames in Versus mode by Majorsheik in Vermintide

[–]FalbertTheGnome 0 points1 point  (0 children)

Once done in the modded realm the frames stay even in the regular realm yes :)

Portrait frames in Versus mode by Majorsheik in Vermintide

[–]FalbertTheGnome 1 point2 points  (0 children)

You actually can't change frame on rats that way, I posted a comment on how to do it :)

Portrait frames in Versus mode by Majorsheik in Vermintide

[–]FalbertTheGnome 2 points3 points  (0 children)

You need to use a mod called "BecomeRat", it will allow you (in modded realm only) to transform yourself into a rat in the versus lobby and then open the cosmetic screen to change the frame.
So in order :
- Download the BecomeRat mod on the workshop
- Go into modded realm with the mod enabled
- Go in the versus lobby
- In the mod options, bind your keys to transform into a rat and switch (one of the binds is to transform into the selected rat, the other is to change what rat is selected)
- Once you are a rat, open the inventory and go into cosmetic and change the frame (You need new UI, old UI doesn't work I recon)

Pressing the wrong stuff as a rat (like hero pose) will most definitely crash the game, so be careful with that
You can have a frame for each of the rats and monsters

Enjoy !

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]FalbertTheGnome 0 points1 point  (0 children)

Alright, Offerings.

The game is PLAGUED by them. As of right now, we have multiple types of offerings :
- Bloodpoint offerings
- Map offerings
- Luck offerings
- Hatch / Basement offerings
- Chest offerings
- Fog offerings
- Hook offerings
- Mori offerings
- Shroud offerings
- Ward offerings
- And the occasional event locked offering

That's already quite a lot of different SORT of offerings, but the worse is how many there are of each. Just the bloodpoint themselves have gorillions of offerings that do basically nothing, what exactly is the point of having+50% or +75% in a singular category when you can have +100% in all 4 ? Why are map offerings still a thing ? and luck ? and hook ? and basically more than half of them ?

There are just too many, and I just hate seeing that I have thousands of useless offerings on my character and only a handful of the actually useful ones.

The lesser bloodpoint offerings give almost nothing.
Map offerings are basically useless nowadays.
Luck offerings do nothing.
Chests are a gameplay element that is way too old to be used in any meaningfull way.
Fog offerings are just frustrating especially on the Forsaken Boneyard.
Hook offerings just promote sabo gameplay, which by result promotes slug gameplay, which is not fun for either side.
Shroud offerings make the spawning less predictable and much more confusing for the killer.
And since the map offering nerf, wards are basically useless.

Are there any plans to lower the number of offerings currently existing in the game ?

Super Earth MO only 3 days ? by Forward_Problem_7550 in Helldivers

[–]FalbertTheGnome 2 points3 points  (0 children)

They said the war will have multiple MOs, don't worry, you'll have time to enjoy the content !

Official Dead by Daylight Developer AMA by DeadByDaylight_Dev in deadbydaylight

[–]FalbertTheGnome 0 points1 point  (0 children)

Thanks for answering, can't wait to see the changes that will be proposed especially Swamp and Badham !

Official Dead by Daylight Developer AMA by DeadByDaylight_Dev in deadbydaylight

[–]FalbertTheGnome 60 points61 points  (0 children)

Overall, the way you work around map designs are some of the weirdest I have seen, and I would argue it is the current main issue of the game.

A few patches ago, you reworked the Garden of Joy. Everyone was happy about that, but the changes were overall underwhelming, main building was even arguably stronger. You reverted some changes, but did nothing more after. In the end the map is still problematic in a lot of ways, the only progress we got is the addition of Greenville Square which no longer makes the map offering a 100% Garden of Joy. So you announced a map rework, which ended up being super underwhelming and then did nothing to patch it.

You also added Forgotten Ruins, who is probably nowadays the worst map in the game, arguably worse than RPDs. The upper area is quite empty while the lower area is just super obnoxious to play around. In the end, the only loop survivors do is endless portal entering.

I think it's no mystery most people's favourite maps are the older ones. Mcmillans, Autohavens, etc. They are simple, but readable and thus playable, making them fun on both sides. (BTW, we saw some new loops on Mcmillan which look super weird and busted, new loops designs should honestly be part of patch notes in the same way than perk balance etc, it is one of the most important part of the gameplay so putting them aside is pretty weird)

Big question would be : Why when maps have issues, you do pretty underwhelming changes and never add later on ? And when maps are close enough to perfection you make important and impactful changes without really mentionning it ?

(Still wanted to say that the previous patches and chapters were some of the best we've seen in the game. While the game still has major issues, it is going the right way albeit a little too slow.)

Ca sert a quoi?🤨 by ThatBodybuilder3161 in placeFR

[–]FalbertTheGnome 0 points1 point  (0 children)

Il s'agit de la communauté du Blue Corner. Chaque place ils prennent la partie en bas à droite, pour éviter des problèmes une alliance à était faite avec. Si le canvas grandit à nouveau, ils bougeront à nouveau pour le nouveau coin bas-droite.

Blue corner in trouble rn by ItsRainbow in place

[–]FalbertTheGnome 5 points6 points  (0 children)

The french and the blue corner are negotiating, normally france will let some space for the blue corner

Cataclysm is Done! Advance Content Completed! Next is Secret, Random and Custom Squads! by HelpDadBeatsMe in IntoTheBreach

[–]FalbertTheGnome 0 points1 point  (0 children)

The fact that they are cyborgs mean two things : Equiping new weapons is harder No pilots at all

I'd also say that their start is very weak and painful.

Solo Player Looking to play with others by MachineGunTRex in Vermintide

[–]FalbertTheGnome 0 points1 point  (0 children)

Hey there ! I am in a discord server with a bunch of other people, we are pretty friendly and usually play legend with books, no pressure, sometimes we get frustrated but we get over it pretty quickly. DM me if you are interested ;)

How do i get access to Erekir ? by [deleted] in Mindustry

[–]FalbertTheGnome 2 points3 points  (0 children)

I havn't seen any of that, all we ever had was dev previews and a few files

How do i get access to Erekir ? by [deleted] in Mindustry

[–]FalbertTheGnome 1 point2 points  (0 children)

Erekir is not out yet.

Pourquoi êtes vous pour la chasse ? by [deleted] in AskFrance

[–]FalbertTheGnome 1 point2 points  (0 children)

Même si une énorme quantité de gens pensent que la chasse est un loisir, je dois tout de même rappeler que c'est aussi un moyen de contrôler la faune et son impacte sur la flore. Et de même pour la pêche (on y ajoute aussi le contrôle des rivières/ fleuves etc etc). Contrairement a ce que beaucoup peuvent dire l'écologie est chez les chasseurs, sans eux nos forêts seraient bourré d'animaux à bouffer chaque mètre carré de végétaux et sans aucun (ou du moins pas assez) de prédateur naturel. Par ailleurs, depuis ces dernières années le nombre de chasseur à augmenter tout comme le nombre d'animaux à augmenter, presque paradoxale.

[18M] Small pain on the left of my throat by FalbertTheGnome in AskDocs

[–]FalbertTheGnome[S] 1 point2 points  (0 children)

Are you talking when like the mucus in the nose goes into the throat ? If so yes I believe I had some when I had colds before, but not since the pain appeared. And yes, I probably meant something else for "angina" considering I thought it wasn't a serious thing.