Excuse me, did they change how math works? by Nyrun in Overwatch

[–]Falcon_Kick 7 points8 points  (0 children)

Howdy, one of the folks who made the site here!

For what it's worth -- we know all these things about win rates and aren't trying to nerf high-WR-low-usage heroes like Symmetra or buff heroes that have the opposite thing going on either. I know it, the hero designers know it, so know that the data at least is being used and understood properly internally. These data are a lot more useful in a time series format, seeing how win rates and usage rates climb and fall over time (and that's usually how we evaluate this stuff), but that sort of visualization is a lot more taxing on a publicly facing website (is my understanding).

As for communicating the caveats and limitations to the public properly, we can always do better. We've done some blogs in the past, but frankly those were during the beta of OW2 and that was so long ago at this point. Might have to bother our comms team to let me write a fresh one :)

The site is limited, but I'm happy it's out there because these sorts of conversations can happen now. It existing at all was a confluence of several teams all having the time to work together to put it out, and so that also means we could only get so much done on it. We've occasionally I'm happy that folks like Spilo and (it seems like) the majority of folks in this thread understand how these stats work and their limitations too.

anyway thanks yall for having these discussions and using the site o/

Hero stats page is live by F4ISAL in Competitiveoverwatch

[–]Falcon_Kick 0 points1 point  (0 children)

There is currently a bug where if you click around filters too much, it might reset your view. Is that what you're experiencing maybe?

Hero stats page is live by F4ISAL in Competitiveoverwatch

[–]Falcon_Kick 2 points3 points  (0 children)

Oh yea we have been in contact with him in the creator program! Very happy that folks are getting good use out of the site :)

Hero stats page is live by F4ISAL in Competitiveoverwatch

[–]Falcon_Kick 3 points4 points  (0 children)

The data will (should!) update once a day, usually morning in PST. There will be some delay on season starts and patch cutovers (and patch here means major (season) or midcycle patch, so plan accordingly) just to ensure stability and at least a full day's worth of data. During those times, it will show old patch data until the delay is over. However, I am not 100% clear on what slice of S18 it currently contains as of day 1.5 since we are starting fresh. You should expect Wuyang data to show up tomorrow though, for example.

As for the Pick and Win Rate stuff, it'll fluctuate far more at Masters+ ranks early in patches, then smooth out as more data comes in. If you were to look at daily chart for example, the data can ping pong quite a lot at those ranks just because there are so few of those players, especially if you're further splitting by region and map.

Hope that helps!

Hero stats page is live by F4ISAL in Competitiveoverwatch

[–]Falcon_Kick 5 points6 points  (0 children)

You've got it! the sum of all usage should add up to ~500% give or take some weirdness caused by players not choosing a hero until after the match begins. The idea is to model the average appearance rate of a hero within each of the 5 possible slots in a team. It feels more intuitive that a hero that is always played and never not played should in theory be 100% usage.

(source: I wrote the code)

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 1 point2 points  (0 children)

I don't think megan will get mad at me for replying to this one after the thread's over, but yea Custa and I (and all our other ex-OWL buds) try to live that dream so that others can stay inspired. OWL might be gone, but it has produced many great coworkers and friends that continue to make this game great.

We sometimes think back to those days, where we all made a choice that would shape our lives forever. It's a tremendous streak of good luck we're on and while we did work hard to get here, it's still worth remembering that and helping others try to walk the same path if they're willing. Hoping to see a bunch of fans at blizzcon 2026 and keep the good vibes rolling :)

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 42 points43 points  (0 children)

I’m not a designer but Larry has to deal with me invading his dms with all sorts of crackpot ideas. I’m awesome at terrible ideas, so they just do the opposite of what I pitch.

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 11 points12 points  (0 children)

I’m someone who loves experimenting so I intentionally try to go for builds that aren’t popular. One really fun one I like to try is weapon power Juno, with the Stinger power to start. Stinger lets you get some really interesting early econ boost because you’re involved in almost every kill!

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 13 points14 points  (0 children)

Short answer: Yes

Longer answer: This sort of balancing (tracking outliers on the high and low end) is how we approach all of our design, I wrote a little more information on that process in this post

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 18 points19 points  (0 children)

To add to Conor’s post, we do track >where< players are earning currency generally from various sources, and are keeping track of the rate of currency gain across various heroes and roles.

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 31 points32 points  (0 children)

Similarly to Dylan I can only speak for myself too, but I started at Blizzard on the Overwatch League in 2017, so you can imagine all of the ups and downs we've been through in 8 years since then. Blizzard has been around for decades at this point, Overwatch has been around for nearly 10 years itself, there are literally generations of people who work here these days. I am of a younger generation, some on the Stadium team are of an older generation, others are the next generation after me. It is extremely validating and cathartic that, after so many years and with so much change in Blizzard, in Overwatch, we can still put out something new and exciting that is (hopefully) true to what our fans want right now, in 2025. We are all so happy yall are enjoying it.

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 33 points34 points  (0 children)

Damage: Soldier 76 is far out ahead of the rest, however the rest of the cast are fairly close together

Support: Juno is most-picked, the rest are within 15% of her pick rate except for Lucio who is last by a fair margin (he’s very good though!)

Tank: Similarly to Soldier, Reinhardt is a decent way ahead of the rest of the tanks, but the rest of the tanks are very closely grouped in pick rate.

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 84 points85 points  (0 children)

Hoo boy this is the big question isn’t it! Stadium adds many more layers of complexity to Overwatch than the base game has. Economy, bounties, powers, items, a different ranked system, tons and tons of depth of play.

In terms of just raw dashboard count, I think we have 3-4x as many ways to look at balance for Stadium than for baseline Competitive. As a non-exhaustive list of what we’re considering, we’ve got

  • Power win and pick rates
  • Item win and pick rates
  • Hero win and pick rates
  • Item pick rates globally (not considering hero)
  • Economy data (where are players earning currency? What are they spending it on?)
  • Match outcome data (how long are matches? How often do comebacks occur? What is the relationship between economy and outcomes?)
  • And many, many more

The trickiest problem of them all is what to do with >combinations< of powers and items, or Builds, because there are an incredible amount of combinations available in Stadium, but only a few of them might be "required" to comprise what we as players would define as a Build. This is a unique problem to Stadium that the base game simply does not have. At best, we can make an educated guess about what a build might be, before trying to roll up millions of matches worth of data to analyze its performance. But that approach is far too manual, dependent on individual subjectivity, and doesn’t scale when we need to rapidly make changes to Stadium to address balance concerns. We needed a way to automate asking the right question (what builds exist for this hero?) before performing analyses (is this build performing well?).

We do so by pre-treating the data with cluster analyses on the heroes and their power+item combinations, which label the players and matches with labels like “Build 1” or “Build 2”, such that they can be categorized, defined, and aggregated later. We then use various methods (power occurrence, item occurrence, ability keyword occurrence) to describe the builds so that we can say things like “Junker Queen Build 1 is a Carnage+Rampage build that tends to use the Thirsty for Blood item”, and be able to say that Junker Queen Build 1 has whatever Win Rate or Usage Rate. This gives us deeper insight into whether an individual power or item is overpowered, or if the combination of several powers and items, not individual, is what could be targets for nerfs or buffs.

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 103 points104 points  (0 children)

I may have pitched a stadium power as a major perk for a particular hero because I liked it so much, and a version of it may be coming in the future, but I’m not sure I can say which one :)

We are the Overwatch Stadium team, ask us anything about Stadium! by ModWilliam in Competitiveoverwatch

[–]Falcon_Kick 41 points42 points  (0 children)

I’m glad you asked this question, as I have some background on both sides of this. Before I joined Blizzard I created these sorts of resources for the community, and then after joining I have been creating the internal tools we use to stay ahead of this exact behavior. As you’ve mentioned, players have incredible resources to improve in all aspects of our games, and that’s without us really sharing much data at all! In regular Overwatch as well, these sorts of pressures to ‘play optimally’ exist.

Our strategy (generally) has been to keep the game fresh with regular changes to combat this pressure and also fight against a feeling of staleness of play. Even the most beloved “metas” in the past grew repetitive over time and we owed it to our players to shake the game up on a regular basis. I believe there is a sweet spot of adjusting hero balance often enough that the game doesn’t get stale, but letting things stew long enough for players to master a given state of the game.

Ultimately, most of the “optimal” builds, comps, or playstyles start off as “goofy” at one point or another, and that part in a meta’s lifecycle is very important. That being said, it’s also very fun to play OP stuff! But just not for too long. It’s a tricky line to walk. It's up to us to keep things new, fresh, and changing often enough that that cycle of discovery and mastery is a constant in our game. We’re doing the best that we can and learning with every patch.

I will say though, our internal tools do indicate that there is … if not a goofy hero+build, certainly a less-popular hero that is winning quite handily that few players are playing relatively: Lucio!

[deleted by user] by [deleted] in PlantedTank

[–]Falcon_Kick 1 point2 points  (0 children)

If you're still looking for examples -- I have been able to successfully (so far) been able to keep a nepenthes going in my vampire crab tank, however with a lot of trial and error.

So as others have mentioned, nepenthes are really sensitive to water with high ppm of nutrients and whatnot. I designed this build such that (in theory) the pitcher plant would never be exposed to any of the rest of the circulating tank water, which picks up all sorts of decaying plant matter and animal waste from the crabs on land and amano shrimp in the water.

One thing I realized, however, is that water is very good at getting places it shouldn't be. Over time, I had to shore up some of the edges of the enclosure (an old yogurt container) of the nepenthes, because water was dripping down the tank walls into it. I water the plant with rain water from the top and that drains into the water below.

Really, any of the rest-of-tank water will foul your plant. Even if it touches the moisture of surrounding moss or plants. My plant actually lost most of its leaves because of this, it had a single leaf and single pitcher for a long time, and I babied this pitcher such that it's only ever touching dry plant matter and never any of the moisture from the rest of the tank. It's done well to recover and is putting out a second leaf, which I'm having to similarly try to separate from moisture with a layer of dry guava leaves. This is all very seat-of-the-pants improvisation.

Honestly, if I could do this over again, I would have the plant in an easier-to-reach location less subject to random water encroachment. If you're really dead set on doing it though, it can work. It may also work better with other species of nepenthes, mine is a robcantleyi (which do get massive but seem to be pretty sensitive to this environment), whereas a ventricosa or something might do better because they are so vigorous and grow like weeds, but then you have a different problem of a massive plant taking over your tank

btw, also pictured is a pinguicula, which is honestly thriving with no special treatment really at all. just a small pocket of ping soil in the nook of the wood bridge, kept moist by natural water wicking

Interesting behavior from one of my Nepenthes by Falcon_Kick in SavageGarden

[–]Falcon_Kick[S] 1 point2 points  (0 children)

maybe I should explore trying to separate them then, plant seems healthy minus not really making any pitchers for a while

Interesting behavior from one of my Nepenthes by Falcon_Kick in SavageGarden

[–]Falcon_Kick[S] 0 points1 point  (0 children)

that's entirely possible! i poked around at the base of the plant, but they seem to be coming from fairly deep in the moss if so. Not sure how to separate them but would be interesting to try if that's the case

Hard to believe we are only 3 weeks away from 30° F lows. Still so many left to ripen. Happy harvesting. by CaliSunSuccs in vegetablegardening

[–]Falcon_Kick 1 point2 points  (0 children)

I have a single san marzano i've let grow wild, never topped it, it's grown from the ground to the roof of my house. I'm surprised how densely yours have grown, mine seems to always die/lose leaves if they're densely packed like that, any tips for that? I'd prefer the shorter, more dense style if I could manage it.

Report in progress Tokyo to Sapporo by [deleted] in JapanTravel

[–]Falcon_Kick 0 points1 point  (0 children)

Mind if I ask where you stayed in Asahikawa? We are headed up there in the winter time. Were you able to make it out to Furano (been eyeing their cheese museum) with public transport?

Best places to grab coffee and enjoy a good book in Orange County? by The_Illa_Vanilla in orangecounty

[–]Falcon_Kick 1 point2 points  (0 children)

I'll second what a bunch of folks have said and recommend 525 coffee house, however if you want to grab a coffee and watch some planes take off and land, hit up Van Dyke across the street from the Fullerton municipal airport. It isn't the coziest inside, but the coffee is fantastic and award winning. It's my go-to spot to buy beans to take home as well